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{{LevelBob|levelscreen=Springyard.png|levelno=Third|game=Sonic the Hedgehog (16-bit)|cliche= Carnival/Casino|acts=3|boss=Robotnik (Spring Yard Zone Boss)|osv=[[Sonic the Hedgehog OSV]]||map=Sonic the Hedgehog Level Maps|music=<flashmp3>Sonic the Hedgehog OSV/13 - Spring Yard Zone.mp3</flashmp3>|rings1=157 + 20|rings2=222 + 0|rings3=163 + 30}}
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{{Breadcrumb
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|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| levelscreen=Springyard.png
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| levelno=Third
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| game=Sonic the Hedgehog (16-bit)
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| location=[[South Island]]
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| theme1=urban
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| theme2=carnival/casino
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| acts=3
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| boss=Spring Yard Zone boss
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| rings1=157 + 20
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| rings2=222 + 0
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| rings3=163 + 30
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| name_de=Federhof-Zone{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_fr=Zone de Court de Ressorts{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_es=Zona de Rebotes{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_it=Zona di Sbalzi{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_se=Fjädergårdszonen{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_nl=Spring Zone{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_fi=Ponnahduspiha Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_jp=スプリングヤードゾーン{{fileref|Sonic1 MD JP manual.pdf|page=32}}
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| name_pt=Zona das Molas{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=11}}
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| name_kr=스프링야드 지역{{fileref|SonicClassics MD KR manual.pdf|page=12}}
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| next=Labyrinth Zone
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| prev=Marble Zone
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}}
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{{OtherPage|desc=the [[Sonic Drift]] racetrack|page=Spring Yard (Sonic Drift)}}
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'''{{PAGENAME}}''' is the third [[Zone]] in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Following on from [[Marble Zone]], [[Sonic the Hedgehog|Sonic]] arrives at a colourful urban environment.
  
'''Spring Yard Zone''', the third zone in ''[[Sonic 1]]'', is an urban level with many springs and bumpers, resembling a pinball machine. Bumpers bounce Sonic while awarding ten points for hitting them. There are many secret areas. This zone's design inspired many similar stages in future ''Sonic'' games.  
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==Overview==
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Spring Yard Zone is set on the outskirts of a city in loosely [[:Category:Levels with a carnival/casino theme|casino-themed]] areas resembling a pinball machine, with many [[Spring]]s, [[Bumper]]s, and secret areas hidden within walls. Many flashing lights and signs adorn the wide-open spaces of the Zone, including block letters that spell out words like "UP", "ON", "CPU" and "COPE" for reasons unknown. This Zone's design inspired many similar stages in future ''Sonic'' games, especially [[Casino Night Zone]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.  
  
==Instruction Manual Description==
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This Zone is more open than the previous Zone, with large slopes to roll down on, pits full of Springs that will bounce Sonic back up, and many half-pipes that have spiked balls moving around in circles at different speeds. Bumpers bounce Sonic while awarding 10 points for hitting them. Moving blocks of different sizes are among the most common obstacles, with groups of small blocks moving in unison with each other, and larger blocks making up the slow-paced vertical sections where the player needs to squeeze between the gaps to move up or down.
{{quote|Jump from springs and bounce off bumpers as if you're in a real pinball machine.}}
 
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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Spring Yard Zone Act 2 is the only level in the game to feature more than one [[Signpost]]; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost. This unique instance would be acquired by [[Collision Chaos]] Act 2 in ''[[Sonic the Hedgehog CD]]''.
{{quote|1=This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).|2=[[Sonic Team]], [[Naoto Ohshima]]}}
 
  
==Known Changes During Development==
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==Quotes==
* In several magazine previews, SYZ is referred to as '''Sparkling Zone'''. This may be due to the presence of small pinkish stars in the background of several beta shots.
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{{quote|Jump from springs and bounce off bumpers as if you're in a real pinball machine.|2=''Sonic the Hedgehog'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=9}}}}
* The background originally featured skyscrapers with horizontal colored bars instead of the mountains, city, and trees in the final background.
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{{quote|This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).|[[Naoto Ohshima]]|''[[Sonic Jam Official Guide]]''}}
* Several signs were posted in the background, including ones saying "Good Luck", "Goodbye", and "Let's Go".
 
