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Difference between revisions of "Biggestsonicfan"

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(Updated with more StF history and updated TODO)
(Added Sega Splash Golf and Sonic Mars historical image.)
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==Whois:==
 
==Whois:==
biggestsonicfan (or BSF) is an [[Oldbie]] who entered the [[Sonic scene]] late into [[Sonic CulT#First Cult Forums| it's first incarnation]] and quite possibly the only person on Retro to have played [[Sega Splash! Golf]] on a consistent basis. Despite the arrogantly created username, biggestsonicfan is not Sonic's biggest/top/number one Sonic fan, nor the physical largest. He has, however, contributed to the Sonic research/hacking scene on occasion. Notable contributions include the [[Virtual Sonic#Scans|Virtual Sonic scans]] by request of a SonicStuff staffer<ref name="Strike">[http://www.sonicstrike.net/~sonicroms/music/%5BOST%5D%20Virtual%20Sonic/index.htm SonicStuff - formerly SonicROMs.co.uk]</ref>, [[Sonic Gems Collection]] music rips, a majority portion bid for and physical ownership of the [[Sonic Mars Game Script by Michael Kosaka]], and his dedication to [[Game_Secrets:Sonic_the_Fighters|unused content in Sonic the Fighters]] research. In fact, nearly the entire Game Secrets page on Retro the article on The Cutting Room Floor<ref name="tcrf">[https://tcrf.net/Sonic_Championship Sonic Championship - The Cutting Room Floor]</ref> articles regarding the game's unused content are dirivites from his desire to prove [[Game_Secrets:Sonic_the_Fighters#Honey|Honey]] was not a "bear".<ref name="StFCulT">[http://sonic-cult.org/dispgame.php?catid=4&gameid=2 Sonic CulT - Sonic the Fighters]</ref><ref name="FirstStFHack">[http://forumsx.sonic-cult.org/index.php?showtopic=1241162&view=findpost&p=263343 Sonic CulT Fourm Archive - Unused Character in Sonic the Fighters]</ref> Offline, biggestsonicfan has occasionally met up with other scene members such as [[Sazpaimon]] and [[Link]] from Sonic CulT, as well as [[Scarred Sun]] and [[Skyler]] at [[Sonic Boom (event)]] 2012.
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biggestsonicfan (or BSF) is an [[Oldbie]] who entered the [[Sonic scene]] late into [[Sonic CulT#First Cult Forums| it's first incarnation]] and quite possibly the only person on Retro to have played [[Sega Splash! Golf]] on a consistent basis. Despite the arrogantly created username, biggestsonicfan is not Sonic's biggest/top/number one Sonic fan, nor the physical largest. He has, however, contributed to the Sonic research/hacking scene on occasion. Notable contributions include the [[Virtual Sonic#Scans|Virtual Sonic scans]] by request of a SonicStuff staffer<ref name="Strike">[http://www.sonicstrike.net/~sonicroms/music/%5BOST%5D%20Virtual%20Sonic/index.htm SonicStuff - formerly SonicROMs.co.uk]</ref>, [[Sonic Gems Collection]] music rips, a majority portion bid for and physical ownership of the [[Sonic Mars Game Script by Michael Kosaka]][[File:thesamescript.jpg|thumb|The mysterious history of the Mars script requires further investigation.]], and his dedication to [[Game_Secrets:Sonic_the_Fighters|unused content in Sonic the Fighters]] research. In fact, nearly the entire Game Secrets page on Retro the article on The Cutting Room Floor<ref name="tcrf">[https://tcrf.net/Sonic_Championship Sonic Championship - The Cutting Room Floor]</ref> articles regarding the game's unused content are dirivites from his desire to prove [[Game_Secrets:Sonic_the_Fighters#Honey|Honey]] was not a "bear".<ref name="StFCulT">[http://sonic-cult.org/dispgame.php?catid=4&gameid=2 Sonic CulT - Sonic the Fighters]</ref><ref name="FirstStFHack">[http://forumsx.sonic-cult.org/index.php?showtopic=1241162&view=findpost&p=263343 Sonic CulT Fourm Archive - Unused Character in Sonic the Fighters]</ref> Offline, biggestsonicfan has occasionally met up with other scene members such as [[Sazpaimon]] and [[Link]] from Sonic CulT, as well as [[Scarred Sun]] and [[Skyler]] at [[Sonic Boom (event)]] 2012.
  
 
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*There is code in the EXE for texture replacement purposes. Needs investigation.
 
