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'''DimensionWarped''' (formerly known as '''SD_Warped''', usually addressed as '''DW''') is primarily part of the [[fan game|fan gaming]] scene. He first entered the [[Sonic scene]] in winter of 2001 through means of community [[:Category:Sites|websites]] such as [[Sonic Fan Games HQ]] and [[Sonic CulT]], but didn't really become prominent in any particular community until he demoed a rather shabby 3D game that turned a few heads.
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'''DimensionWarped''' (formerly known as '''SD_Warped''', usually addressed as '''DW''') is primarily part of the [[fan game|fan gaming]] scene. He first entered the [[Sonic scene]] in winter of 2001 through means of community [[:Category:Fansites|websites]] such as [[Sonic Fan Games HQ]] and [[Sonic CulT]], but didn't really become prominent in any particular community until he demoed a rather shabby 3D game that turned a few heads.
  
 
After tinkering with his game for a number of years, progress remained too small to justify continuing, and so when [[Damizean]] showed him an early version of ''[[Sonic Worlds]]''--which he considered at the time to be the first really good, freely available 2D game engine replicating the original [[Mega Drive]] Sonic games--he hopped on board to help with the programming of a number of features.   
 
After tinkering with his game for a number of years, progress remained too small to justify continuing, and so when [[Damizean]] showed him an early version of ''[[Sonic Worlds]]''--which he considered at the time to be the first really good, freely available 2D game engine replicating the original [[Mega Drive]] Sonic games--he hopped on board to help with the programming of a number of features.   

Revision as of 01:51, 12 April 2010

<forumuser name="DimensionWarped" /> DimensionWarped (formerly known as SD_Warped, usually addressed as DW) is primarily part of the fan gaming scene. He first entered the Sonic scene in winter of 2001 through means of community websites such as Sonic Fan Games HQ and Sonic CulT, but didn't really become prominent in any particular community until he demoed a rather shabby 3D game that turned a few heads.

After tinkering with his game for a number of years, progress remained too small to justify continuing, and so when Damizean showed him an early version of Sonic Worlds--which he considered at the time to be the first really good, freely available 2D game engine replicating the original Mega Drive Sonic games--he hopped on board to help with the programming of a number of features.

While working on Worlds, DW helped Slingerland work on gimmicks for his Multimedia Fusion 1.5 engine of Sonic Nexus. Before SAGE of 2007, the Sonic Nexus project moved to Sonic Worlds and DW became a permanent member of Nexus Team.

Skills

  • 3D Modeling - minor
  • Programming
    • C++ - moderate
    • Retro Sonic Script - moderate
    • Java - moderate
  • 3D Level Design - minor
  • 2D Level Design - minor
  • Gimmick/Enemy/Activity Design - high

DW is also known on Sonic Fan Games HQ as a go-to guy for level criticism.

Projects

  • 3D Project (2002 - 2006) (defunct)
  • Sonic Worlds (2006 - current) (released)
  • Sonic Nexus (2006 - current) (in-development)