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Difference between revisions of "Tails VS Dr. Eggman"

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[[Tails]] and [[Dr. Eggman]] fight twice atop their walkers during ''[[Sonic Adventure 2]]''. Both battles are fought in each side and are required wins.
+
[[Tails]] and [[Dr. Eggman]] fight twice atop their walkers during the story ''[[Sonic Adventure 2]]''. Both battles are fought in each story and are required wins, even though storywise the first is seemingly won by Eggman (or is just a draw) while the second is won by Tails. They can be accessed through the 1P Story Select or 1P Play Boss modes after they're beaten.
  
 
==Prison Island==
 
==Prison Island==
Line 13: Line 13:
 
}}
 
}}
  
After distracting [[GUN]]’s troops so [[Rouge]] and [[Shadow]] can successfully infiltrate the facility, [[Amy]] appears out of nowhere to glomp Shadow mistaking him for [[Sonic]]. Eggman isn’t very fond of someone interfering with his plans, so he chases her away, while the other two head inside. On his way to the island, Tails sees Amy being harassed by Eggman, so he steps in to challenge the doctor and protect her.
+
After distracting [[GUN]]’s troops so [[Rouge]] and [[Shadow]] can successfully infiltrate the facility, [[Amy]] appears out of nowhere to glomp Shadow, mistaking him for [[Sonic]]. Eggman isn’t very fond of someone interfering with his plans, so he chases her away, while the other two head inside. On his way to the island, Tails sees Amy being harassed by Eggman, so he steps in to challenge the doctor and protect her.
  
The setting is the same as [[Weapons Bed]], atop a vessel. The boss arena consists in a wide and square plain stretch on top of a vessel. There are some dash panels that provide some quickness in movement.
+
The setting is the same as [[Weapons Bed]], atop a vessel. The boss arena consists in a wide and square landing strip on top of a vessel. There are some dash panels that provide some quickness in movement.
  
Both Eggman and Tails have three similar attacks but the order they use them is random. Their first attack is using the Volkan Cannon which fires single shots, the second is the Homing Missile, which fires an energy blast, and the third is a close-ranged attack, the Boxing Glove for Eggman and the Propeller Punch for Tails.
+
Both Eggman and Tails have three similar attacks, the same as their normal playthroughs, and the order they use them is random.
 +
*[[Volkan Cannon]], which fires single shots. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
 +
*[[Homing Missile]], which fires an energy blast. This energy ball is yellow before upgrading with the [[Laser Blaster]] and then green for Eggman and blue for Tails after that. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
 +
*Close-ranged attack, the Punch for Eggman and the Propeller Punch for Tails.
  
 +
<gallery>
 +
File:SA2_volkancannon.png|Volkan Cannon
 +
File:SA2_volkancannon upgraded.png|Volkan Cannon upgraded
 +
File:SA2_homingmissile_(neutral).png|Homing Missile (neutral)
 +
File:SA2_homingmissile_(tails).png|Homing Missile (Tails)
 +
File:SA2_homingmissile_(eggman).png|Homing Missile (eggman)
 +
File:SA2_propellerpunch.png|Propeller Punch
 +
File:SA2_boxingglove.png|Punch (Boxing Glove)
 +
</gallery>
 
<br clear="all">
 
<br clear="all">
  
Line 32: Line 44:
 
}}
 
}}
  
After Sonic is snet off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.
+
After Sonic is sent off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.
  
 
The boss arena is a circular room with an explosive capsule in the centre, which can harm either character if they’re too near of it when it explodes, which can be done by using the Lock-on attack on it.
 
The boss arena is a circular room with an explosive capsule in the centre, which can harm either character if they’re too near of it when it explodes, which can be done by using the Lock-on attack on it.
  
Both Eggman and Tails retain the same attacks from their first clash, but with an added Rocket Launcher attack (a group of homing missiles) and a Power Laser attack, a wide light attack that shaves half the health off in the worst case scenario.
+
Both Eggman and Tails retain the same attacks from their first clash and this time they retain the upgrades as well. However, the opponent will also have additional attacks.
 +
*Rocket Launcher, a group of homing missiles)
 +
*Power Laser attack, a wide light attack that shaves half the health off in the worst case scenario.
 +
 
 +
<gallery>
 +
File:SA2_shooting_rocketlauncher.png|Rocket Launcher
 +
File:SA2_shooting_powerlaser.png|Power Laser
 +
</gallery>
  
 
<br clear="all">
 
<br clear="all">
Line 42: Line 61:
 
==2P==
 
==2P==
  
The 2P mode in ''[[Sonic Adventure 2]]'' for shooting is essentially the same as the boss battles for Tails and Eggman in the Story mode. Besides them, it’s possible to play as Chao or Big respectively, both in walkers as well. The way to win is determined by the best of two rounds.
+
The 2P Action in ''[[Sonic Adventure 2]]'' for Tails and Eggman is essentially the same as the boss battles in 1P modes. Each defeat counts as one round and the way to win the battle is by the best of two rounds in Shooting mode or just one in Stage Select mode. Beating all of Tails' and Eggman's levels will unlock secondary skins.
  