*There is code in the EXE for texture replacement purposes. Needs investigation.
 
*See if R.Belmont has the source and could compile with lua 5.2 instead of 5.1?
 
*See if R.Belmont has the source and could compile with lua 5.2 instead of 5.1?
 +
 +
=====Sega SPLASH! Golf=====
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*Can the EXE be run from the launcher or other ways?
 +
*Finish decoding unknown files.
 +
  
 
===Scanning===
 
===Scanning===
 
*Virtual Sonic full scan is top priority - Disc lost though
 
*Virtual Sonic full scan is top priority - Disc lost though
 
*Sonic the Fighters OST full scan is second priority
 
*Sonic the Fighters OST full scan is second priority
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*Better scans of Sonic Mars?
  
 
Notes:
 
Notes:
 
[[Category:Sceners]]
 
[[Category:Sceners]]

Revision as of 12:32, 22 June 2017

Whois:

biggestsonicfan (or BSF) is an Oldbie who entered the Sonic scene late into it's first incarnation and quite possibly the only person on Retro to have played Sega Splash! Golf on a consistent basis. Despite the arrogantly created username, biggestsonicfan is not Sonic's biggest/top/number one Sonic fan, nor the physical largest. He has, however, contributed to the Sonic research/hacking scene on occasion. Notable contributions include the Virtual Sonic scans by request of a SonicStuff staffer[1], Sonic Gems Collection music rips, a majority portion bid for and physical ownership of the Sonic Mars Game Script by Michael Kosaka
The mysterious history of the Mars script requires further investigation.
, and his dedication to unused content in Sonic the Fighters research. In fact, nearly the entire Game Secrets page on Retro the article on The Cutting Room Floor[2] articles regarding the game's unused content are dirivites from his desire to prove Honey was not a "bear".[3][4] Offline, biggestsonicfan has occasionally met up with other scene members such as Sazpaimon and Link from Sonic CulT, as well as Scarred Sun and Skyler at Sonic Boom (event) 2012.

History:

biggestsonicfan spent a lot of time on deviantART, praising and gushing over Sonic fanart for many years. He befriended scene artist puritylf4 there and was introduced to Sonic Hot Dimensions and moderated it's Oekaki board. The Sonic fanart community was constantly filled with drama at this time, and many artworks would be lost due to deletion. biggestsonicfan originally commissioned a friend to create a program which could back up and manage entire dA and fA gallery downloads, until he began his programming classes in college and began to write one himself. He has been fascinated by programming ever since and has created a sizable, non-hosted, collection of categorized fanart from many different Sonic artists from the time period.

Sonic the Fighters has been a constant obsession since his actual encounter with a cabinet at a GameWorks location. His obsession hit critical mass once he learned that the game's unused character was visible in the emulated arcade version. Since then, he has made it his quest to document the entire unused contents of the game... and there's a 'lot'...


Personal To-Do:

Hacking:

Sonic the Fighters
  • Document routines and pointers and create new cheat script allowing them to be executed on the fly. DONE - New script not ready for public release yet.
  • Load Object 0x0001 into memory and dump the texture cache. Document all unused textures to object associations.
  • Figure out how the camera works to create nice screenshots of unused objects
    • Load level 0x00, disable floor, and execute a routine that freezes player animation for best results.
    • LUA allows for directx input hook, see if I can map camera movement to keypresseses (Skybox).
  • Note: None of the previous is necessary if a method to access debug mode is found.
  • Compare and document sfight program ROMs to schamp.
Fighting Vipers
  • Compare routines to the StF routines
  • Do RANKED and RANDOM mode work here?
  • PS2 version is emulated and contains data, both compressed and decompressed versions of the same files.
    • Come up with algorithm to decompress the compressed versions
      • This is important because StF in Sonic Gems Collection uses the same emulator and data structure as the PS2 Fighting Vipers, but it's files are not decompressed.
Model 2 Emulator
  • Figure out how the emulator defines an "object"
  • Can the LUA access functions inside the EXE?
  • There is code in the EXE for texture replacement purposes. Needs investigation.
  • See if R.Belmont has the source and could compile with lua 5.2 instead of 5.1?
Sega SPLASH! Golf
  • Can the EXE be run from the launcher or other ways?
  • Finish decoding unknown files.


Scanning

  • Virtual Sonic full scan is top priority - Disc lost though
  • Sonic the Fighters OST full scan is second priority
  • Better scans of Sonic Mars?
Notes: