Difference between revisions of "Tropical Resort (Wii)"
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| levelscreen=TropicalReservoir1.jpg|screenwidth=320px | | levelscreen=TropicalReservoir1.jpg|screenwidth=320px | ||
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| game=Sonic Colours | | game=Sonic Colours | ||
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| theme1=carnival/casino | | theme1=carnival/casino | ||
| theme2=outer space | | theme2=outer space |
Revision as of 20:53, 15 November 2010
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Tropical Resort (Wii) |
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First level, Sonic Colours |
Number of Acts: 6 (Wii), 2 (DS) |
Level themes: carnival/casino, outer space |
Boss: Tropical Resort Boss |
Tropical Resort was one of the two first levels of Sonic Colours (the other being Sweet Mountain) to be revealed. The appearance of the stage was described by Nintendo Power as "futuristic Las Vegas in outer space". Curiously, most of the Egg Pawns are waving signs, "welcoming" Sonic. They might try to attack Sonic with the signs. It appears on the game's box art and is assumed to be the first stage in the game for both versions.
“ | The opening stage of Sonic Colors. The green paradise with lush vegetation is the world's entranceway to the planetary theme park. | „ |
— Description on the US Sonic Colours site |
Story
After using the space elevator that Eggman haphazardly left open and doing some exploring, Sonic catches a glimpse of Orbot and Cubot trying to capture Yacker and a nameless Cyan Wisp. Meanwhile, Tails is working on a new application for his Miles Electric device that will be able to translate the Wisps' language.
Sonic Colours (Wii) / Sonic Colours: Ultimate | |
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Main page (Ultimate) Manuals Development (Ultimate) |
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