  
 
==Enemies==
 
==Enemies==
* [[Buzz Bomber]] - Insect bot that shoots stinging fireballs
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{| style="width:auto;"
* [[Crabmeat]] - Crab bot that shoots fireballs from its pincers
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|style="text-align:center;"|{{spriteImage|Buzzbomber-spr.png}}
* [[Yadrin]] - Snail bots similar to [[Moto Bug]]s, but with spikes
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|'''[[Buzz Bomber]]''' — Shoots projectiles from its stinger.
* [[Roller]] - Rolly Polly bot that rolls over Sonic
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|-
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|style="text-align:center;"|{{spriteImage|Crabmeat-spr.png}}
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|'''[[Crabmeat]]''' — Moves back and forth slowly, shooting projectiles from both of its claws.
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|-
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|style="text-align:center;"|{{spriteImage|Roller-spr.png}}
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|'''[[Roller]]''' — Rolls around at high speed. Only vulnerable when motionless.
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|-
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|style="text-align:center;"|{{spriteImage|Spikes-spr.png}}
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|'''[[Spikes]]''' — Runs back and forth, only breakable from the sides.
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|}
  
{{Sonic1Levels}}
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==Obstacles==
[[Category:Sonic the Hedgehog (16-bit) Levels]]
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|BumperS1SYZ.png}}
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|'''[[Bumper]]''' — Deflects Sonic without damaging him directly.
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|-
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|style="text-align:center;"|{{spriteImage|Spinning spikes SYZ.png}}
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|'''Chain of spikes''' — Whirls around (clockwise) in an enclosed area.
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|-
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|style="text-align:center;"|{{spriteImage|Spikeball SYZ.png}}
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|'''Large spike ball''' — Moves in a large circle, or in a straight line. Easy to spot and avoid.
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|}
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==References==
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<references/>
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{{S1MDOmni}}

Revision as of 18:28, 29 March 2020

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
»
Spring Yard Zone
Springyard.png
Spring Yard Zone
Third Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Location: South Island
Level themes: urban, carnival/casino
Boss: Spring Yard Zone boss
Maximum rings, Act 1: 157 + 20
Maximum rings, Act 2: 222 + 0
Maximum rings, Act 3: 163 + 30
Non-English names:
Marble Zone | Labyrinth Zone
For the Sonic Drift racetrack, see Spring Yard (Sonic Drift).

Spring Yard Zone is the third Zone in the 16-bit version of Sonic the Hedgehog. Following on from Marble Zone, Sonic arrives at a colourful urban environment.

Overview

Spring Yard Zone is set on the outskirts of a city in loosely casino-themed areas resembling a pinball machine, with many Springs, Bumpers, and secret areas hidden within walls. Many flashing lights and signs adorn the wide-open spaces of the Zone, including block letters that spell out words like "UP", "ON", "CPU" and "COPE" for reasons unknown. This Zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.

This Zone is more open than the previous Zone, with large slopes to roll down on, pits full of Springs that will bounce Sonic back up, and many half-pipes that have spiked balls moving around in circles at different speeds. Bumpers bounce Sonic while awarding 10 points for hitting them. Moving blocks of different sizes are among the most common obstacles, with groups of small blocks moving in unison with each other, and larger blocks making up the slow-paced vertical sections where the player needs to squeeze between the gaps to move up or down.

Spring Yard Zone Act 2 is the only level in the game to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost. This unique instance would be acquired by Collision Chaos Act 2 in Sonic the Hedgehog CD.

Quotes

Jump from springs and bounce off bumpers as if you're in a real pinball machine.

Sonic the Hedgehog US manualMedia:Sonic1 MD US manual.pdf[6]

This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).

Naoto OhshimaSonic Jam Official Guide

Enemies

Buzzbomber-spr.png
Buzz Bomber — Shoots projectiles from its stinger.
Crabmeat-spr.png
Crabmeat — Moves back and forth slowly, shooting projectiles from both of its claws.
Roller-spr.png
Roller — Rolls around at high speed. Only vulnerable when motionless.
Spikes-spr.png
Spikes — Runs back and forth, only breakable from the sides.

Obstacles

BumperS1SYZ.png
Bumper — Deflects Sonic without damaging him directly.
Spinning spikes SYZ.png
Chain of spikes — Whirls around (clockwise) in an enclosed area.
Spikeball SYZ.png
Large spike ball — Moves in a large circle, or in a straight line. Easy to spot and avoid.

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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