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There are numerous undead, phantasmal, fantastical, or otherwise '''supernatural entities''' that inhabit the [[Sonic universe]]. More often then not these beings frequent areas that have a well-deserved reputation for being haunted.
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There are numerous undead, phantasmal, fantastical, or otherwise '''supernatural entities''' that inhabit [[Sonic's world]]. More often then not these beings frequent areas that have well-deserved reputations for being haunted.
  
== Game Appearances ==
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==Game appearances==
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===''[[Sonic & Knuckles]]''===
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[[Image:Sonic3&K Badnik Hyudoro.PNG|frame|Several aggressive Hyudoro in Sandopolis, Act 2.]]
  
=== Sonic and Knuckles ===
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Ghosts known as [[Hyudoro]] inhabit the pyramid in which Act 2 of [[Sandopolis Zone]] takes place. They are initially trapped in a [[capsule]], but unwittingly freed by [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]]. They hover around the top of the screen, becoming more menacing if the stage is allowed to become darker. Some time after the level becomes completely dark, they begin to charge the player and can inflict damage. Although they can be beaten with any attack, they will reappear shortly afterward. [[Knuckles the Echidna|Knuckles]] has to deal with these belligerent spirits from the beginning of the act.
  
[[Image:Sonic3&K Badnik Hyudoro.PNG|frame|Don't let it get dark in Sandopolis, or Hyudoro will gettcha.]]
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===''[[Sonic Adventure]]''===
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[[File:SA1 TikalBall.PNG|thumb|right|320px|Tikal's discorporate form, a hovering pink light.]]
  
Inside of [[Sandopolis Zone's Act 2]] pyramid are several ghosts, known as [[Hyudoro]], who are trapped in a [[capsule]]. After Sonic or Tails unwittingly frees them, they begin to hoover about the top of the screen, becoming more menacing if the stage is allowed to become darker. Some time after the level becomes completely dark, they begin to charge the player and can inflict damage. Although they can be beaten with a spin attack or spin jump, they will reappear shortly afterward. Knuckles has to deal with these belligerent spirits from the get-go.
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[[Chaos]], described by [[Dr. Eggman]] as ''"the God of Destruction"'' is the water-based guardian of the [[Chao]] who was imprisoned in the [[Master Emerald]] after destroying the [[Knuckles Tribe]] 4,000 years ago. He is later freed when Dr. Eggman shatters the Master Emerald, intending to use Chaos to take over [[Station Square]]. Chaos is seemingly immortal and becomes stronger by consuming [[Chaos Emeralds]]. His final form, [[Perfect Chaos]], can summon tidal waves, twisters, and is only reigned in by the efforts of [[Super Sonic]]. Additionally, according to the codex of ''[[Sonic Chronicles: The Dark Brotherhood]]'', Perfect Chaos caused an energy backlash that propelled [[Angel Island]] into the sky, where it has mostly remained since.
  
=== Sonic Adventure ===
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With the exception of flashbacks and in Super Sonic's story, [[Tikal]] appears as a glowing ball of pink light. In this form, she can send characters into the distant past and back, and seems to have a heightened awareness of the location of [[Master Emerald shards]], though this may be a trait that members of the Knuckles Tribe possess.
  
[[Chaos]] seems to fit the bill as an supernatural entity, given his abilities to shape shift, split and reform, and summon twisters in his Perfect form. If he has any similarity to Chaos [[Chao]], then we may assume that he is immortal. [[Tikal]] also appears as a disembodied globe of light throughout most of the game.
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The creepy prisoners of the interior of [[Red Mountain]] are composed of nothing except for a pair of yellow eyes and thin strips of material that collectively take the shape of a roughly human form. They mostly function as scenery, although in Mission 30 of ''[[Sonic Adventure DX]]'', one has escaped from its cell and Sonic must track him down.
  
The creepy prisoners of the interior of Red Mountain don't seem to be quite human. At a reasonably far distance, one can see that they're composed of floating strips and yellow eyes. They mostly function as scenery, although in Mission 30 of [[Sonic Adventure DX]], one has apparently escaped from its cell and the player must track him down.
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Finally, in the Halloween Party download available for the original ''[[Sonic Adventure]]'' from October 31st, 1999 to December 31st, pumpkin-headed ghosts donning hats, cloaks and lanterns haunt [[Twinkle Park]]. They will not harm the player and convey ''"Trick or Treat!"'' when approached.
  
