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Difference between revisions of "Stegway"

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m (Stegway is the new official name.)
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[[Image:Spr_trycerobot.png|120px|right]]
 
[[Image:Spr_trycerobot.png|120px|right]]
'''Stegway''' (formerly known as '''Stego''') is a scrapped [[badnik]], originally intended to be used in ''[[Sonic the Hedgehog 2]]''. It was discovered in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic the Hedgehog 2 "Simon Wai" prototype]]'' by [[Esrael]].  
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'''Stegway''' (initially known as '''Stego''') is a formally scrapped [[badnik]] created for the [[sega:Sega Mega Drive|Mega Drive]] game ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. It was discovered in the ''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic the Hedgehog 2 "Simon Wai" prototype]]'' by [[Esrael]].  
  
The badnik would have appeared in [[Hidden Palace Zone]], but the level and the badnik were both eventually cut from the game. Stego can be found in the Simon Wai prototype [[ROM]] through [[hacking]]. The hex address for the Stego sprite is at offset $7AD18. This badnik's art was later redrawn to use Sonic's color palette; this updated artwork was found in ''[[Sonic the Hedgehog 2 (beta 4)]]'' at offset $84BE4.
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The badnik was originally intended to be in the [[Hidden Palace Zone]], and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype [[ROM]], the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in ''[[Sonic the Hedgehog 2 (beta 4)]]'' at offset $84BE4.
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While both Stegway and the level he was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable [[Sonic the Hedgehog 2 (2013)|2013 remake]] of ''Sonic 2'', with the triceratops badnik (along with [[Redz]] and [[BBat]]) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, the [[spin dash]] revving sound is heard right before the triceratops rockets ahead.
  
 
<gallery>
 
<gallery>
File:Triceratops.jpg|Concept art.
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File:Triceratops.jpg|Initial concept art for Stego.
File:S2sonicenemies.jpg|More concept art.
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File:Tricerabotconcept.JPG|Concept art which correctly refers to the badnik as a triceratops.
File:Tricerabotconcept.JPG|Concept art which correctly refers to the badnik as a triceratops
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File:Tricerabotconcept2.JPG|Further concept art.
File:Tricerabotconcept2.JPG|More concept art.
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File:S2sonicenemies.jpg|Sprite art concept.
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File:Mag compare1a.jpg|The original mockup screenshot.
 
</gallery>
 
</gallery>
  
 
{{S2MDOmni|3}}
 
{{S2MDOmni|3}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]]

Revision as of 03:03, 16 December 2013

Spr trycerobot.png

Stegway (initially known as Stego) is a formally scrapped badnik created for the Mega Drive game Sonic the Hedgehog 2. It was discovered in the Sonic the Hedgehog 2 "Simon Wai" prototype by Esrael.

The badnik was originally intended to be in the Hidden Palace Zone, and was one of the first enemies shown in the earliest promotional material for the game. However, by the time of development as documented in the "Simon Wai" prototype, Stegway had already been removed from the stage. The data for the badnik is still located in the protoype ROM, the hex address for the sprite being at offset $7AD18. Stegway's art was later redrawn to use Sonic's color palette; this updated artwork was found in Sonic the Hedgehog 2 (beta 4) at offset $84BE4.

While both Stegway and the level he was designed for were cut from the original release of the game in 1992, the Hidden Palace Zone was restored in the downloadable 2013 remake of Sonic 2, with the triceratops badnik (along with Redz and BBat) being featured enemies once more. Stegway's attack pattern is relatively simple, moving back and forth in the stage until Sonic is in its sights. Once the enemy spies the blue hedgehog, the spin dash revving sound is heard right before the triceratops rockets ahead.


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