Actions

Difference between revisions of "Windy Valley"

From Sonic Retro

m (Text replacement - "Sega Genesis" to "Sega Mega Drive")
Line 11: Line 11:
 
| boss=E-103 δ
 
| boss=E-103 δ
 
| playedas=[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[E-102 γ]]
 
| playedas=[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[E-102 γ]]
 +
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=2|areas=3|rings=248 + (5-200)|arank=3m 0s}}
 +
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=1|areas=1|rings=142 + (3-120)|arank=Race}}
 +
{{SAdv_Level|character=E102 "Gamma"|bgcolor=grey|charcolor=black|levelno=3|areas=1|rings=101 + (3-120)|arank=5m 30s}}
 
| rings1=
 
| rings1=
 
| rings2=
 
| rings2=
Line 17: Line 20:
 
| next=Casinopolis
 
| next=Casinopolis
 
}}
 
}}
 +
 +
:''For the prototype version, see [[Game Development:Sonic Adventure]].''
  
 
'''Windy Valley''' is an Action Stage in ''[[Sonic Adventure]]''. It continues the [[Sonic]] gameplay tradition with the windy fans that blow the characters around and across large distances. This stage is broken into three parts with lively music and outrageous heights that would easily give anyone other than [[Sonic]] and his pals vertigo.
 
'''Windy Valley''' is an Action Stage in ''[[Sonic Adventure]]''. It continues the [[Sonic]] gameplay tradition with the windy fans that blow the characters around and across large distances. This stage is broken into three parts with lively music and outrageous heights that would easily give anyone other than [[Sonic]] and his pals vertigo.
  
 
Sonic and [[Tails]] begin their search for the [[Chaos Emeralds]] in this level, eventually finding the blue Chaos Emerald. [[E-102 γ]] comes here after the [[Egg Carrier]] crashes to destroy [[E-103 δ]].
 
Sonic and [[Tails]] begin their search for the [[Chaos Emeralds]] in this level, eventually finding the blue Chaos Emerald. [[E-102 γ]] comes here after the [[Egg Carrier]] crashes to destroy [[E-103 δ]].
 
==Windy Hill==
 
This part is accessible by both Sonic and [[E-102]] (E-102 is limited only to this area).  There will be places where the player needs to have enough speed to ride along the currents.  Whenever leaves are flying about, pouring on the speed will send Sonic flying through the air and riding the currents to the other side.  Also, Sonic's [[Homing Attack]] can be used on the small windmills to reach shortcuts and [[Item Boxes]].
 
 
==Tornado==
 
This part is only for Sonic.  The player will be sucked up into a giant tornado and must make their way out the top.  The only way to escape is to carefully walk along pieces of land that the tornado has sucked up.
 
 
==The Air==
 
This section is for Sonic and [[Tails]] (Tails is limited only to this area). Once Sonic gets shot out the top of the tornado, he will be making his way along pieces of the ground that are falling through the sky.  The player must get ready for some wild angles and try to compensate their control to match.  An extra man can be found near the beginning of this section.  At one point, instead of taking a rocket pod, the player must use Sonic's [[Light-Speed Dash]] on a line of rings just to the right of the rocket pod.
 
  
Sonic savvy players will also recognize the music from this section as an arrangement of the music from [[Green Grove Zone]] in the [[Sega Mega Drive]] version of ''[[Sonic 3D: Flickies' Island]]''!
+
==Objectives==
 +
<br/>
 +
<gallery mode="nolines" heights="180px" widths="180px>
 +
MISSION_G_103_E.png|E-102
 +
MISSION_S_EMEWIND_E.png|Sonic
 +
MISSION_T_EMEWIND_E.png|Tails
 +
</gallery>
  
==Enemies==
+
==Small Animals==
* [[E-02 Rhinotank]] (E-102)
+
<br/>
* [[E-04 Leon]] (Sonic, Tails)
+
<gallery mode="nolines" heights="26px" widths="75px">
* [[E-05 Boa-Boa]] (Sonic, E-102)
+
Sa1 peacock.png|Peacock
 +
Sa1 parrot.png|Parrot
 +
Sa1 swallow.png|Swallow
 +
Sa1 seal.png|Seal
 +
Sa1 mole.png|Mole
 +
</gallery>
  
{{SAdv_Level|character=Sonic the Hedgehog|bgcolor=blue|charcolor=white|levelno=2|areas=3|rings=248 + (5-200)|arank=3m 0s}}
+
{{clear}}
{{SAdv_Level|character=Miles "Tails" Prower|bgcolor=orange|charcolor=white|levelno=1|areas=1|rings=142 + (3-120)|arank=Race}}
+
==Act 1: Sonic, E-102==
{{SAdv_Level|character=E102 "Gamma"|bgcolor=grey|charcolor=black|levelno=3|areas=1|rings=101 + (3-120)|arank=5m 30s}}
+
[[File:SA1 WV1StartSonic.png|thumb|left]]
 +
*'''Track''': ''Windy Hill''
 +
*'''Rings''': 71<sub>+(1-40)</sub>(Sonic)  87<sub>+(3-120)</sub>(E-102)
 +
*'''Checkpoints''': 2
 +
*'''Enemies''': [[Boa-Boa]], [[Leon]], [[Rhinotank]] (E-102)
 +
The first part of Sonic's stage and the only area for E-102. Sonic follows a short series of wind paths and platforms before eventually being swallowed by a giant Tornado. E-102's stage starts further back then Sonic's, with the boss being in place of the tornado.
 +
{{clear}}
 +
<gallery>SA1 WV1StartE102.png|As E-102
 +
SA1 WV1E103.png|E-103 δ
 +
SA1 WV1Tornado.png|The tornado.
 +
SA1 Y2KRings WV1.png|Giant Ring location (Y2K DLC)</gallery>
 +
{{clear}}
 +
 