Finally, in the Halloween Party [[download]] available for the original [[Sonic Adventure]] from October 31st, 1999 to December 31st, pumpkin-headed ghosts donning hats, cloaks and lanterns haunt [[Twinkle Park]]. Although they don't hurt the player, they do tend to hoover around in inconvenient places. Regardless, they'll greet the player with a friendly ''"Trick or Treat!"'' when approached.
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===''[[Sonic Adventure 2]]''===
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[[File:Sa2_boo.png|thumb|320px|A Boo ghost (attack type) in [[Egg Quarters]].]]
  
=== Sonic Adventure 2 ===
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Ghosts reappear as proper enemies, haunting desolate mountainous regions and [[Hidden Base|pyramid ruins]]. Tiny [[Boo]]s either wander about or hide in scenery, and spook the player when approached. Normal sized Boos either home in on the player and restrain them temporarily, or bump into the player and cause damage. Larger [[Boom Boo]]s cause damage on contact and take three attacks to vanquish.
  
Ghosts reappear as proper enemies, haunting desolate mountainous regions and Egyptian ruins. Tiny [[Boos]] either wander about or hide in scenery, and spook the player when approached. Normal sized Boos either home in on the player and restrain them temporarily, or bump into the player and cause damage. Larger [[Boom Boos]] cause damage on contact and take three attacks to vanquish.
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The gigantic [[King Boom Boo]] acts as a boss for [[Knuckles]]. Unlike other ghosts, who appear at worst only slightly hostile, King Boom Boo viciously attacks Knuckles, attempting to bite him and burn him with projectiles and streams of blue fire. Luckily, King Boom Boo can be damaged when exposed to sunlight.
  
The gigantic [[King Boom Boo]] acts as a boss for [[Knuckles]]. Unlike other ghosts, who appear at worst only slightly hostile, King Boom Boo attempts to off Knuckles by chomping him and burning him with projectiles and streams of ghostly blue fire, cackling and moaning all the while. Luckily, King Boom Boo is damageable when exposed to sunlight. Because Knuckles has to dally with this phantom monarch, Eggman manages to confront the intruders of his latest base with the equally formidable [[Egg Golem]] before they can hijack his space shuttle.
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===''[[Sonic Heroes]]''===
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Cloaked [[pumpkin ghost|Pumpkin-headed ghosts]] of several sizes haunt [[Hang Castle]] and [[Mystic Mansion]]. Although they do cause damage when touched, they don't generally won't go out of their way to hurt you, preferring to mill about a small area. A slightly more antagonistic variety tends to suddenly appear as your team approaches. Either type will disappear if attacked, though they'll reappear shortly.
  
=== Sonic Heroes ===
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Mystic Mansion also houses a harmless skeleton who likes to peep around corners. It always manages to slip behind a wall and disappear as your team gets near.
  
[[Pumpkin-headed ghosts]] of several sizes wander the abbeys and halls of [[Hang Castle]] and [[Mystic Mansion]]. Although they do cause rings to slip from your grasp when touched, they don't generally go out of their way to hurt you, preferring to mill about a small area. A slightly more antagonistic variety tends to suddenly appear as your team approaches. Either type will disappear if hit with any attack, though they'll reappear shortly. At least one group functions as a [[Homing Attack]] chain, allowing you to clear a wide gap.
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===''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''===
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Transparent blue ghosts slowly rise from vents and towers around Eggman's [[Cryptic Castle]]. They cause damage on contact. Cryptic Castle also contains a skeletal beast who pursues [[Shadow the Hedgehog|Shadow]] as he rails towards the [[Goal Ring]].
  
More overlooked is a harmless skeleton who spies on your team in Mystic Mansion. The Peeping Tom always manages to slip behind a wall and disappear before you can ever get to him.
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[[Black Doom]] can create ghostly projections of himself during [[Black Doom (boss)|his boss battle]]. Like the real Black Doom, they can summon attacks which are hazardous to Shadow. They disappear after a short while.
  
