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SCHG:Sonic 3 & Knuckles/Object Editing/Other Objects

From Sonic Retro

SCHG: Sonic 3 & Knuckles
Main Article
Art Editing
Editing Art
Uncompressed Art
Nemesis Format Art
Kosinski Format Art
Palette Editing
Palette Locations
Pattern Load Requests
Object Editing
Editing Objects
Object Pointers
Object Pointer List #1
Object Pointer List #2
Objects not in either list
Sprite Mappings
Dynamic PLCs
Level Editing
Editing Levels
Object Placement
Ring Placement
Level Layout
16x16 Block Mappings
128x128 Block Mappings
Music Editing
Editing Music
Pointer Format
Header Format
DAC Samples
Universal Voice Bank
Music Pointers (Sonic & Knuckles)
Music Pointers (Sonic 3)
RAM Editing
Editing RAM
Main System Memory Locations
Object Status Table Format

Due to the way objects work in Sonic 3 & Knuckles, an object does not need to be placed in a list to be usable by the game, thus most objects are not present in either list. This following table covers very few of them, arranged in order of starting code pointer.

Code Description Mappings
$482C Ribbon on the Sonic 3k title screen $3501E0
$4924 TM text next to ribbon on the Sonic 3k title screen $3501E0
$496A "&KNUCKLES" text on the Sonic 3k title screen $49AE
$4A1E Copyright text on the Sonic 3k title screen $4C9C
$4A5C Sonic 3k title screen menu $4C9C
$4BB2 Plane flying in background on the Sonic 3k title screen $4FE8
$5628 Falling Sonic from the Sonic & Knuckles title screen $CB860
$5770 Falling Death Egg from the Sonic & Knuckles title screen $CB924
$5802 Landed Death Egg from the Sonic & Knuckles title screen $CB924
$58A8 "SONIC & KNUCKLES" gold banner on the Sonic & Knuckles title screen $CB994
$5972 Animated character parts from Sonic & Knuckles title screen (handles Sonic's mouth and finger, and Knuckles' knuckles) None (only manages art (re)loading)
$5AE4 Menu from the Sonic & Knuckles title screen $5ED8
$5C10 Character icon accompanying menu on the Sonic & Knuckles title screen $5ED8
$5C70 TM text next to banner on the Sonic & Knuckles title screen $5F62
$5CB0 Copyright text on the Sonic & Knuckles title screen $5F6C
$6C2C Object which clears collision response list once every frame, after Sonic and Tails' collision routines are done using it. Always occupies object RAM slot #3. None (not displayed)
$105C4 Sonic and Knuckles in a 2-player versus game $29FC3A (Sonic)/$2A02AA (Knuckles)
$10A94 Sonic $146620
$13102 Tails in a 2-player versus game $29FEE6
$1365C Tails $148EB8
$160A6 Tails' Tails $344BB8
$161FA Tails' Tails in a 2-player versus game $2A00A4
$16444 Knuckles $14A8D6
$18756 Sonic 2's shield object (unused) $18A42
$18B3E Spin Dash and skidding dust $18DF4
$18F86 Spin Dash and skidding dust in a 2-player versus game $1910C
$19156 Star trail of Super Sonic and Knuckles $192DE
$19348 Stars surrounding Hyper Sonic $1948C
$194CE Instashield $1A0D0
$195A6 Fire shield $19AC6
$196C2 Lightning shield $19DC8
$19874 Lightning shield spark $19DC8
$198BE Bubble shield $19F82
$1A170 Birds accompanying Super Tails $1A464
$1A494 After-images of Hyper Sonic and Hyper Knuckles $146816 (Sonic)/$14A8D6 (Knuckles)