Difference between revisions of "Quickman/RunNGun"
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==Controls== | ==Controls== | ||
− | + | * {{A}} Lock aim | |
− | + | * {{B}} Fire | |
− | + | * {{C}} Jump | |
− | + | * {{Up}} Aim directly up | |
− | + | * {{Down}} Crouch | |
− | + | * {{Left}}{{Right}} Move | |
− | + | ** {{Upleft}}{{Upright}} Move with gun pointing up | |
− | + | ** {{Downleft}}{{Downright}} Belly-crawl | |
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==Weapons== | ==Weapons== |
Revision as of 21:35, 22 March 2010
Controls
Weapons
When you find a weapon, hit to pick it up. Don't feel like you have to, though - you can leave it where it is if you want.
- Gun
- You're given this at the beginning of the game. No need to worry about ammunition, and it should get you through just about any difficult scenario.
- Flamethrower
- Stronger than the gun, but has a limited range and drains fuel when used; watch the fuel meter, if it runs out you'll automatically dump it and go back to your gun.
- Jetpack
- Gives you an extra edge in terms of maneuvering. Move around with , , and ; hold and aim with , , and , and fire with . Press if you want to turn off the jetpack and return to normal controls. Beware, though - the jetpack will drain your fuel meter (slowly when stationary, faster when moving) and if you run out of fuel you'll plummet out of the sky.
Items
- Medpack
- Occasionally an enemy will drop their medical supplies; you can restore health by walking over them. The small medpack will restore only a small amount of health, while a medium medpack restores more; the large medpack will fully restore your health.
- Fuel canister
- Some enemies are carrying fuel for their weapon, and may drop it when they die. A small canister restores only a small amount of fuel; a medium-size canister restores a bit more, and a large canister will completely refill your fuel meter.