=== Shadow the Hedgehog ===
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===''[[Sonic Riders]]''===
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The ancient genie [[Shugo-hei]] protects the treasure of [[Babylon Garden]] in the [[Babylon Guardian]] course. Groaning ghouls drag your racer towards the abyss in [[Digital Dimension]]. However, given the virtual reality-like nature of these courses, the supernatural entities inhabiting these tracks may be nothing but artificial projections.
  
Depressed-looking blue ghosts manage to infiltrate the nooks and crannies of Eggman's [[Cryptic Castle]]. They slowly rise from vents and towers across the property and cause damage on contact.
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===''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]''===
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[[Iblis]] and [[Mephiles the Dark]] are the split characteristics of the omnipotent sun god [[Solaris]]. Iblis is an immortal and destructive fire spirit who renders the Earth of the future almost entirely uninhabitable. Though mindless, Iblis has many dangerous powers, including shifting between at least three known physical forms, controlling twisters and pulsating globes of flame, and creating [[Iblis monsters|various fire beasts.]] Aside from being a master of manipulation, Mephiles is able to closely duplicate a being's form by possessing its shadow, summons his own minions, creates countless clones of himself (with the assistance of two Chaos Emeralds), and casts [[Chaos Spear]]-like beams, which he uses to kill [[Sonic]]. When Iblis and Mephiles reform into one, Solaris envelopes the world into his own distorted dimension, with the intention of destroying all of existence.
  
The dank underground of Cryptic Castle also contains a skeletal monstrosity who pursues [[Shadow]] as he rails towards the [[Goal Ring]]. It's not known if this creature is mechanical, supernatural, or otherwise.
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The vortexes that appear in [[End of the World]] appear to have some sort of an awareness, as their slit pupils follow the player.
  
[[Black Doom]] can create temporary transparent replicas of himself. Although these false images aren't the real deal, they have no problem summoning attacks.
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===''[[Sonic and the Secret Rings]]''===
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[[Image:Erazor Djinn.png|thumb|320px|Erazor Djinn, in the introductory cut-scene of ''Sonic and the Secret Rings''.]]
  
=== Sonic Riders ===
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Genies, known as djinn in ''[[Sonic and the Secret Rings]]'', abound in the world of the [[Arabian Nights]]. [[Shahra]] and the evil [[Erazor Djinn]] can grant wishes when their corresponding object is rubbed (for Shahra her ring, and for Erazor Djinn his lamp). Erazor Djinn's minions are [[Green Mah Djinn|numerous summoned djinn]] who have many distinct appearances and abilities, including disappearing and reappearing, breathing fire, and temporarily turning Sonic into stone. Also controlled by Erazor is the [[Ifrit Golem]], a mechanical djinn covered in flame and only vulnerable when exposed to the [[World Rings|World Ring]] of Water.
  
The ancient genie [[Angelus the Gatekeeper]] protects the precious treasure of Babylon Gardens in the hellish [[Babylon Guardian]] course. Meanwhile, groaning ghouls drag your racer towards the abyss in [[Digital Dimension]]. However, given the virtual reality-like nature of these courses, all of the supernatural entities inhabiting them may be artificial projections.
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[[King Solomon]] appears as an animated talking skull when you first discover him, his bones scattered by the Forty Thieves who have been resurrected by Erazor Djinn. Though initially irritable, he'll gratefully tell your where to find Erazor and how to seal him once Sonic recovers the King's bones and defeats the Forty Thieves.
  
=== Sonic The Hedgehog (2006 game) ===
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Other entities include [[Uhu the Wind Genie]], a speedy sphere of blue light who challenges Sonic to races, Pri Ma Djinn and Kri Ma Djinn, two djinns who appear in the game's Party mode, and flying chests, pots, and carpets.
  
The split personas of the sun god [[Solaris]] complicate things in all time periods. [[Iblis]], the destructive fire spirit who just can't be bothered to die, makes the future a literal Hell on Earth, complete with [[his own brand of rock and lava monsters]]. Meanwhile, [[Mephiles the Dark]] broods and schemes in the present. Though he prefers to be subtle and use others for his own gains, he has no problem using his dark powers in a pinch, which include possessing beings shadows to take on their appearance, time travel, and summoning a wide range of minions (including tiny squealing shadows, hundreds of clones of himself, and his own special brand of rock and plasma monsters).
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===''[[Sonic Rush Adventure]]''===
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Trees with humanoid faces and arm-like branches appear in [[Plant Kingdom]]. They won't hurt Sonic or [[Blaze]], but they will grab them and toss them upward when approached.
  
