From Sonic Retro
Revision as of 11:53, 11 February 2021 by Black Squirrel
|Game: Sonic the Hedgehog 2 (16-bit)
|Affiliation: Eggman Empire
|Hits to defeat: 1
Stegway (initially known as Stego) is a formerly scrapped Badnik created for the Mega Drive game Sonic the Hedgehog 2. The "Stego" name comes from source code found in the Nick Arcade prototype of the game.
The Badnik was originally intended to appear in Hidden Palace Zone, and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype ROM, the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in "Beta 4" and also the CENSOR prototype at offset $84BE4. Stegway can be placed with Debug Mode in Hidden Palace Zone in the "Nick Arcade" prototype.
While both Stegway and the level it was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable 2013 remake of Sonic 2, with the triceratops Badnik (along with Redz and BBat) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, a revving sound is heard right before the triceratops rockets ahead. The Badnik uses its original sprite from the earlier prototypes rather than the updated artwork found in "Beta 4".
- Sonic2 MD TomPayne badnikconcepts9.jpg
- Sonic2 MD TomPayne badnikconcepts5.jpg
Sketches of the various Hidden Palace dinosaur enemies.
- Sonic2 MD TomPayne Tricerabotconcept.jpg
- Sonic2 MD TomPayne Tricerabotconcept2.jpg
- Sonic2 MD TomPayne sonicenemies.jpg
Working out Stego in sprite form.
|Sonic the Hedgehog 2 (16-bit)