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Difference between revisions of "LevelBob"

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  #if: {{{Mission1|}}} | <br/>
 
  #if: {{{Mission1|}}} | <br/>
 
*'''Mission 1''': {{{Mission1}}} | }}{{
 
*'''Mission 1''': {{{Mission1}}} | }}{{
       #if: {{{ARank1|}}} |:*'''A-Rank''': {{{ARank1}}} | }}{{
+
       #if: {{{ARank1|}}} |:'''A-Rank''': {{{ARank1}}} | }}{{
       #if: {{{MaxRings1|}}} |:*'''Total Rings''': {{{MaxRings1}}} | }}<!--SA2-specific -->{{
+
       #if: {{{MaxRings1|}}} |:'''Total Rings''': {{{MaxRings1}}} | }}<!--SA2-specific -->{{
 
  #if: {{{Mission2|}}} | <br/>
 
  #if: {{{Mission2|}}} | <br/>
 
*'''Mission 2''': {{{Mission2}}} | }}{{  
 
*'''Mission 2''': {{{Mission2}}} | }}{{  
       #if: {{{ARank2|}}} |:*'''A-Rank''': {{{ARank2}}} | }}{{
+
       #if: {{{ARank2|}}} |:'''A-Rank''': {{{ARank2}}} | }}{{
       #if: {{{MaxRings2|}}} |:*'''Total Rings''': {{{MaxRings2}}} | }}<!--SA2-specific -->{{
+
       #if: {{{MaxRings2|}}} |:'''Total Rings''': {{{MaxRings2}}} | }}<!--SA2-specific -->{{
 
  #if: {{{Mission3|}}} | <br/>
 
  #if: {{{Mission3|}}} | <br/>
 
*'''Mission 3''': {{{Mission3}}} | }}{{  
 
*'''Mission 3''': {{{Mission3}}} | }}{{  
       #if: {{{ARank3|}}} |:*'''A-Rank''': {{{ARank3}}} | }}{{
+
       #if: {{{ARank3|}}} |:'''A-Rank''': {{{ARank3}}} | }}{{
       #if: {{{MaxRings3|}}} |:*'''Total Rings''': {{{MaxRings3}}} | }}<!--SA2-specific -->{{
+
       #if: {{{MaxRings3|}}} |:'''Total Rings''': {{{MaxRings3}}} | }}<!--SA2-specific -->{{
 
  #if: {{{Mission4|}}} | <br/>
 
  #if: {{{Mission4|}}} | <br/>
 
*'''Mission 4''': {{{Mission4}}} | }}{{  
 
*'''Mission 4''': {{{Mission4}}} | }}{{  
       #if: {{{ARank4|}}} |:*'''A-Rank''': {{{ARank4}}} | }}{{
+
       #if: {{{ARank4|}}} |:'''A-Rank''': {{{ARank4}}} | }}{{
       #if: {{{MaxRings4|}}} |:*'''Total Rings''': {{{MaxRings4}}} | }}<!--SA2-specific -->{{
+
       #if: {{{MaxRings4|}}} |:'''Total Rings''': {{{MaxRings4}}} | }}<!--SA2-specific -->{{
 
  #if: {{{Mission5|}}} | <br/>
 
  #if: {{{Mission5|}}} | <br/>
 
*'''Mission 5''': {{{Mission5}}} | }}{{  
 
*'''Mission 5''': {{{Mission5}}} | }}{{  
       #if: {{{ARank5|}}} |:*'''A-Rank''': {{{ARank5}}} | }}{{
+
       #if: {{{ARank5|}}} |:'''A-Rank''': {{{ARank5}}} | }}{{
       #if: {{{MaxRings5|}}} |:*'''Total Rings''': {{{MaxRings5}}} | }}<!--SA2-specific -->{{
+
       #if: {{{MaxRings5|}}} |:'''Total Rings''': {{{MaxRings5}}} | }}<!--SA2-specific -->{{
 
  #if: {{{music|}}} | <br/>'''Music'''<nowiki>:</nowiki> {{{music}}} | }}{{
 
  #if: {{{music|}}} | <br/>'''Music'''<nowiki>:</nowiki> {{{music}}} | }}{{
 
  #if: {{{music1|}}} | <br/>'''Act 1''':<br/>{{{music1}}} | }}{{
 
  #if: {{{music1|}}} | <br/>'''Act 1''':<br/>{{{music1}}} | }}{{

Revision as of 16:37, 30 September 2010

Notavailable.svg

LevelBob

Level, [[{{{game}}}]]


Usage

This template is to be used on articles about specific levels. Place the following at the top of a page:

{{LevelBob
| name=
| levelscreen=
| screenwidth=
| levelscreen2=
| screenwidth2=
| levelscreentitle=
| levelscreen2title=
| levelno=
| game=
| acts=
| theme1=
| theme2=
| theme3=
| theme4=
| theme5=
| theme1location=
| theme2location=
| theme3location=
| theme4location=
| theme5location=
| playedas=
| opponent=
| boss=
| subboss=
| subboss2=
| osv=
| map=
| rings=
| rings1=
| rings2=
| rings3=
| flickies1=
| flickies2=
| underwater=
| prereq=
| shaddark=
| shadnorm=
| shadhero=
| Mission1 =
| ARank1 = 
| MaxRings1 = 
| Mission2 =
| ARank2 = 
| MaxRings2 = 
| Mission3 =
| ARank3 = 
| MaxRings3 = 
| Mission4 =
| ARank4 = 
| MaxRings4 = 
| Mission5 =
| ARank5 = 
| MaxRings5 = 
| musicnamed=
| music=
| music1=
| music13=
| music2=
| music3=
| musicskc1=
| musicskc2=
| music2345=
| music2p=
| musicgen=
| musicgen1=
| musicgen2=
| musicsat=
| musicsat1=
| musicsat2=
}}

All fields except "game" are optional. If no screenshot of the level will ever exist (e.g. it was scrapped in development), define levelscreen as none.

Theme

Specify a valid level themes from the list on Sonic clichés. If a level has a single theme, specify it like this:

| theme1= Tropical Island

If it has both a primary and secondary theme, specify it like this:

| theme1= Death Egg
| theme2= Factory/City

If themes are only specific to one act, do this:

| theme1= Factory/City
| theme1location = Act 1
| theme2= Ancient Ruins
| theme2location = Act 2

Combining the above, if if an entire level has a primary theme but acts also have their own individual themes:

| theme1= Factory/City
| theme2= Ancient Ruins
| theme2location = Act 1
| theme3 = Carnival/Casino
| theme3location = Act 2

Up to five themes can be specified.