Water Eggman

From Sonic Retro

Revision as of 13:11, 9 February 2020 by BSonirachi (talk | contribs) (Sonic 2 Delta's Use of Unused Animation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This really isn't unique to this page, but it applies to editing this page, anyway--I was trying to gather technical offsets for this boss, and the format I came up with from reading the Nemesis guides was like:

318F0 Dr. Robotnik's Electric Cruiser's sprite code offset
87AAC Dr. Robotnik's Electric Cruiser's Art (Nemesis Format, 133 Blocks)
25 Dr. Robotnik's Electric Cruiser's pattern load cue
51 Sprite Function

However, in the SCHG, for Object Pointers, there's:

  • ID:5D
  • Desc:Chemical Plant Zone boss
  • Code:$2D734
  • Mappings:$2ED8C

I understand the basic differences between art and mappings (there should probably be a page on sprite mappings though), so I guess my question is: beyond the Nemesis' art listings, are the locations of the bosses not listed known? --Scarred Sun 03:34, 18 August 2006 (CDT)

Sonic 2 Delta's Use of Unused Animation

Playing through Sonic 2 Delta, I noticed that, instead of using the unused animation of Eggman dropping chemicals on himself as an ending sequence, it instead uses it whenever he is damaged with the chemical jar full. Could this be the intended use of that animation, or am I speculating and extrapolating from nothing? MetaNite64 (talk) 08:53, 9 February 2020 (EST)

It's been speculated to be the case by others, and a how-to guide was even written to restore it. --BSonirachi (talk) 12:11, 9 February 2020 (EST)