Difference between revisions of "Sprite mappings"
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− | A ''' | + | A '''sprite map''', in 16-bit Sonic games, is essentially a list of [[Mega Drive]] [[Video display processor|VDP]] [[sprites]] and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the [[animation script]], links several sprite maps together to form a smooth animation. |
==See also== | ==See also== |
Revision as of 18:44, 22 January 2008
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A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.
See also
- Sonic the Hedgehog hacking guide
- Sonic the Hedgehog 2 hacking guide
- Sonic 3 & Knuckles hacking guide