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Difference between revisions of "Sprite mappings"

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A '''Sprite map''', in 16-bit Sonic games, is essentially a list of [[Genesis]] [[Video display processor|VDP]] [[sprites]] and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A seperate structure, usually referred to as the [[animation script]], links several sprite maps together to form a smooth animation.
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A '''sprite map''', in 16-bit Sonic games, is essentially a list of [[Mega Drive]] [[Video display processor|VDP]] [[sprites]] and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the [[animation script]], links several sprite maps together to form a smooth animation.
  
 
==See also==  
 
==See also==  

Revision as of 18:44, 22 January 2008

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A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also