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Difference between revisions of "Spring Yard Zone"

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|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
 
|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
 
{{LevelBob
 
| levelscreen=Springyard.png
 
| levelscreen=Springyard.png
 
| levelno=Third
 
| levelno=Third
| game=Sonic the Hedgehog (16-bit)
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| game=Sonic the Hedgehog (16-bit){{!}}Sonic the Hedgehog
| theme1= carnival/casino
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| theme1=carnival/casino
 
| acts=3
 
| acts=3
| boss=Robotnik (Spring Yard Zone Boss)
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| boss=Spring Yard Zone boss
 
| music=<br><flashmp3>Sonic the Hedgehog OSV/13 - Spring Yard Zone.mp3</flashmp3>
 
| music=<br><flashmp3>Sonic the Hedgehog OSV/13 - Spring Yard Zone.mp3</flashmp3>
 
| rings1=157 + 20
 
| rings1=157 + 20
 
| rings2=222 + 0
 
| rings2=222 + 0
 
| rings3=163 + 30
 
| rings3=163 + 30
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| name_de=Federhof-Zone{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_fr=Zone de Court de Ressorts{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_es=Zona de Rebotes{{fileref|Sonic1 MD EU manual.pdf|page=22}}
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| name_it=Zona di Sbalzi{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_se=Fjädergårdszonen{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_nl=Spring Zone{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_fi=Ponnahduspiha Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}}
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| name_jp=スプリングヤードゾーン{{fileref|Sonic1 MD JP manual.pdf|page=32}}
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| next=Labyrinth Zone
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| prev=Marble Zone
 
}}
 
}}
  
'''Spring Yard Zone''', the third zone in ''[[Sonic 1]]'', is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future ''Sonic'' games.  
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'''Spring Yard Zone''' is the third zone in the Mega Drive version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. It is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future ''Sonic'' games, especially [[Casino Night Zone]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''.  
  
==Instruction Manual Description==
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==Description==
{{quote|Jump from springs and bounce off bumpers as if you're in a real pinball machine.}}
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{{quote|Jump from springs and bounce off bumpers as if you're in a real pinball machine.|Instruction manual{{fileref|Sonic1 MD EU manual.pdf|page=22}}}}
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
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===Enemies===
{{quote|1=This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).|2=[[Sonic Team]], [[Naoto Ohshima]]}}
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{|
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| [[File:Crabmeat-spr.png]] [[Crabmeat]] - Moves slowly, shoots fireballs.
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|-
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| [[File:Buzzbomber-spr.png]] [[Buzz Bomber]] - Found throughout the zone, shoots fireballs.
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|-
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| [[File:Spikes-spr.png]] [[Spikes]] - Runs back and forth, only breakable from the sides.
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|-
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| [[File:Roller-spr.png]] [[Roller]] - Fast-moving, found in tunnels.
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|}
  
==Known Changes During Development==
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===Obstacles===
* In several magazine previews, SYZ is referred to as '''Sparkling Zone'''. This may be due to the presence of small pinkish stars in the background of several beta shots.
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{|
* The background originally featured skyscrapers with horizontal colored bars instead of the mountains, city, and trees in the final background.
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|
* Several signs were posted in the background, including ones saying "Good Luck", "Goodbye", and "Let's Go".
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|}
  
==Enemies==
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==Development==
* [[Buzz Bomber]] - Insect bot that shoots stinging fireballs
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{{main|Game Development:Sonic the Hedgehog (16-bit)}}
* [[Crabmeat]] - Crab bot that shoots fireballs from its pincers
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{{quote|This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).
* [[Yadrin]] - Snail bots similar to [[Moto Bug]]s, but with spikes
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|[[Sonic Team]], [[Naoto Ohshima]]
* [[Roller]] - Rolly Polly bot that rolls over Sonic
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|''[[Sonic Jam Official Guide]]''}}
  
 
==Trivia==
 
==Trivia==
*Spring Yard Zone Act 2 is the only level in Sonic 1 to feature more than one [[Signpost]]; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.
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*Spring Yard Zone Act 2 is the only level in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to feature more than one [[Signpost]]; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.
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 +
==References==
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<references/>
  
 
{{S1MDOmni}}
 
{{S1MDOmni}}
 
[[Category:Sonic the Hedgehog (16-bit) levels]]
 
[[Category:Sonic the Hedgehog (16-bit) levels]]

Revision as of 18:25, 21 February 2017

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
»
Levels
»
Spring Yard Zone
Springyard.png
Spring Yard Zone
Third level, Sonic the Hedgehog
Number of Acts: 3
Level theme: carnival/casino
Boss: Spring Yard Zone boss
Maximum rings, Act 1: 157 + 20
Maximum rings, Act 2: 222 + 0
Maximum rings, Act 3: 163 + 30
Non-English names:
Marble Zone | Labyrinth Zone

Spring Yard Zone is the third zone in the Mega Drive version of Sonic the Hedgehog. It is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.

Description

Jump from springs and bounce off bumpers as if you're in a real pinball machine.

— Instruction manualMedia:Sonic1 MD EU manual.pdf[2]

Enemies

Crabmeat-spr.png Crabmeat - Moves slowly, shoots fireballs.
Buzzbomber-spr.png Buzz Bomber - Found throughout the zone, shoots fireballs.
Spikes-spr.png Spikes - Runs back and forth, only breakable from the sides.
Roller-spr.png Roller - Fast-moving, found in tunnels.

Obstacles

Development

Sonic Retro emblem.svg Main article: Game Development:Sonic the Hedgehog (16-bit)
This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs).

Sonic Team, Naoto OhshimaSonic Jam Official Guide

Trivia

  • Spring Yard Zone Act 2 is the only level in Sonic the Hedgehog to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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