Difference between revisions of "0r4ng3"
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− | + | ==Self Help Guide== | |
− | + | {|border="1" class="prettytable" | width=90% style="margin: 1em auto 1em auto" | |
− | + | !width="15%" |[TEXT] !!width="15%" |Column header 1 !!width="50%"|Column header 2 !!height="50px" |Column header 3 | |
+ | |- | ||
+ | !height="150px" |Row heading 1<br/>Width / Height | ||
+ | |Column fixed in width no matter what. | ||
+ | |Optional:Any header, one can pass over without them.<br/>Optional: The width and height codes.<br/>Note: Can't have two widths or weights, the last one coded is the final one.<br/>Optional:Margins | ||
+ | |Individual row has set height | ||
+ | |- | ||
+ | !Row heading 2<br/>Text align | ||
+ | |align="center"|Text is centred (left is standard here) | ||
+ | |align="right" |Text is lined on the right | ||
+ | | | ||
+ | |- | ||
+ | ! | ||
+ | |blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah | ||
+ | |valign="top" |Text on the upper side of cell (middle is standard here) | ||
+ | |valign="bottom" |Text on the lower side of cell | ||
+ | |- | ||
+ | !Colours | ||
+ | |style="background:red" |Background colour | ||
+ | |style="background:#99CCCC"|Hex triplet code for non-standard colours | ||
+ | |Standard colours: | ||
+ | |- | ||
+ | |Regular cell | ||
+ | |style="color:red" |Character colour | ||
+ | |style="border:2px solid blue" |Border colour (the one first always above tge katter) | ||
+ | | | ||
+ | |- | ||
+ | |STACKED CODE | ||
+ | |style="background:blue" |[[Image:Classic_sonic_laugh.svg|100px]] | ||
+ | |valign="bottom" align="center" style="background:pink; color:orange; border:2px solid red"|Hello World! | ||
+ | | | ||
+ | |- | ||
+ | !Spans | ||
+ | |rowspan="2"| A(11)+A(21) | ||
+ | |A(12) | ||
+ | |A(13) | ||
+ | |- | ||
+ | | | ||
+ | <!--(A21) space, but it's already taken--> | ||
+ | |colspan="2" align="center" |A(22)+A(23) | ||
+ | <!--(A23) space, but it's already taken--> | ||
+ | |- | ||
+ | |Header | ||
+ | |colspan="2" rowspan="2" align="center"|A(31)+A(32)+A(41)+A(42) | ||
+ | ||<!--Code for commentaries-->Commentaries<br/>Break<br/>Unpermited characters <nowiki>*</nowiki> (edit) | ||
+ | |- | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | {| class="prettytable sortable" border="1" | ||
+ | |+Title of the table | ||
+ | |- | ||
+ | ! Yay1 (alphaetic) !! Yay2 (numeric) !! yay 3 (date) !! class="unsortable" | Unsortable | ||
+ | |- | ||
+ | | d || 20 || 2008-11-24 || This | ||
+ | |- | ||
+ | | b || 8 || 2004-03-01 || column | ||
+ | |- | ||
+ | | a || 6 || 1979-07-23 || cannot | ||
+ | |- | ||
+ | | c || 4 || 1492-12-08 || be | ||
+ | |- | ||
+ | | e || 0 || 1601-08-13 || sorted. | ||
+ | |} | ||
+ | |||
+ | Images | ||
+ | *[[Image:... adds an image | ||
+ | *|[Image...|Text... (and only this) makes the text as mouseover | ||
+ | *|thumb - makes it a thumbnail, |left, |center and |right positions it and a |texting here whatever at the end adds caption | ||
+ | *|60 px is width and |x60px is height. | ||
+ | *Side by side | ||
+ | *|noframe and it doesn't have a caption. | ||
+ | |||
+ | Sign -> 4- [[User:0r4ng3|0r4ng3]] 07:57, 31 December 2009 (UTC) | ||
+ | |||
+ | |||
+ | |||
+ | ==Sonic Shuffle== | ||
+ | |||
+ | ==Sonic 2006== | ||
+ | |||
+ | ===Scoring & Ranking=== | ||
+ | |||
+ | The TOTAL SCORE is composed of three fractions: SCORE, TIME BONUS and RING BONUS. | ||
