Difference between revisions of "Zaririn"
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− | [[File:Zaririn Badnik.PNG| | + | {{EnemyBob |
− | + | | image=Zaririn.PNG | |
− | '''Zaririn''' is a variety of [[badnik]] created by [[Dr. | + | | game=Sonic the Hedgehog 2 (8-bit) |
+ | }} | ||
+ | [[File:Zaririn Badnik.PNG|thumb|A Zaririn in-game in [[Aqua Lake Zone]]]] | ||
+ | '''Zaririn''' (ザリリン) is a variety of [[badnik]] created by [[Dr. Eggman]], encountered by [[Sonic]] in the waters of [[Aqua Lake Zone]] in ''[[Sonic the Hedgehog 2 (8-bit)]]''. Resembling robotic lobsters, Zaririn models have no proactive offense; they simply swim back and forth, damaging Sonic if he bumps into them - although they tend to back up when they initially sight the hedgehog. Zaririns are easily dispatched by a [[spin jump]]. | ||
Like other robots in 8-bit Sonic games, no [[animal friends]] pop out of Zaririns when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known. | Like other robots in 8-bit Sonic games, no [[animal friends]] pop out of Zaririns when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known. | ||
Zaririn is very similar to (and essentially the 8-bit version of) the [[Taga-Taga]] badnik from ''[[Sonic CD]]'', though lacking the latter's speed or spike attack. | Zaririn is very similar to (and essentially the 8-bit version of) the [[Taga-Taga]] badnik from ''[[Sonic CD]]'', though lacking the latter's speed or spike attack. | ||
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+ | ==References== | ||
+ | <references /> | ||
{{S2GGOmni|2}} | {{S2GGOmni|2}} | ||
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Revision as of 13:40, 22 May 2019
Zaririn |
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Game: Sonic the Hedgehog 2 (8-bit) |
Zaririn (ザリリン) is a variety of badnik created by Dr. Eggman, encountered by Sonic in the waters of Aqua Lake Zone in Sonic the Hedgehog 2 (8-bit). Resembling robotic lobsters, Zaririn models have no proactive offense; they simply swim back and forth, damaging Sonic if he bumps into them - although they tend to back up when they initially sight the hedgehog. Zaririns are easily dispatched by a spin jump.
Like other robots in 8-bit Sonic games, no animal friends pop out of Zaririns when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known.
Zaririn is very similar to (and essentially the 8-bit version of) the Taga-Taga badnik from Sonic CD, though lacking the latter's speed or spike attack.
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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