The eyeball-like vortexes that appear in [[End of the World]] may be entirely independent entities or controlled by Solaris.
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Many of the enemies populating [[Haunted Ship]] have phantasmal qualities; One even disappears and reappears from time to time. However, the nuts and bolts that burst forth whenever the player defeats them suggests that they are, in fact, robots built by [[Doctor Eggman]] or [[Eggman Nega]].
  
=== Sonic and the Secret Rings ===
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===''[[Sonic Unleashed]]''===
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[[File:Dark-gaia.jpg|thumb|320px|Dark Gaia, from a ''[[Sonic Unleashed]]'' cutscene.]]
  
Genies of all flavors abound in the world of the Arabian Nights. Some are friendly ([[Shahra]], [[Uhu]]) and most are hostile ([[Erazor Djinn]] and his [[summoned cronies]]). Uhu and Shahra can take on the form of globes of light, while Erazor's minons often appear out of nowhere, suggesting that the genies here don't necessarily need physical bodies.
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[[Dark Gaia]] is described as a "''hyper-energy organism''" by [[Professor Pickle]]. This supernatural behemoth slumbers at the core of the planet for millions of years at a time, along with its better half, [[Light Gaia]] ([[Chip]]). Woken up too early by [[Dr. Robotnik]], [[Dark Gaia]]'s world-sized form collapses into innumerable [[Dark Gaia minions]] at the start of the game. These creatures pose both physical and psychological threats to [[Sonic]] and the [[humans]]; able to possess people and generate negative emotions ''as well as'' fighting [[Sonic the Werehog]].
  
=== Sonic Rush Adventure ===
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[[Perfect Dark Gaia]], the game's final boss, fights both [[Super Sonic]] and Light Gaia (as the [[Gaia Colossus]]).
  
Trees with uncannily humanoid faces and arm-like branches populate [[Plant Kingdom]]. They won't hurt you, but will pick you up and fling you sky-bound when you get near.
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===''[[Sonic Chronicles]]''===
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The mysterious [[Argus]] is mentioned in ''[[Sonic Chronicles: The Dark Brotherhood]]'', as the name of a hypothetical entity the [[Precursors]] held responsible for the operation of the [[Twilight Cage]]. If he exists, Argus is responsible for the [[Argus Event]]s, imprisoning the [[Precursors]], [[Kron]], [[N'rrgal]], [[Zoah]], [[Voxai]], and [[Nocturnus]] within the prison dimension.
  
Many of the enemies populating [[Haunted Ship]] have phantasmal qualities; One even disappears and reappears from time to time. However, the nuts and bolts that burst forth whenever the player attacks them suggests that they are, in fact, robots built by [[Doctor Eggman]] or [[Eggman Nega]]. It's not known whether the vessels that lob cannonballs are ghost ships or merely crewed by mortals/robots.
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===''[[Sonic and the Black Knight]]''===
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When Sonic arrives in the [[Grand Kingdom]], the tyrannical [[King Arthur]] is subjugating the land with the assistance of various demons summoned from the underworld. Dissolving into a black mist after being defeated by Sonic at [[Faraway Avalon]], [[Merlina the Wizard]] reveals that King Arthur was an illusion created by her grandfather, [[Merlin]], in order to unite the Grand Kingdom.
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[[Caliburn]], the sword that Sonic wields in the game, is capable of speech and has a distinctly chivalrous but snide personality. Fairies, winged globes of light, take the place of some of the standard objects in Sonic games. For example, yellow ones bestow [[rings]] when touched, blue ones act as [[springs]] and [[Sonic Adventure 2 objects|dash panels]], and red ones fill the [[Soul Gauge]].
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[[Category:Groups]]

Latest revision as of 23:36, 4 May 2021

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There are numerous undead, phantasmal, fantastical, or otherwise supernatural entities that inhabit Sonic's world. More often then not these beings frequent areas that have well-deserved reputations for being haunted.