The attacks at each characters’ disposal are the same from normal playthrough plus the Rocket Launcher, the Laser Missile (a group of homing Lock-on energy attacks) and Power Laser. These attacks can be triggered every twenty rings collected.
+
<gallery>
 +
File:SA2_shooting_tails_alternate.png|Tails alternate skin.
 +
File:SA2_shooting_eggman_alternate.png|Eggman alternate skin.
 +
</gallery>
  
In every stage there are some balloons scattered around, containing rings, shields or speed shoes. These respawn shortly after being popped up.
+
The attacks at each characters’ disposal are the same from normal playthrough plus the Rocket Launcher, the Laser Missile (a group of homing Lock-on energy attacks) and Power Laser. These attacks can be triggered every twenty rings collected. In every stage there are some balloons scattered around, containing rings, shields or speed shoes. These respawn shortly after being popped up.
  
 
<gallery>
 
<gallery>
Line 52: Line 74:
 
File:SA2 shooting lasersmissile.png|Laser Missile
 
File:SA2 shooting lasersmissile.png|Laser Missile
 
File:SA2_shooting_powerlaser.png|Power Laser
 
File:SA2_shooting_powerlaser.png|Power Laser
 +
</gallery>
 +
 +
Beating all of Tails' and Eggman's levels with an A rank will unlock secondary characters for them, [[Chao]] and [[Big]] respectivelly, both in walkers as well. On the [[Sonic Adventure 2: Battle|Gamecube remake]], Big is replaced by [[Dark Chao]]. The two have the exact same attacks as Tails and Eggman, but their close attack is different, Froggy and Omochao respectivelly.
 +
 +
<gallery>
 +
File:SA2_shooting_chao.png|Chao Walker
 +
File:SA2_shooting_chao_(cockpit_detail).png|Cockpit detail
 +
File:SA2_shooting_chao_(closeattack-omochao).png|Omochao (close attack)
 +
File:SA2_shooting_big.png|Big (Eggman Walker)
 +
File:SA2_shooting_big_(closeattack-froggy).png|Froggy (close attack)
 
</gallery>
 
</gallery>
  
 
<br clear="all">
 
<br clear="all">
  
===Desert===
+
===Mission Street===
  
 
{{BossInfo
 
{{BossInfo
| image=Tailsvseggman_2P_(desert).png
+
| image=Tailsvseggman_2P_(golden_bridge).png
 
| imagewidth=320
 
| imagewidth=320
 
| game=[[Sonic Adventure 2]]
 
| game=[[Sonic Adventure 2]]
| rings=87 (+2 balloons)
+
| rings=0 (+3 balloons)
| music=Way To The Base<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/12 - Way To The Base.mp3</flashmp3>
+
| music=Rumbling HWY<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/15 - Rumbling HWY.mp3</flashmp3>
 
}}
 
}}
  
The setting is the same as [[Sand Ocean]] (complete with a night time). The arena consists in a rotating platform and three other rectangular platforms. The one to the north contains no rings, but it has a balloon. The ones to the east and west contain rings and ring boxes, along with an upreel that accesses the balloon above the rotating platform. It’s very easy to win by pushing the opponent to the sand.
+
The setting is the same as [[Mission Street]]'s highway section (complete with the night time). The arena consists in a long stretch of street with two bottomless pits at each edge and four elongated springs that provide some height leverage.
  
 
<br clear="all">
 
<br clear="all">
  
===Prison Island===
+
===Sand Ocean===
  
 
{{BossInfo
 
{{BossInfo
| image=Tailsvseggman_2P_(prison_island).png
+
| image=Tailsvseggman_2P_(desert).png
 
| imagewidth=320
 
| imagewidth=320
 
| game=[[Sonic Adventure 2]]
 
| game=[[Sonic Adventure 2]]
| rings= 82 (+2 balloons)
+
| rings=90 (+2 balloons)
| music= Crush'em All<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/14 - Crush'em All.mp3</flashmp3>
+
| music=Way To The Base<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/12 - Way To The Base.mp3</flashmp3>
 
}}
 
}}
  
The setting is the same as the story mode equivalent, but much more cluttered. There are several springs and dash panels that help movement, some walls that provide protection and it’s possible to access the garage’s rooftop to the north.
+
The setting is the same as [[Sand Ocean]] (complete with a night time). The arena consists in a rotating platform and three other rectangular platforms. The one to the north contains no rings, but it has a balloon. The ones to the east and west contain rings and ring boxes, along with an upreel that accesses the balloon above the rotating platform. It’s very easy to win by pushing the opponent to the sand.
  
