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Difference between revisions of "Sprite mappings"

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==See also==  
 
==See also==  
 
* ''Sonic the Hedgehog'' [[SCHG:Sonic_the_Hedgehog/Object_Editing#Mappings_Editing|hacking guide]]
 
* ''Sonic the Hedgehog'' [[SCHG:Sonic_the_Hedgehog/Object_Editing#Mappings_Editing|hacking guide]]
* ''Sonic the Hedgehog 2'' [[SCHG:Sonic_2/Object_Editing#Sprite_Table|hacking guide]]
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* ''Sonic the Hedgehog 2'' [[SCHG:Sonic_2/Object_Editing#Sprite_Mappings|hacking guide]]
* ''Sonic 3 & Knuckles'' [[SCHG:Sonic_3_%26_Knuckles#Sprite_Mappings|hacking guide]]
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* ''Sonic 3 & Knuckles'' [[SCHG:Sonic 3 & Knuckles/Object Editing#Sprite Mappings|hacking guide]]
  
[[Category:Data Formats]]
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[[Category:Hacking information]]

Latest revision as of 17:11, 21 February 2020

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A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also