Game appearances

Sonic & Knuckles

Several aggressive Hyudoro in Sandopolis, Act 2.

Ghosts known as Hyudoro inhabit the pyramid in which Act 2 of Sandopolis Zone takes place. They are initially trapped in a capsule, but unwittingly freed by Sonic or Tails. They hover around the top of the screen, becoming more menacing if the stage is allowed to become darker. Some time after the level becomes completely dark, they begin to charge the player and can inflict damage. Although they can be beaten with any attack, they will reappear shortly afterward. Knuckles has to deal with these belligerent spirits from the beginning of the act.

Sonic Adventure

Tikal's discorporate form, a hovering pink light.

Chaos, described by Dr. Eggman as "the God of Destruction" is the water-based guardian of the Chao who was imprisoned in the Master Emerald after destroying the Knuckles Tribe 4,000 years ago. He is later freed when Dr. Eggman shatters the Master Emerald, intending to use Chaos to take over Station Square. Chaos is seemingly immortal and becomes stronger by consuming Chaos Emeralds. His final form, Perfect Chaos, can summon tidal waves, twisters, and is only reigned in by the efforts of Super Sonic. Additionally, according to the codex of Sonic Chronicles: The Dark Brotherhood, Perfect Chaos caused an energy backlash that propelled Angel Island into the sky, where it has mostly remained since.

With the exception of flashbacks and in Super Sonic's story, Tikal appears as a glowing ball of pink light. In this form, she can send characters into the distant past and back, and seems to have a heightened awareness of the location of Master Emerald shards, though this may be a trait that members of the Knuckles Tribe possess.

The creepy prisoners of the interior of Red Mountain are composed of nothing except for a pair of yellow eyes and thin strips of material that collectively take the shape of a roughly human form. They mostly function as scenery, although in Mission 30 of Sonic Adventure DX, one has escaped from its cell and Sonic must track him down.

Finally, in the Halloween Party download available for the original Sonic Adventure from October 31st, 1999 to December 31st, pumpkin-headed ghosts donning hats, cloaks and lanterns haunt Twinkle Park. They will not harm the player and convey "Trick or Treat!" when approached.

Sonic Adventure 2

A Boo ghost (attack type) in Egg Quarters.

Ghosts reappear as proper enemies, haunting desolate mountainous regions and pyramid ruins. Tiny Boos either wander about or hide in scenery, and spook the player when approached. Normal sized Boos either home in on the player and restrain them temporarily, or bump into the player and cause damage. Larger Boom Boos cause damage on contact and take three attacks to vanquish.

The gigantic King Boom Boo acts as a boss for Knuckles. Unlike other ghosts, who appear at worst only slightly hostile, King Boom Boo viciously attacks Knuckles, attempting to bite him and burn him with projectiles and streams of blue fire. Luckily, King Boom Boo can be damaged when exposed to sunlight.

Sonic Heroes

Cloaked Pumpkin-headed ghosts of several sizes haunt Hang Castle and Mystic Mansion. Although they do cause damage when touched, they don't generally won't go out of their way to hurt you, preferring to mill about a small area. A slightly more antagonistic variety tends to suddenly appear as your team approaches. Either type will disappear if attacked, though they'll reappear shortly.

Mystic Mansion also houses a harmless skeleton who likes to peep around corners. It always manages to slip behind a wall and disappear as your team gets near.

Shadow the Hedgehog

Transparent blue ghosts slowly rise from vents and towers around Eggman's Cryptic Castle. They cause damage on contact. Cryptic Castle also contains a skeletal beast who pursues Shadow as he rails towards the Goal Ring.

Black Doom can create ghostly projections of himself during his boss battle. Like the real Black Doom, they can summon attacks which are hazardous to Shadow. They disappear after a short while.

Sonic Riders

The ancient genie Shugo-hei protects the treasure of Babylon Garden in the Babylon Guardian course. Groaning ghouls drag your racer towards the abyss in Digital Dimension. However, given the virtual reality-like nature of these courses, the supernatural entities inhabiting these tracks may be nothing but artificial projections.