+ | |||
+ | '''SCORE:''' Stacked during the level. | ||
+ | <exaustive list> | ||
+ | |||
+ | '''TIME BONUS:''' Similar to other Sonic games, the calculation of the time bonus is linear. However and contrarily to most of them which use different scoring for the ranks, Sonic 2006 shares those values and has different values for time bonus tied to each level, boss and mission instead. | ||
+ | |||
+ | *Levels: The score value is given by -40x + b, in which the y-intercept, b, is: | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | ! Level !! Sonic !! Shadow !! Silver | ||
+ | |- | ||
+ | |Wave Ocean || 47000 (1)<br>45000 (2) || 37000 || 50000 | ||
+ | |- | ||
+ | |Dusty Desert || 43000 || 49000 || 64000 | ||
+ | |- | ||
+ | |White Acropolis || 50000 || 30000 || 41000 | ||
+ | |- | ||
+ | |Crisis City || 47000 || 50000 || 57000 | ||
+ | |- | ||
+ | |Flame Core || 50000 || 49000 || 66000 | ||
+ | |- | ||
+ | |Radical Train || 45000 || 43000 || 46000 | ||
+ | |- | ||
+ | |Tropical Jungle || 46000 || 52000 || 46000 | ||
+ | |- | ||
+ | |Kingdom Valley || 31000 || 55000 || 51000 | ||
+ | |- | ||
+ | |Aquatic Base || 23000 || 33000 || 59000 | ||
+ | |- | ||
+ | |End of the World || colspan="3"|46000 | ||
+ | |} | ||
+ | |||
+ | The rank is consistent through all levels, though the amount of rings given is divided into two major groups, according to the order of the levels the character goes through. | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | ! rowspan="2"|Level Range !! colspan="2"|S !! colspan="2"|A !! colspan="2"|B !! colspan="2"|C !! colspan="2"|D | ||
+ | |- | ||
+ | ! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings | ||
+ | |- | ||
+ | |1-5 | ||
+ | | rowspan="2"|50000 || 3000 || rowspan="2"|45000 || 2000 || rowspan="2"|25000 || 1000 || rowspan="2"|5000 || 800 || rowspan="2"|0 || rowspan="2"|500 | ||
+ | |- | ||
+ | |rowspan="3"|6+ | ||
+ | | 4000 || 3000 || 1500 || 1000 | ||
+ | |} | ||
+ | |||
+ | An exception to this rule is found in Silver's Story Wave Ocean, which is bizarre and doesn't fit anywhere. | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | ! rowspan="2"|Level !! colspan="2"|S !! colspan="2"|A !! colspan="2"|B !! colspan="2"|C !! colspan="2"|D | ||
+ | |- | ||
+ | ! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings | ||
+ | |- | ||
+ | | Wave Ocean (Silver) || 30000 || 3000 || 20000 || 2000 || 10000 || 1000 || 5000 || 500 || 0 || 200 | ||
+ | |} | ||
+ | |||
+ | '''''Notes:''''' Order of the levels by character: | ||
+ | **Sonic: (1-5) Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core; (6+) Radical Train, Tropical Jungle, Wave Ocean (Tails), Kingdom Valley, Aquatic Base. | ||
+ | **Shadow: (1-5) White Acropolis, Kingdom Valley, Crisis City, Flame Core, Tropical Jungle; (6+) Radical Train, Aquatic Base, Wave Ocean, Dusty Desert. | ||
+ | **Silver: (1-5) Crisis City, Tropical Jungle, Wave Ocean, Dusty Desert, White Acropolis; (6+) Radical Train, Aquatic Base, Kingdom Valley, Flame Core. | ||
+ | **End of the World is in the first range. | ||
+ | |||
+ | *Bosses: -80x + b, in which the y-intercept, b, is: | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | ! Boss !! Sonic !! Shadow !! Silver | ||
+ | |- | ||
+ | |Egg-Cerberus || 23500 || 32000 || ---- | ||
+ | |- | ||
+ | |Egg-Genesis || 28000 || ---- || 26000 | ||
+ | |- | ||
+ | |Egg-Wyvern || 51000 || ---- || ---- | ||
+ | |- | ||