 
<br clear="all">
 
<br clear="all">
  
===Golden Bridge===
+
===Weapons Bed===
  
 
{{BossInfo
 
{{BossInfo
| image=Tailsvseggman_2P_(golden_bridge).png
+
| image=Tailsvseggman_2P_(prison_island).png
 
| imagewidth=320
 
| imagewidth=320
 
| game=[[Sonic Adventure 2]]
 
| game=[[Sonic Adventure 2]]
| rings=0 (+3 balloons)
+
| rings= 83 (+2 balloons)
| music=Rumbling HWY<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/15 - Rumbling HWY.mp3</flashmp3>
+
| music= Crush'em All<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/14 - Crush'em All.mp3</flashmp3>
 
}}
 
}}
  
The setting is the same as [[Mission Street]]'s highway section (complete with the night time). The arena consists in a long stretch of street with two bottomless pits at each edge and four elongated springs that provide some height leverage.
+
The setting is the same as the story mode equivalent, but much more cluttered. There are several springs and dash panels that help movement, some walls that provide protection and it’s possible to access the garage’s rooftop to the north.
  
 
{{SA2Omni|3}}
 
{{SA2Omni|3}}
 
[[Category:Sonic Adventure 2 Bosses]]
 
[[Category:Sonic Adventure 2 Bosses]]

Revision as of 20:29, 16 July 2010

Tails and Dr. Eggman fight twice atop their walkers during the story Sonic Adventure 2. Both battles are fought in each story and are required wins, even though storywise the first is seemingly won by Eggman (or is just a draw) while the second is won by Tails. They can be accessed through the 1P Story Select or 1P Play Boss modes after they're beaten.

Prison Island

Tailsvseggman.png
Tails VS Dr. Eggman
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 24
Fought by: Tails, Eggman

After distracting GUN’s troops so Rouge and Shadow can successfully infiltrate the facility, Amy appears out of nowhere to glomp Shadow, mistaking him for Sonic. Eggman isn’t very fond of someone interfering with his plans, so he chases her away, while the other two head inside. On his way to the island, Tails sees Amy being harassed by Eggman, so he steps in to challenge the doctor and protect her.

The setting is the same as Weapons Bed, atop a vessel. The boss arena consists in a wide and square landing strip on top of a vessel. There are some dash panels that provide some quickness in movement.

Both Eggman and Tails have three similar attacks, the same as their normal playthroughs, and the order they use them is random.

  • Volkan Cannon, which fires single shots. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
  • Homing Missile, which fires an energy blast. This energy ball is yellow before upgrading with the Laser Blaster and then green for Eggman and blue for Tails after that. Only the player can have his upgraded as the opponent will have his Volkan Cannon set to not upgraded even if he already did.
  • Close-ranged attack, the Punch for Eggman and the Propeller Punch for Tails.


ARK

Tailsvseggmanii.png
Tails VS Dr. Eggman
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 0
Fought by: Tails, Eggman

After Sonic is sent off the ARK to his death, Tails is left with the mission he gave him. He must protect the last Chaos Emerald from Eggman.

The boss arena is a circular room with an explosive capsule in the centre, which can harm either character if they’re too near of it when it explodes, which can be done by using the Lock-on attack on it.

Both Eggman and Tails retain the same attacks from their first clash and this time they retain the upgrades as well. However, the opponent will also have additional attacks.

  • Rocket Launcher, a group of homing missiles)
  • Power Laser attack, a wide light attack that shaves half the health off in the worst case scenario.


2P

The 2P Action in Sonic Adventure 2 for Tails and Eggman is essentially the same as the boss battles in 1P modes. Each defeat counts as one round and the way to win the battle is by the best of two rounds in Shooting mode or just one in Stage Select mode. Beating all of Tails' and Eggman's levels will unlock secondary skins.

The attacks at each characters’ disposal are the same from normal playthrough plus the Rocket Launcher, the Laser Missile (a group of homing Lock-on energy attacks) and Power Laser. These attacks can be triggered every twenty rings collected. In every stage there are some balloons scattered around, containing rings, shields or speed shoes. These respawn shortly after being popped up.

Beating all of Tails' and Eggman's levels with an A rank will unlock secondary characters for them, Chao and Big respectivelly, both in walkers as well. On the Gamecube remake, Big is replaced by Dark Chao. The two have the exact same attacks as Tails and Eggman, but their close attack is different, Froggy and Omochao respectivelly.


Mission Street

Tailsvseggman 2P (golden bridge).png
Tails VS Dr. Eggman
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 0 (+3 balloons)

The setting is the same as Mission Street's highway section (complete with the night time). The arena consists in a long stretch of street with two bottomless pits at each edge and four elongated springs that provide some height leverage.


Sand Ocean

Tailsvseggman 2P (desert).png
Tails VS Dr. Eggman
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 90 (+2 balloons)

The setting is the same as Sand Ocean (complete with a night time). The arena consists in a rotating platform and three other rectangular platforms. The one to the north contains no rings, but it has a balloon. The ones to the east and west contain rings and ring boxes, along with an upreel that accesses the balloon above the rotating platform. It’s very easy to win by pushing the opponent to the sand.


Weapons Bed

Tailsvseggman 2P (prison island).png
Tails VS Dr. Eggman
Game: [[Sonic Adventure 2]][[Category:Sonic Adventure 2 bosses]]
Maximum rings: 83 (+2 balloons)

The setting is the same as the story mode equivalent, but much more cluttered. There are several springs and dash panels that help movement, some walls that provide protection and it’s possible to access the garage’s rooftop to the north.


Sonic Adventure 2 / Sonic Adventure 2: Battle
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