Sonic the Hedgehog (2006)

Iblis and Mephiles the Dark are the split characteristics of the omnipotent sun god Solaris. Iblis is an immortal and destructive fire spirit who renders the Earth of the future almost entirely uninhabitable. Though mindless, Iblis has many dangerous powers, including shifting between at least three known physical forms, controlling twisters and pulsating globes of flame, and creating various fire beasts. Aside from being a master of manipulation, Mephiles is able to closely duplicate a being's form by possessing its shadow, summons his own minions, creates countless clones of himself (with the assistance of two Chaos Emeralds), and casts Chaos Spear-like beams, which he uses to kill Sonic. When Iblis and Mephiles reform into one, Solaris envelopes the world into his own distorted dimension, with the intention of destroying all of existence.

The vortexes that appear in End of the World appear to have some sort of an awareness, as their slit pupils follow the player.

Sonic and the Secret Rings

Erazor Djinn, in the introductory cut-scene of Sonic and the Secret Rings.

Genies, known as djinn in Sonic and the Secret Rings, abound in the world of the Arabian Nights. Shahra and the evil Erazor Djinn can grant wishes when their corresponding object is rubbed (for Shahra her ring, and for Erazor Djinn his lamp). Erazor Djinn's minions are numerous summoned djinn who have many distinct appearances and abilities, including disappearing and reappearing, breathing fire, and temporarily turning Sonic into stone. Also controlled by Erazor is the Ifrit Golem, a mechanical djinn covered in flame and only vulnerable when exposed to the World Ring of Water.

King Solomon appears as an animated talking skull when you first discover him, his bones scattered by the Forty Thieves who have been resurrected by Erazor Djinn. Though initially irritable, he'll gratefully tell your where to find Erazor and how to seal him once Sonic recovers the King's bones and defeats the Forty Thieves.

Other entities include Uhu the Wind Genie, a speedy sphere of blue light who challenges Sonic to races, Pri Ma Djinn and Kri Ma Djinn, two djinns who appear in the game's Party mode, and flying chests, pots, and carpets.

Sonic Rush Adventure

Trees with humanoid faces and arm-like branches appear in Plant Kingdom. They won't hurt Sonic or Blaze, but they will grab them and toss them upward when approached.

Many of the enemies populating Haunted Ship have phantasmal qualities; One even disappears and reappears from time to time. However, the nuts and bolts that burst forth whenever the player defeats them suggests that they are, in fact, robots built by Doctor Eggman or Eggman Nega.

Sonic Unleashed

Dark Gaia, from a Sonic Unleashed cutscene.

Dark Gaia is described as a "hyper-energy organism" by Professor Pickle. This supernatural behemoth slumbers at the core of the planet for millions of years at a time, along with its better half, Light Gaia (Chip). Woken up too early by Dr. Robotnik, Dark Gaia's world-sized form collapses into innumerable Dark Gaia minions at the start of the game. These creatures pose both physical and psychological threats to Sonic and the humans; able to possess people and generate negative emotions as well as fighting Sonic the Werehog.

Perfect Dark Gaia, the game's final boss, fights both Super Sonic and Light Gaia (as the Gaia Colossus).

Sonic Chronicles

The mysterious Argus is mentioned in Sonic Chronicles: The Dark Brotherhood, as the name of a hypothetical entity the Precursors held responsible for the operation of the Twilight Cage. If he exists, Argus is responsible for the Argus Events, imprisoning the Precursors, Kron, N'rrgal, Zoah, Voxai, and Nocturnus within the prison dimension.

Sonic and the Black Knight

When Sonic arrives in the Grand Kingdom, the tyrannical King Arthur is subjugating the land with the assistance of various demons summoned from the underworld. Dissolving into a black mist after being defeated by Sonic at Faraway Avalon, Merlina the Wizard reveals that King Arthur was an illusion created by her grandfather, Merlin, in order to unite the Grand Kingdom.

Caliburn, the sword that Sonic wields in the game, is capable of speech and has a distinctly chivalrous but snide personality. Fairies, winged globes of light, take the place of some of the standard objects in Sonic games. For example, yellow ones bestow rings when touched, blue ones act as springs and dash panels, and red ones fill the Soul Gauge.