+ | |Sonic VS Silver || 24000 || ---- || 21000 | ||
+ | |- | ||
+ | |Shadow VS Silver || ---- || 24000 || | ||
+ | |- | ||
+ | |Iblis Phase 1 || ---- || ---- || 34000 | ||
+ | |- | ||
+ | |Iblis Phase 2 || 39000 || 39000 || ---- | ||
+ | |- | ||
+ | |Iblis Phase 3 || ---- || ---- || 34000 | ||
+ | |- | ||
+ | |Mephiles Phase 1 || ---- || 35500 || ---- | ||
+ | |- | ||
+ | |Mephiles Phase 2 || ---- || 34000 || ---- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Solaris is an exception to the rule, with the following linear equation: y=-40x + 49000. | ||
+ | |||
+ | Similar to the levels calculation, the ranking score is consistent through all bosses, though the amount of rings given is divided into two major groups, according to the order the character goes through. | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | ! rowspan="2"|Boss Range !! colspan="2"|S !! colspan="2"|A !! colspan="2"|B !! colspan="2"|C !! colspan="2"|D | ||
+ | |- | ||
+ | ! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings !! Rank !! Rings | ||
+ | |- | ||
+ | |1-3 | ||
+ | | rowspan="2"|30000 || 3000 || rowspan="2"|27500 || 2000 || rowspan="2"|25000 || 1000 || rowspan="2"|5000 || 800 || rowspan="2"|0 || rowspan="2"|500 | ||
+ | |- | ||
+ | |rowspan="3"|4-5 | ||
+ | | 4000 || 3000 || 1500 || 1000 | ||
+ | |} | ||
+ | |||
+ | Two exceptions exist: Egg-Genesis, belonging to the second range, and Solaris, belonging to the first range. | ||
+ | |||
+ | '''''Notes:''''' Order of the bosses by character: | ||
+ | **Sonic: (1-3) Egg-Cerberus, Sonic VS Silver, Iblis Phase 2; (4-5) Egg-Genesis, Egg-Wyvern. | ||
+ | **Shadow: (1-3) Egg-Cerberus, Iblis Phase 2, Mephiles Phase 1; (4-5) Shadow VS Silver, Mephiles Phase 2. | ||
+ | **Silver: (1-3) Iblis Phase 1, Sonic VS Silver, Egg-Genesis (!); (4-5) Shadow VS Silver, Iblis Phase 3. | ||
+ | |||
+ | ->+hard more | ||
+ | ->+veery hard mode | ||
+ | *Missions: | ||
+ | <exaustive list> | ||
+ | |||
+ | '''RING BONUS:''' 100 points for each ring held. | ||
+ | |||
+ | <replay and recheck> | ||
+ | |||
+ | ==Sonic & Sega All-Stars Racing== | ||
+ | |||
+ | ===Achievements references=== | ||
+ | |||
+ | *Virtual Bronze (? - Virtual On) | ||
+ | *Captain Silver | ||
+ | *SEGA World (? London / Sydney) | ||
+ | *Wheels of Fire | ||
+ | *Road Rampage (? Road Rash) |
Latest revision as of 04:42, 14 December 2011
Contents
Self Help Guide
Yay1 (alphaetic) | Yay2 (numeric) | yay 3 (date) | Unsortable |
---|---|---|---|
d | 20 | 2008-11-24 | This |
b | 8 | 2004-03-01 | column |
a | 6 | 1979-07-23 | cannot |
c | 4 | 1492-12-08 | be |
e | 0 | 1601-08-13 | sorted. |
Images
- [[Image:... adds an image
- |[Image...|Text... (and only this) makes the text as mouseover
- |thumb - makes it a thumbnail, |left, |center and |right positions it and a |texting here whatever at the end adds caption
- |60 px is width and |x60px is height.
- Side by side
- |noframe and it doesn't have a caption.
Sign -> 4- 0r4ng3 07:57, 31 December 2009 (UTC)
Sonic Shuffle
Sonic 2006
Scoring & Ranking
The TOTAL SCORE is composed of three fractions: SCORE, TIME BONUS and RING BONUS.
SCORE: Stacked during the level. <exaustive list>
TIME BONUS: Similar to other Sonic games, the calculation of the time bonus is linear. However and contrarily to most of them which use different scoring for the ranks, Sonic 2006 shares those values and has different values for time bonus tied to each level, boss and mission instead.