 +
 
 +
==Act 2: Sonic==
 +
[[File:SA1 WV2Start.png|thumb|left]]
 +
*'''Track''': ''Tornado''
 +
*'''Rings''': 28
 +
*'''Checkpoints''': 1
 +
*'''Enemies''': None
 +
A brief section set inside the giant tornado. The only way forward is to ascend using pieces of land the tornado has sucked up. This is the second area to feature jump panels.
 +
{{clear}}
 +
<gallery>SA1 Y2KRings WV2.png|Giant Ring location (Y2K DLC)</gallery>
 +
{{clear}}
 +
 
 +
==Act 3: Sonic, Tails==
 +
[[File:SA1 WV3StartSonic.png|thumb|left]]
 +
*'''Track''': ''The Air''
 +
*'''Rings''': 148<sub>+(4-160)</sub>(Sonic)  154<sub>+(3-120)</sub>(Tails)
 +
*'''Checkpoints''': 2
 +
*'''Enemies''': [[Boa-Boa]] (Sonic), [[Leon]], [[Rhinotank]]
 +
The third section for Sonic and the only one for [[Tails]]. Once Sonic gets shot out the top of the tornado, he will be making his way along pieces of the ground that are falling through the sky.
 +
The Rhinotank in this section is affected by a bug that causes it to fall through the floor upon spawning.
 +
 
 +
''The Air'' is an arrangement of the music from [[Green Grove Zone]] in the [[Sega Mega Drive]] version of ''[[Sonic 3D: Flickies' Island]]''.
 +
{{clear}}
 +
<gallery>SA1 WV3StartTails.png|As Tails
 +
SA1 WV3Goal.png|The goal (Chaos Emerald)
 +
SA1 Y2KRings WV3.png|Giant Ring location (Y2K DLC)</gallery>
 +
{{clear}}
  
 
{{SAOmni|1}}
 
{{SAOmni|1}}
 
[[Category:Sonic Adventure levels]]
 
[[Category:Sonic Adventure levels]]

Revision as of 22:37, 14 September 2018

Sonic Retro emblem.svg Sonic Adventure
»
Levels
»
Windy Valley
Windyvalley.png
Windy Valley
First/Second/Third stage, Sonic Adventure
Number of Acts: 3
Level themes: mountain/canyon, sky
Played as: Sonic, Tails, E-102 γ
Sonic the Hedgehog
Level number: 2
Areas: 3
Maximum rings: 248 + (5-200)
A-rank requirement: 3m 0s
Miles "Tails" Prower
Level number: 1
Areas: 1
Maximum rings: 142 + (3-120)
A-rank requirement: Race
E102 "Gamma"
Level number: 3
Areas: 1
Maximum rings: 101 + (3-120)
A-rank requirement: 5m 30s
Boss: E-103 δ
Non-English names:
  • JP: ウィンディーバレー Windī Barē
Emerald Coast | Casinopolis
For the prototype version, see Game Development:Sonic Adventure.

Windy Valley is an Action Stage in Sonic Adventure. It continues the Sonic gameplay tradition with the windy fans that blow the characters around and across large distances. This stage is broken into three parts with lively music and outrageous heights that would easily give anyone other than Sonic and his pals vertigo.

Sonic and Tails begin their search for the Chaos Emeralds in this level, eventually finding the blue Chaos Emerald. E-102 γ comes here after the Egg Carrier crashes to destroy E-103 δ.

Objectives


Small Animals


Act 1: Sonic, E-102

SA1 WV1StartSonic.png
  • Track: Windy Hill
  • Rings: 71+(1-40)(Sonic) 87+(3-120)(E-102)
  • Checkpoints: 2
  • Enemies: Boa-Boa, Leon, Rhinotank (E-102)

The first part of Sonic's stage and the only area for E-102. Sonic follows a short series of wind paths and platforms before eventually being swallowed by a giant Tornado. E-102's stage starts further back then Sonic's, with the boss being in place of the tornado.


Act 2: Sonic

SA1 WV2Start.png
  • Track: Tornado
  • Rings: 28
  • Checkpoints: 1
  • Enemies: None

A brief section set inside the giant tornado. The only way forward is to ascend using pieces of land the tornado has sucked up. This is the second area to feature jump panels.

Act 3: Sonic, Tails

SA1 WV3StartSonic.png
  • Track: The Air
  • Rings: 148+(4-160)(Sonic) 154+(3-120)(Tails)
  • Checkpoints: 2
  • Enemies: Boa-Boa (Sonic), Leon, Rhinotank

The third section for Sonic and the only one for Tails. Once Sonic gets shot out the top of the tornado, he will be making his way along pieces of the ground that are falling through the sky. The Rhinotank in this section is affected by a bug that causes it to fall through the floor upon spawning.

The Air is an arrangement of the music from Green Grove Zone in the Sega Mega Drive version of Sonic 3D: Flickies' Island.


Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music: