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Difference between revisions of "Tails VS Dr. Eggman"

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| imagewidth=320
 
| imagewidth=320
 
| title=Tails VS Dr. Eggman (Prison Island)
 
| title=Tails VS Dr. Eggman (Prison Island)
| game=[[Sonic Adventure 2]]
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| game=Sonic Adventure 2
 
| hits=
 
| hits=
 
| rings=24
 
| rings=24
 
| playedas=Tails, Eggman
 
| playedas=Tails, Eggman
| music=Suitable Opponent<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/10 - Suitable Opponent.mp3</flashmp3>
 
 
}}
 
}}
  
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| imagewidth=320
 
| imagewidth=320
 
| title=Tails VS Dr. Eggman (ARK)
 
| title=Tails VS Dr. Eggman (ARK)
| game=[[Sonic Adventure 2]]
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| game=Sonic Adventure 2
 
| rings=0
 
| rings=0
 
| playedas=Tails, Eggman
 
| playedas=Tails, Eggman
| music=Suitable Opponent<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/10 - Suitable Opponent.mp3</flashmp3>
 
 
}}
 
}}
  
 
After Sonic is sent off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.
 
After Sonic is sent off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.
  
The boss arena is a circular room with an explosive capsule in the centre, which can harm either character if they’re too near of it when it explodes, which can be done by using the Lock-on attack on it.
+
The boss arena is a circular room with an explosive capsule in the center which can harm either character if they’re too close to it when it explodes, a feat possible by using the Lock-on attack on it.
  
 
Both Eggman and Tails retain the same attacks from their first clash and this time they retain the upgrades as well. However, the opponent will also have additional attacks.
 
Both Eggman and Tails retain the same attacks from their first clash and this time they retain the upgrades as well. However, the opponent will also have additional attacks.
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</gallery>
 
</gallery>
  
<br clear="all">
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==References==
 
+
<references />
==2P==
 
 
 
The 2P Action in ''[[Sonic Adventure 2]]'' for Tails and Eggman is essentially the same as the boss battles in 1P modes, without any upgrades whatsoever besides the [[Booster]]/[[Jet Engine]] rendering both characters the same abilities. Each defeat counts as one round and the way to win the battle is by the best of two rounds in Shooting mode or just one in Stage Select mode.
 
 
 
Beating all of Tails' and Eggman's levels will unlock secondary skins. There're also alternate skins for [[Sonic Adventure 2 Halloween Theme|Halloween]] and [[Sonic Adventure 2 Christmas Theme|Christmas]].
 
 
 
<gallery>
 
File:SA2_shooting_tails_alternate.png|Tails alternate skin.
 
File:SA2_shooting_eggman_alternate.png|Eggman alternate skin.
 
</gallery>
 
 
 
The attacks at each characters’ disposal are the same from normal playthrough plus the Rocket Launcher, the Laser Missile (a group of homing Lock-on energy attacks) and Power Laser. These attacks can be triggered every twenty rings collected. In every stage there are some balloons scattered around, containing rings, shields or speed shoes. These respawn shortly after being popped up. Collecting rings gives no proper reward in 2P but adds lives to the 1P counter, but no matter how many lives are lost in 2P these are not added up to the 1P counter.
 
 
 
<gallery>
 
File:SA2_shooting_rocketlauncher.png|Rocket Launcher
 
File:SA2 shooting lasersmissile.png|Laser Missile
 
File:SA2_shooting_powerlaser.png|Power Laser
 
</gallery>
 
 
 
Beating all of Tails' and Eggman's levels with an A rank will unlock secondary characters for them, [[Chao]] and [[Big]] respectivelly, both in walkers as well. On the [[Sonic Adventure 2: Battle|Gamecube remake]], Big is replaced by [[Dark Chao]]. The two have the exact same attacks as Tails and Eggman, but their close attack is different, Froggy and Omochao respectivelly.
 
