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Spring Stadium Zone

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Revision as of 15:31, 1 October 2023 by Murnjendoof (talk | contribs) (Overview: removing false info)
Sonic Retro emblem.svg Sonic 3D: Flickies' Island
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Spring Stadium Zone
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SpringStadium.png
Sonic3D Saturn SpringStadiumZone.png
Spring Stadium Zone
Third Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Location: Flicky Island
Level theme: carnival/casino
Boss: Spring Stadium Zone boss
Maximum rings, Act 1: 162 + 132
Maximum rings, Act 2: 121 + 102 + 61
Maximum rings, Act 3: 12
Flickies, Act 1: 1 + 1 1 + 1 2 + 2 1 + 1
Flickies, Act 2: 1 + 1 + 1 1 + 1 + 1 1 + 2 + 2 2 + 1 + 1
Non-English names:
Rusty Ruin Zone | Diamond Dust Zone

Spring Stadium Zone is the third Zone of Sonic 3D: Flickies' Island for the Sega Mega Drive and Sega Saturn, coming after Rusty Ruin and before Diamond Dust. As with other stages in this game, Spring Stadium consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

Overview

The pause screen for this Zone in the Saturn version.

Spring Stadium fulfills the casino trope in the sense that the whole level is one big pinball machine, much like Sonic 2's Casino Night Zone. The boss of this level has Dr. Eggman attacking the player with diabolical hands attached to his new machine.

Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers. Springs embedded in the floor can spring up and let the player collect a few Rings, as pressing the jump button while standing on a spring will send the player higher than a usual jump.

Some obstacles not only include the pinball bumpers and springs but also balloons which can bring the player up onto the next platform, much like those in Carnival Night Zone and the two-player stage Balloon Park Zone, both from Sonic the Hedgehog 3. There are also floor spikes which are not active until Sonic steps onto them. If he steps on them, he has to jump quickly before they spike up. There are also spikes along certain walls, a machine that sends out spiked missiles every so often, and in Act 2, tall spikes that pop out from holes in the ground when Sonic approaches them.

Quotes

This area is a crazy funhouse of pinball cushions and bumpers, springs and not-so-friendly spike traps. Hone your jumping and bouncing skills here.

Sonic 3D US manualMedia:Sonic3D Sat US manual.pdf[3]

Enemies

Spring Stadium includes four different varieties of Badniks, none of which are named in official media, but are named in development tools:

S3dssbadnik1.png
Dragfly — A dragonfly-like robot. Releases a blue Flicky.
S3dssbadnik4.png
Fish — A puffer fish robot. Releases a purple Flicky.
S3dssbadnik3.png
Shell — A roaming crab-like robot. Releases a red Flicky.
S3dssbadnik2.png
Spider — A yellow spider robot. Releases a red Flicky.

References


Sonic 3D: Flickies' Island
Sonic3D Saturn TitleScreen.png

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