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Difference between revisions of "Tropical Resort (DS)"

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| levelno=First
 
| levelno=First
 
| acts = 2
 
| acts = 2
| boss=Tropical Resort Boss
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| boss=Globotron
 
| game=Sonic Colours (DS)
 
| game=Sonic Colours (DS)
 
| theme1=carnival/casino
 
| theme1=carnival/casino
 
| theme2=outer space
 
| theme2=outer space
 
}}
 
}}
'''Tropical Resort''' is a stage in [[Sonic Colours (DS)]]. The DS counterpart of the stage has a glider section and the "Burst" power to use.
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'''Tropical Resort''' is the first stage in ''[[Sonic Colours (DS)]]''. [[Sonic]] and [[Tails]] ascend the [[Terminal Velocity]] space elevator to explore [[Dr. Eggman's Amazing Interstellar Amusement Park]] before it opens to the public. Sonic is convinced that [[Dr. Eggman]] must once again be up to his evil tricks, no matter how much the intercom assures that ''"this park is constructed entirely out of a sense of remorse for my previous transgressions''".
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Although it shares the setting with [[Tropical Resort|Tropical Resort (Wii)]], this DS counterpart stage has a glider section and the "Burst" power to use.
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====Tutorial Stage====
 
====Tutorial Stage====
 
The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the [[Spin Dash]], and the [[Wall Jump]].
 
The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the [[Spin Dash]], and the [[Wall Jump]].
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====Act 1====
 
====Act 1====
 
Tropical Resort Act 1 on the DS is fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.  
 
Tropical Resort Act 1 on the DS is fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.  

Revision as of 13:49, 26 December 2010

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Tropical Resort DS.png
Tropical Resort
First level, Sonic Colours (DS)
Number of Acts: 2
Level themes: carnival/casino, outer space
Boss: Globotron

Tropical Resort is the first stage in Sonic Colours (DS). Sonic and Tails ascend the Terminal Velocity space elevator to explore Dr. Eggman's Amazing Interstellar Amusement Park before it opens to the public. Sonic is convinced that Dr. Eggman must once again be up to his evil tricks, no matter how much the intercom assures that "this park is constructed entirely out of a sense of remorse for my previous transgressions".

Although it shares the setting with Tropical Resort (Wii), this DS counterpart stage has a glider section and the "Burst" power to use.

Tutorial Stage

The Tutorial Stage in the DS version of the game takes place at Tropical Resort. Tails walks the player through basic functions such as running, jumping, sliding, stomping, the Spin Dash, and the Wall Jump.

Act 1

Tropical Resort Act 1 on the DS is fairly straightforward and encourages the player to use the basic moves from the tutorial. Near the end of the act, there is a 3D hang gliding sequence in which the player can move around to avoid obstacles and collect rings while gliding. There are more areas to explore here after unlocking the White and Red Wisps.

Act 2

After a short tutorial, act 2 is more or less the same as act 1, this time focusing more on the Sonic Boost.

Mission 1

Orbot and Cubot mistake Cheese for a Wisp and attempt to kidnap him. To clear Mission 1, Sonic must collect 30 White Wisps within one minute by defeating badniks or destroying Wisp capsules.

Mission 2

Orbot and Cubot have kidnapped Cheese and won't release him unless Sonic wins a game. Mission 2 is a Time Trial in which checkpoints will increase Sonic's remaining time. To clear this mission, the player must reach the goal before time runs out.

Mission 3

After Cheese has been rescued, Cubot returns. To clear this mission, Sonic must collect 250 rings within a minute and a half.

Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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