https://info.sonicretro.org/index.php?title=Talk:Ring&feed=atom&action=historyTalk:Ring - Revision history2024-03-28T12:10:04ZRevision history for this page on the wikiMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Talk:Ring&diff=184195&oldid=prevMainMemory: /* Ring.gif stretching */ new section2012-03-31T17:34:27Z<p><span dir="auto"><span class="autocomment">Ring.gif stretching: </span> new section</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I know this is unrelated, but while that we're talking about the ring sound effect, don't forget that [http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=357041 the left ring and the right ring sfxs in Sonic 1 and in Sonic 2 have different durations] (though it was fixed in Sonic 3, I eventually checked that). This might be another trivia which could be added. [[User:Nineko|Nineko]] 23:17, 24 June 2011 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I know this is unrelated, but while that we're talking about the ring sound effect, don't forget that [http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=357041 the left ring and the right ring sfxs in Sonic 1 and in Sonic 2 have different durations] (though it was fixed in Sonic 3, I eventually checked that). This might be another trivia which could be added. [[User:Nineko|Nineko]] 23:17, 24 June 2011 (UTC)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::OH! That explains why there are 2 ring sound effects in the sound test. I always wondered about that as a kid. And while I was testing to see which games had and hadn't, some of them played on a certain speaker correctly while others certainly sounded different... [[User:Espyo|Espyo]] 16:18, 25 June 2011 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::OH! That explains why there are 2 ring sound effects in the sound test. I always wondered about that as a kid. And while I was testing to see which games had and hadn't, some of them played on a certain speaker correctly while others certainly sounded different... [[User:Espyo|Espyo]] 16:18, 25 June 2011 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Ring.gif stretching ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The gif of the spinning ring appears to have color bleeding due to being stretched from 16 pixels to 48 pixels. Perhaps the gif should be resized? [[User:MainMemory|MainMemory]] 17:34, 31 March 2012 (UTC)</ins></div></td></tr>
</table>MainMemoryhttps://info.sonicretro.org/index.php?title=Talk:Ring&diff=172808&oldid=prevEspyo: /* Sound effect */2011-06-25T16:18:50Z<p><span dir="auto"><span class="autocomment">Sound effect</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I know this is unrelated, but while that we're talking about the ring sound effect, don't forget that [http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=357041 the left ring and the right ring sfxs in Sonic 1 and in Sonic 2 have different durations] (though it was fixed in Sonic 3, I eventually checked that). This might be another trivia which could be added. [[User:Nineko|Nineko]] 23:17, 24 June 2011 (UTC)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:I know this is unrelated, but while that we're talking about the ring sound effect, don't forget that [http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=357041 the left ring and the right ring sfxs in Sonic 1 and in Sonic 2 have different durations] (though it was fixed in Sonic 3, I eventually checked that). This might be another trivia which could be added. [[User:Nineko|Nineko]] 23:17, 24 June 2011 (UTC)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::OH! That explains why there are 2 ring sound effects in the sound test. I always wondered about that as a kid. And while I was testing to see which games had and hadn't, some of them played on a certain speaker correctly while others certainly sounded different... [[User:Espyo|Espyo]] 16:18, 25 June 2011 (UTC)</ins></div></td></tr>
</table>Espyohttps://info.sonicretro.org/index.php?title=Talk:Ring&diff=172789&oldid=prevNineko: /* Sound effect */ completely unrelated, but...2011-06-24T23:17:01Z<p><span dir="auto"><span class="autocomment">Sound effect: </span> completely unrelated, but...</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Heroes</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Heroes</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:I know this is unrelated, but while that we're talking about the ring sound effect, don't forget that [http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=357041 the left ring and the right ring sfxs in Sonic 1 and in Sonic 2 have different durations] (though it was fixed in Sonic 3, I eventually checked that). This might be another trivia which could be added. [[User:Nineko|Nineko]] 23:17, 24 June 2011 (UTC)</ins></div></td></tr>
</table>Ninekohttps://info.sonicretro.org/index.php?title=Talk:Ring&diff=172788&oldid=prevEspyo: Created page with "==Sound effect== [http://info.sonicretro.org/index.php?title=Ring&diff=172787&oldid=171370] This needs more research. I recently noticed this (to be honest, I noticed this around…"2011-06-24T22:38:06Z<p>Created page with "==Sound effect== [http://info.sonicretro.org/index.php?title=Ring&diff=172787&oldid=171370] This needs more research. I recently noticed this (to be honest, I noticed this around…"</p>
<p><b>New page</b></p><div>==Sound effect==<br />
[http://info.sonicretro.org/index.php?title=Ring&diff=172787&oldid=171370] This needs more research. I recently noticed this (to be honest, I noticed this around 5 months back, but w/e), but I didn't test in all games. I have this list, though, for the games I tested. Feel free to add to this so we can have an interesting list of games that contain this tidbit.<br />
<br />
*Sound alternates<br />
**Sonic 1<br />
**2<br />
**3 (& Knuckles)<br />
**CD<br />
**Knux' Chaotix<br />
*Sound doesn't alternate<br />
**Heroes<br />
[[User:Espyo|Espyo]] 22:38, 24 June 2011 (UTC)</div>Espyo