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Sweet Mountain (Wii)

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Sweet Mountain (Wii)
Second / Third level, Sonic Colours
Number of Acts: 6
Level themes: carnival/casino, industrial
File:Sweet mountain DS.jpg
Sweet Mountain in the Nintendo DS version of the game

Sweet Mountain is the second stage of Sonic Colours. It was one of the first two levels of the game (the other being Tropical Resort) to be revealed. Information about the stage was first released in a featured Nintendo Power article. Sweet Mountain, as the name implies, is made of sugary baked goods such as cake, donuts, and pancakes, as well as other snacks. One of the stage's landmarks are the rockets full of jellybeans that can be seen in the background. In the DS version, Sonic can use these rockets to reach higher areas, but in the Wii version, the rockets appear as obstacles instead. Whisk-wielding and laser-toting Egg Pawns also make their appearance here.

A world set high beyond the clouds. Feast your eyes on the delicious world of Sweet Mountain. Surrounded by lollipops and tasty treats, this is a world to remember.

— Description on the US Sonic Colours site

Acts - Sweet Mountain (Wii)

Act 1

Sweet Mountain Act 1 introduces the player to drifting and the Yellow Wisp. There are plenty of areas to explore underground, including a small room containing one of the Red Rings. Clearing this act unlocks the Yellow Wisp for all stages, which enables Sonic to use the Drill Color Power.

Act 2

Sweet Mountain Act 2 opens up with a 3D section that includes a Quick Step area followed by a drifting area. Two of the Red Rings in this act can only be reached by using the Green Wisp.

Act 3

Sweet Mountain Act 3 introduces the player to the Orange Wisp. There are more drifting sections, and during 2D sections, Sonic must avoid the jellybean rockets that are plummeting toward the surface. These can easily knock Sonic into a bottomless pit, so timing is key for clearing this act. Upon clearing it, the Orange Wisp will now be unlocked for all stages it appears in, allowing Sonic to use the Rocket Color Power.

Act 4

Sweet Mountain Act 4 takes place entirely in 2D. This act is focused around switches that cause obstacles and platforms to move, allowing Sonic to progress through the stage. One of the Red Rings here can only be reached by using the Purple Wisp.


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