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Difference between revisions of "CodeTable"

From Sonic Retro

Line 11: Line 11:
 
{{CodeRow|AAAA-AAAA|Does something|reference here}}
 
{{CodeRow|AAAA-AAAA|Does something|reference here}}
 
}}</pre>
 
}}</pre>
 +
 +
 +
If a header is needed somewhere in the table, add this:
 +
 +
<pre>
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{{CodeHeader|official=yes|Header (if needed)}}</pre>
  
 
==Examples==
 
==Examples==
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{{CodeTable|
 
{{CodeTable|
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{{CodeRow|ALNT-AA66|Refugee beans are disabled.}}
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}}
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{{CodeTable|official=yes|
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{{CodeHeader|official=yes|Bean codes}}
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{{CodeRow|ALNT-AA66|Refugee beans are disabled.|{{fileref|Notavailable.svg}}}}
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}}
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{{CodeTable|
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{{CodeHeader|Bean codes}}
 
{{CodeRow|ALNT-AA66|Refugee beans are disabled.}}
 
{{CodeRow|ALNT-AA66|Refugee beans are disabled.}}
 
}}
 
}}
  
 
[[Category:Sonic Retro templates]]</noinclude>
 
[[Category:Sonic Retro templates]]</noinclude>

Revision as of 12:22, 18 October 2021

Code Effect

Table for Game Genie/Action Replay/GameShark/whatever codes.

{{CodeTable|official=yes|
{{CodeRow|AAAA-AAAA|Does something|reference here}}
}}


If a header is needed somewhere in the table, add this:

{{CodeHeader|official=yes|Header (if needed)}}

Examples

Code Effect Reference
ALNT-AA66 Refugee beans are disabled. Media:Notavailable.svg[1]
Code Effect
ALNT-AA66 Refugee beans are disabled.
Code Effect Reference
Bean codes
ALNT-AA66 Refugee beans are disabled. Media:Notavailable.svg[1]
Code Effect
Bean codes
ALNT-AA66 Refugee beans are disabled.