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Difference between revisions of "Starlight Carnival (Wii)"

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==Story==
 
==Story==
 
After some exploring, Sonic and Tails run into Eggman, who attempts to brainwash them using his new mind control beam. [[Tails]] saves Sonic from being zapped, but as a result, he suffers the effects of the beam. Eggman proceeds to commanding Tails to attack Sonic, but just before he deals the first blow, the effect wears off and Eggman goes to search for more Wisp energy to power the beam. After defeating the boss, Sonic asks Tails if he was able to extract any more information from Yacker. Tails then explains to him that Eggman is using five tractor beam generators to hold each planet in orbit while he captures all of the Wisps. Upon receiving this information, Sonic sets off to shut down the last three generators before time runs out.
 
After some exploring, Sonic and Tails run into Eggman, who attempts to brainwash them using his new mind control beam. [[Tails]] saves Sonic from being zapped, but as a result, he suffers the effects of the beam. Eggman proceeds to commanding Tails to attack Sonic, but just before he deals the first blow, the effect wears off and Eggman goes to search for more Wisp energy to power the beam. After defeating the boss, Sonic asks Tails if he was able to extract any more information from Yacker. Tails then explains to him that Eggman is using five tractor beam generators to hold each planet in orbit while he captures all of the Wisps. Upon receiving this information, Sonic sets off to shut down the last three generators before time runs out.
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==Acts - Starlight Carnival==
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====Act 1====
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Sonic begins upside-down inside the ship of the large, brightly-colored and brightly-shinning, fleet ships and races out onto what is suppose to be an invisible platform that appears in front of him and disappear behind him. He races around one ship and follows a pair of lazer-shooting robots, who die. Floating in the airless space, he bounces off some pieces of what look like prism stones. Sonic races long the same path and hops into one of the ships, passing through the very first checkpoint. Inside the ship introduces the Blue/Cube [[Wisp]]. After a few practice with it, Sonic finds his way outside the ship and races away from the flying carnival, followed by the Motobugs. When they are gone, the flying carnival from behind Sonic teleport in front of his eyes. Within' sight, he, or you, should spot the largest ship. The path curves and Sonic hops inside. Using the blue wisp over and avoiding the ship's main trap, he races outside again and jumps of the end of the path. Bouncing off the same stones from the beginning, Sonic flies into another ship, which holds the goal ring, he was looking for.
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{{ColoursOmni}}
 
{{ColoursOmni}}
 
[[Category:Sonic Colours Levels]]
 
[[Category:Sonic Colours Levels]]

Revision as of 12:52, 20 March 2011

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"Starlight Carnival" redirects here. For the DS version of the stage, see Starlight Carnival (DS).


StarlightCarnival.jpg
Starlight Carnival (Wii)
Third level, Sonic Colours
Number of Acts: 6
Level themes: carnival/casino, flying fortress, outer space

Starlight Carnival is the third stage of Sonic Colours.

The stage takes place at Eggman's new space fleet, which also serves as one of the attractions of Dr. Eggman's Amazing Interstellar Amusement Park. It is full of brightly-colored neon roads, signs, and statues, as well as paths that materialize as Sonic runs along them. Numerous throwbacks are in this zone, from the Aero-Chasers in Sonic Unleashed to a huge Motobug speeding on the path. Both the Blue and Green Wisps make appearances here.

With an array of colors set amongst the stars, Starlight Carnival features a parade of electric spaceships that Sonic must race through.

— Description on the US Sonic Colours site

Story

After some exploring, Sonic and Tails run into Eggman, who attempts to brainwash them using his new mind control beam. Tails saves Sonic from being zapped, but as a result, he suffers the effects of the beam. Eggman proceeds to commanding Tails to attack Sonic, but just before he deals the first blow, the effect wears off and Eggman goes to search for more Wisp energy to power the beam. After defeating the boss, Sonic asks Tails if he was able to extract any more information from Yacker. Tails then explains to him that Eggman is using five tractor beam generators to hold each planet in orbit while he captures all of the Wisps. Upon receiving this information, Sonic sets off to shut down the last three generators before time runs out.

Acts - Starlight Carnival

Act 1

Sonic begins upside-down inside the ship of the large, brightly-colored and brightly-shinning, fleet ships and races out onto what is suppose to be an invisible platform that appears in front of him and disappear behind him. He races around one ship and follows a pair of lazer-shooting robots, who die. Floating in the airless space, he bounces off some pieces of what look like prism stones. Sonic races long the same path and hops into one of the ships, passing through the very first checkpoint. Inside the ship introduces the Blue/Cube Wisp. After a few practice with it, Sonic finds his way outside the ship and races away from the flying carnival, followed by the Motobugs. When they are gone, the flying carnival from behind Sonic teleport in front of his eyes. Within' sight, he, or you, should spot the largest ship. The path curves and Sonic hops inside. Using the blue wisp over and avoiding the ship's main trap, he races outside again and jumps of the end of the path. Bouncing off the same stones from the beginning, Sonic flies into another ship, which holds the goal ring, he was looking for.


Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps