Actions

User

Difference between revisions of "MK/timeline"

From Sonic Retro

< User:MK
(Zone slots: Oh wow)
(Zone slots)
Line 138: Line 138:
 
![[Sonic the Hedgehog 2 Nick Arcade Prototype|NA Alpha]]
 
![[Sonic the Hedgehog 2 Nick Arcade Prototype|NA Alpha]]
 
![[Sonic the Hedgehog 2 Simon Wai Prototype|Wai Alpha]]
 
![[Sonic the Hedgehog 2 Simon Wai Prototype|Wai Alpha]]
!Mean Machines VHS
 
 
![[Sonic the Hedgehog 2 Beta 4|Beta 4]]
 
![[Sonic the Hedgehog 2 Beta 4|Beta 4]]
 
![[Sonic the Hedgehog 2 Beta 5|Beta 5]]
 
![[Sonic the Hedgehog 2 Beta 5|Beta 5]]
Line 149: Line 148:
 
| rowspan="2" | 00: [[Green Hill Zone|Green Hill]] <br /> (from Sonic 1)
 
| rowspan="2" | 00: [[Green Hill Zone|Green Hill]] <br /> (from Sonic 1)
 
|Green Hill Zone (EHZ)
 
|Green Hill Zone (EHZ)
| colspan="6" rowspan="17" | ?
+
| colspan="5" rowspan="17" | ?
 
|Emerald Hill
 
|Emerald Hill
 
|-
 
|-

Revision as of 08:44, 30 May 2008

Sonic 2 Prototype Development Timeline

Information

This table operates under the assumption that the Nick Arcade proto and the Sega Visions '92 proto are one and the same, as there is no evidence to suggest otherwise. Likewise, it assumes that the title screen pictured in the Sonic 2 manual is that of Beta 4.

Betas 1 through 3 are not within our possession (yet) so I didn't bother adding empty columns.

Table

  NA Alpha Wai Alpha Mean Machines VHS Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final
Title screen Old Old Old Old (2P) Final (no Options) Final Final Final Final
Level Select Sonic 1 Rev01 under construction
Title cards None None ? Final Final Final Final Final Final
Spindash trail N N ? Y Y Y Y Y Y
Spike bug Y Y Y Y N N N N N
Lie down pose N N ? Y Y Y Y Y Y
EHZ Coconuts N N Y Y Y Y Y Y Y
EHZ Snail Y Y N N N N N N N
Boss explosions Y (S1 style) N ? Y Y Y Y Y Y
HTZ Seesaw Green Orb Sol Sol Sol Sol Sol Sol Sol Sol
MTZ Nets n/a N ? Y Y Y Y Y Y

Zone slots

  NA Alpha Wai Alpha Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final
00 00: Green Hill
(from Sonic 1)
Green Hill Zone (EHZ)  ? Emerald Hill
01 empty empty
02 01: Labyrinth
(empty / broken)
Wood Zone empty
03 empty empty
04 02: Marble
(Chemical Plant)
Metropolis Zone Metropolis
05 Metropolis Zone Metropolis (2)
06 03: Starlight
(Emerald Hill)
Wing Fortress Wing Fortress
07 Hill Top Zone Hill Top
08 04: Spring Yard
(Hidden Palace)
Hidden Palace Zone Hidden Palace (broken)
09 empty empty
0A 05: Scrap Brain
(Hill Top)
Oil Ocean Zone Oil Ocean
0B Dust Hill Zone Mystic Cave
0C n/a Casino Night Zone Casino Night
0D Chemical Plant Zone Chemical Plant
0E Genocide City Zone Death Egg
0F Neo Green Hill Zone Aquatic Ruin
10 Death Egg Zone Sky Chase

Palette slots

  NA Alpha Wai Alpha Mean Machines VHS Beta 4 Beta 5 Beta 6 Beta 7 Beta 8 Final

Sonic 3 Prototype Development Timeline

Yeah I'm going there.

Information

The S&K 0525 prototype will be examined while locked on to Sonic 3 final as dumped (it's a garbled mess otherwise as they hadn't finished splitting it). For reference, all of these were from 1994.

Table

  S3C 0408 S3C 0517 S&K 0525 S&K 0606 S&K 0608 S&K 0610 S&K 0612 S&K 0618 S&K 0619 S3 final S&K final S3K final
Title S3 S3 S3 S&K S&K S&K S&K S&K S&K S3 S&K S3K