- Levels: The score value is given by -40x + b, in which the y-intercept, b, is:
Level | Sonic | Shadow | Silver |
---|---|---|---|
Wave Ocean | 47000 (1) 45000 (2) |
37000 | 50000 |
Dusty Desert | 43000 | 49000 | 64000 |
White Acropolis | 50000 | 30000 | 41000 |
Crisis City | 47000 | 50000 | 57000 |
Flame Core | 50000 | 49000 | 66000 |
Radical Train | 45000 | 43000 | 46000 |
Tropical Jungle | 46000 | 52000 | 46000 |
Kingdom Valley | 31000 | 55000 | 51000 |
Aquatic Base | 23000 | 33000 | 59000 |
End of the World | 46000 |
The rank is consistent through all levels, though the amount of rings given is divided into two major groups, according to the order of the levels the character goes through.
Level Range | S | A | B | C | D | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | |
1-5 | 50000 | 3000 | 45000 | 2000 | 25000 | 1000 | 5000 | 800 | 0 | 500 |
6+ | 4000 | 3000 | 1500 | 1000 |
An exception to this rule is found in Silver's Story Wave Ocean, which is bizarre and doesn't fit anywhere.
Level | S | A | B | C | D | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | |
Wave Ocean (Silver) | 30000 | 3000 | 20000 | 2000 | 10000 | 1000 | 5000 | 500 | 0 | 200 |
Notes: Order of the levels by character:
- Sonic: (1-5) Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core; (6+) Radical Train, Tropical Jungle, Wave Ocean (Tails), Kingdom Valley, Aquatic Base.
- Shadow: (1-5) White Acropolis, Kingdom Valley, Crisis City, Flame Core, Tropical Jungle; (6+) Radical Train, Aquatic Base, Wave Ocean, Dusty Desert.
- Silver: (1-5) Crisis City, Tropical Jungle, Wave Ocean, Dusty Desert, White Acropolis; (6+) Radical Train, Aquatic Base, Kingdom Valley, Flame Core.
- End of the World is in the first range.
- Bosses: -80x + b, in which the y-intercept, b, is:
Boss | Sonic | Shadow | Silver |
---|---|---|---|
Egg-Cerberus | 23500 | 32000 | ---- |
Egg-Genesis | 28000 | ---- | 26000 |
Egg-Wyvern | 51000 | ---- | ---- |
Sonic VS Silver | 24000 | ---- | 21000 |
Shadow VS Silver | ---- | 24000 | |
Iblis Phase 1 | ---- | ---- | 34000 |
Iblis Phase 2 | 39000 | 39000 | ---- |
Iblis Phase 3 | ---- | ---- | 34000 |
Mephiles Phase 1 | ---- | 35500 | ---- |
Mephiles Phase 2 | ---- | 34000 | ---- |
Solaris is an exception to the rule, with the following linear equation: y=-40x + 49000.
Similar to the levels calculation, the ranking score is consistent through all bosses, though the amount of rings given is divided into two major groups, according to the order the character goes through.
Boss Range | S | A | B | C | D | |||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | Rank | Rings | |
1-3 | 30000 | 3000 | 27500 | 2000 | 25000 | 1000 | 5000 | 800 | 0 | 500 |
4-5 | 4000 | 3000 | 1500 | 1000 |
Two exceptions exist: Egg-Genesis, belonging to the second range, and Solaris, belonging to the first range.
Notes: Order of the bosses by character:
- Sonic: (1-3) Egg-Cerberus, Sonic VS Silver, Iblis Phase 2; (4-5) Egg-Genesis, Egg-Wyvern.
- Shadow: (1-3) Egg-Cerberus, Iblis Phase 2, Mephiles Phase 1; (4-5) Shadow VS Silver, Mephiles Phase 2.
- Silver: (1-3) Iblis Phase 1, Sonic VS Silver, Egg-Genesis (!); (4-5) Shadow VS Silver, Iblis Phase 3.
->+hard more ->+veery hard mode
- Missions:
<exaustive list>
RING BONUS: 100 points for each ring held.
<replay and recheck>
Sonic & Sega All-Stars Racing
Achievements references
- Virtual Bronze (? - Virtual On)
- Captain Silver
- SEGA World (? London / Sydney)
- Wheels of Fire
- Road Rampage (? Road Rash)