 
 
<gallery>
 
File:SA2_shooting_chao.png|Chao Walker
 
File:SA2_shooting_chao_(cockpit_detail).png|Cockpit detail
 
File:SA2_shooting_chao_(closeattack-omochao).png|Omochao (close attack)
 
File:SA2_shooting_big.png|Big (Eggman Walker)
 
File:SA2_shooting_big_(closeattack-froggy).png|Froggy (close attack)
 
</gallery>
 
 
 
<br clear="all">
 
 
 
===Mission Street===
 
 
 
{{BossInfo
 
| image=Tailsvseggman_2P_(golden_bridge).png
 
| imagewidth=320
 
| title=Mission Street (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=0 (+3 balloons)
 
| music=Rumbling HWY<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/15 - Rumbling HWY.mp3</flashmp3>
 
}}
 
 
 
The setting is the same as [[Mission Street]]'s highway section (complete with the night time). The arena consists in a long stretch of street with two bottomless pits at each edge and four elongated springs that provide some height leverage.
 
 
 
<br clear="all">
 
 
 
===Sand Ocean===
 
 
 
{{BossInfo
 
| image=Tailsvseggman_2P_(desert).png
 
| title=Sand Ocean (2P)
 
| imagewidth=320
 
| title=Sand Ocean (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=90 (+2 balloons)
 
| music=Way To The Base<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/12 - Way To The Base.mp3</flashmp3>
 
}}
 
 
 
The setting is the same as [[Sand Ocean]] (complete with a night time). The arena consists in a rotating platform and three other rectangular platforms. The one to the north contains no rings, but it has a balloon. The ones to the east and west contain rings and ring boxes, along with an upreel that accesses the balloon above the rotating platform. It’s very easy to win by pushing the opponent to the sand.
 
 
 
<br clear="all">
 
 
 
===Weapons Bed===
 
 
 
{{BossInfo
 
| image=Tailsvseggman_2P_(prison_island).png
 
| imagewidth=320
 
| title=Weapons Bed (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings= 83 (+2 balloons)
 
| music= Crush'em All<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/14 - Crush'em All.mp3</flashmp3>
 
}}
 
 
 
The setting is the same as the story mode equivalent, but much more cluttered. There are several springs and dash panels that help movement, some walls that provide protection and it’s possible to access the garage’s rooftop to the north.
 
  
 
{{SA2Omni|5}}
 
{{SA2Omni|5}}
[[Category:Sonic Adventure 2 Bosses]]
 

Latest revision as of 15:38, 21 October 2019

Tails and Dr. Eggman fight twice atop their walkers during the story Sonic Adventure 2. Both battles are fought in each story and are required wins, even though storywise the first is seemingly won by Eggman (or is just a draw) while the second is won by Tails. They can be accessed through the 1P Story Select or 1P Play Boss modes after they're beaten.

Prison Island

Tailsvseggman.png
Tails VS Dr. Eggman
Game: Sonic Adventure 2
Maximum rings: 24
Fought by: Tails, Eggman

After distracting GUN’s troops so Rouge and Shadow can successfully infiltrate the facility, Amy appears out of nowhere to glomp Shadow, mistaking him for Sonic. Eggman isn’t very fond of someone interfering with his plans, so he chases her away, while the other two head inside. On his way to the island, Tails sees Amy being harassed by Eggman, so he steps in to challenge the doctor and protect her.

The setting is the same as Weapons Bed, atop a vessel. The boss arena consists in a wide and square landing strip on top of a vessel. There are some dash panels that provide some quickness in movement.

Both Eggman and Tails have three similar attacks, the same as their normal playthroughs, and the order they use them is random.

  • Volkan Cannon, which fires single shots. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
  • Homing Missile, which fires an energy blast. This energy ball is yellow before upgrading with the Laser Blaster and then green for Eggman and blue for Tails after that. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
  • Close-ranged attack, the Punch for Eggman and the Propeller Punch for Tails.


ARK

Tailsvseggmanii.png
Tails VS Dr. Eggman
Game: Sonic Adventure 2
Maximum rings: 0
Fought by: Tails, Eggman

After Sonic is sent off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.

The boss arena is a circular room with an explosive capsule in the center which can harm either character if they’re too close to it when it explodes, a feat possible by using the Lock-on attack on it.

Both Eggman and Tails retain the same attacks from their first clash and this time they retain the upgrades as well. However, the opponent will also have additional attacks.

  • Rocket Launcher, a group of homing missiles)
  • Power Laser attack, a wide light attack that shaves half the health off in the worst case scenario.

References


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