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{{EnemyBob
 
{{EnemyBob
| image=Turtloid.png
+
| image=Sonic2 MD Artwork Turtloid.png
 
| game=Sonic the Hedgehog 2 (16-bit)
 
| game=Sonic the Hedgehog 2 (16-bit)
 
| game2=Sonic the Hedgehog 4: Episode II
 
| game2=Sonic the Hedgehog 4: Episode II
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| game3=Sonic Lost World
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| affiliation=Eggman Empire, [[Deadly Six]]
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| hits=1
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| points=100
 
}}
 
}}
'''Turtloid''', referred to as Dawson (ドースン) in the [[Sonic the Hedgehog 2 (16-bit) JP Manual|Japanese manual]], is a [[badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Sky Chase Zone]]. These are pretty easy to get rid of; just jump on the little turtle. The badnik attacks by pulling a handle, causing the bigger turtle to fire a bullet from its mouth. Once the smaller turtle is destroyed, the larger turtle becomes a stationary platform.
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'''Turtloid'''{{fileref|Sonic2 MD US SonicJam manual.pdf|page=10}}, referred to as '''Dawson''' (ドースン) in the Japanese manual{{fileref|Sonic2 MD JP SonicJam manual.pdf|page=27}}, is a [[Badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Sky Chase Zone]]. They are pretty easy to get rid of; just jump on the little turtle. The Badnik attacks by pulling a handle, causing the bigger turtle to fire a bullet from its mouth. Once the smaller turtle is destroyed, the larger turtle becomes a stationary platform.
  
 
Turtloids return in ''[[Sonic the Hedgehog 4: Episode II]]'', flying high in the skies as part of [[Metal Sonic]]'s fleet in [[Sky Fortress Zone]] Act 1. This time, however, the [[Tornado]] cannot pass through the bigger turtles, and at a certain point in the Act, [[Sonic the Hedgehog|Sonic]] is required to step across them to get from one side to the other.
 
Turtloids return in ''[[Sonic the Hedgehog 4: Episode II]]'', flying high in the skies as part of [[Metal Sonic]]'s fleet in [[Sky Fortress Zone]] Act 1. This time, however, the [[Tornado]] cannot pass through the bigger turtles, and at a certain point in the Act, [[Sonic the Hedgehog|Sonic]] is required to step across them to get from one side to the other.
  
A similar badnik, known as an [[Armadiloid]], appears in ''[[Sonic Mania]]''<nowiki>'</nowiki>s [[Mirage Saloon Zone]].
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Turtloids can also be found flying through the skies of [[Tropical Coast]] Zone ?, [[Sky Road (Sonic Lost World)|Sky Road]] Zone 3 and [[Hidden World]] Zone 2 with the same attack pattern in the Wii U/PC version of ''[[Sonic Lost World]]''. The ones in Hidden World do not have smaller Turtloids riding on them.
  
==Technical Information==
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A similar Badnik, known as an [[Armadiloid]], appears in ''[[Sonic Mania]]''<nowiki>'</nowiki>s [[Mirage Saloon Zone]].
{| class="prettytable sortable"
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==Quotes==
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{{quote|A Turtle type Badnik last seen in "SKY CHASE ZONE" in "Sonic 2". It serves as a guardian of [[Metal Sonic]]'s weapon unit "[[Metal Carrier]]."|2=''Sonic the Hedgehog 4: Episode II'' website|ref={{ref|https://web.archive.org/web/20130524063554/http://www.sonicthehedgehog4.com:80/us/html/ep2-badniks.html}}}}
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==Technical information==
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{| class="prettytable sortable" style="width:auto;"
 
!Game
 
!Game
 
!Description
 
!Description
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!Subparameters
 
!Subparameters
 
|-
 
|-
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|[[SCHG:Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]
 
|Larger turtle badnik
 
|Larger turtle badnik
 
|$9A
 
|$9A
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|$00
 
|$00
 
|-
 
|-
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|[[SCHG:Sonic the Hedgehog 2 (16-bit)|''Sonic the Hedgehog 2'' (16-bit)]]
 
|Turtloid rider
 
|Turtloid rider
 
|$9B
 
|$9B
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<references />
 
<references />
  
{{S2MDOmni|2}}
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{{S4Omni|2}}
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{{S4Omni|2|collapse}}
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{{SLWOmni|2|collapse}}

Revision as of 21:44, 28 November 2019

Sonic2 MD Artwork Turtloid.png
Turtloids
Games: Sonic the Hedgehog 2 (16-bit), Sonic the Hedgehog 4: Episode II, Sonic Lost World
Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]]
Hits to defeat: 1
Points: 100

TurtloidMedia:Sonic2 MD US SonicJam manual.pdf[1], referred to as Dawson (ドースン) in the Japanese manualMedia:Sonic2 MD JP SonicJam manual.pdf[2], is a Badnik from the 16-bit version of Sonic the Hedgehog 2 found in Sky Chase Zone. They are pretty easy to get rid of; just jump on the little turtle. The Badnik attacks by pulling a handle, causing the bigger turtle to fire a bullet from its mouth. Once the smaller turtle is destroyed, the larger turtle becomes a stationary platform.

Turtloids return in Sonic the Hedgehog 4: Episode II, flying high in the skies as part of Metal Sonic's fleet in Sky Fortress Zone Act 1. This time, however, the Tornado cannot pass through the bigger turtles, and at a certain point in the Act, Sonic is required to step across them to get from one side to the other.

Turtloids can also be found flying through the skies of Tropical Coast Zone ?, Sky Road Zone 3 and Hidden World Zone 2 with the same attack pattern in the Wii U/PC version of Sonic Lost World. The ones in Hidden World do not have smaller Turtloids riding on them.

A similar Badnik, known as an Armadiloid, appears in Sonic Mania's Mirage Saloon Zone.

Quotes

A Turtle type Badnik last seen in "SKY CHASE ZONE" in "Sonic 2". It serves as a guardian of Metal Sonic's weapon unit "Metal Carrier."

Sonic the Hedgehog 4: Episode II website[3]

Technical information

Game Description Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 (16-bit) Larger turtle badnik $9A $37936 $8A362 (Nemesis Format, 57 blocks) $00
Sonic the Hedgehog 2 (16-bit) Turtloid rider $9B $37A06 $8A362 (Nemesis Format, 57 blocks) $00

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
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Sonic the Hedgehog 4
Sonic4EpI PC title.png

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Downloadable content
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Magazine articles
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Sonic Lost World
SLW WiiU title.jpg

Main page
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Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles


Development
Bugs
Technical information
Wisps