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Difference between revisions of "Titanic Monarch Zone"

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|[[Titanic Monarch Zone Boss|Final Boss]]'s design based on the sketch of [[Dr. Eggman]]'s unused boss suit from [[Sonic CD]].
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|''[[Sonic the Hedgehog CD|Sonic the Hedgehog CD Beta]]''
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|[[Titanic Monarch Zone Boss|Final Boss]]'s theme including a part of [[Sonic the Hedgehog 3]]'s final boss tune.
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Revision as of 07:08, 25 August 2017

Sonic Retro emblem.svg Sonic Mania
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Levels
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Titanic Monarch Zone

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  • Act 1
  • Act 2
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Titanic Monarch Zone
Twelfth Zone, Sonic Mania
Number of Acts: 2
Level themes: Death Egg, urban, industrial
Sub-boss: Titanic Monarch Zone Mini-Boss
Boss: Titanic Monarch Zone Boss

Titanic Monarch Zone is the twelfth and final zone in Sonic Mania, and is a brand new original zone. It is the final stronghold of Dr. Eggman and the Hard-Boiled Heavies, modelled to resemble the Heavy King himself.

Act 1 is a vertical climb outside the fortress filled with bumpers, plasma orbs that fling the player, and banners depicting the emblems of Dr. Eggman and the Hard-Boiled Heavies. Dotted around certain places are rocket cars piloted by Eggrobos that will jet forward once the player jumps in, accelerating wildly until they crash into a wall.

Act 2 is set inside the giant fortress itself, decorated with stained-glass windows depicting the Hard-Boiled Heavies and the Chaos Emeralds. By this point, Eggman has mastered control of the Phantom Ruby, and has used its power to create portals all around the fortress that lead to different places. Upon reaching a certain point, things become nonlinear as the player chooses to go through four areas in any order they choose. Once all four areas have been cleared, a portal appears to send the player to the final boss. Upon defeating the final boss, the zone explodes and the heroes will make their escape; should Sonic have all the Chaos Emeralds, however, the Phantom Ruby will react and send Sonic, Eggman and the Heavy King to the Egg Reverie.

This zone is shown to have been built on the Little Planet, as it follows Metallic Madness Zone and the ending sequence shows the heroes escaping and watching the place explode on Little Planet's surface.

Enemies

References

Reference Appears in Source Game Source Level
Yellow wall bumpers. Act 1, Act 2 Sonic the Hedgehog 2 (16-bit) Metropolis Zone
Yellow bumpers on the floor and ceiling. Act 1, Act 2 Sonic the Hedgehog 3 Carnival Night Zone
Poles that the player swings from when passing them at high speed. Act 1, Act 2 Sonic & Knuckles Mushroom Hill Zone
Floating platforms that shift according to the player's weight. Act 1, Act 2 Sonic & Knuckles Death Egg Zone
Magnetic plasma orbs that the player can catapult from. Act 1, Act 2 Sonic & Knuckles Glowing Spheres Bonus Stage
The cables on the ramps, and the night sky. Act 1, Act 2 Sonic the Hedgehog 3 Chrome Gadget Zone
Ball Hog's appearance. Act 1, Act 2 Sonic the Hedgehog (16-bit) Scrap Brain Zone
Pop-out horizontal springs. Act 1, Act 2 Sonic & Knuckles Sky Sanctuary Zone
Egg Robo's appearance as a crash test dummy. Act 1, Act 2 Sonic & Knuckles Sky Sanctuary Zone
The Crimson Eye, a mini boss similar to Red Eye. Act 1 Sonic & Knuckles Death Egg Zone
Giant gears. Act 2 Sonic the Hedgehog 2 (16-bit) Metropolis Zone
Final Boss's design based on the sketch of Dr. Eggman's unused boss suit from Sonic CD. Act 2 Sonic the Hedgehog CD Beta
Final Boss's theme including a part of Sonic the Hedgehog 3's final boss tune. Act 2 Sonic the Hedgehog 3
The final boss's missile reticle graphics. Act 2 SegaSonic the Hedgehog Map Screen


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