Actions

Difference between revisions of "Spring Stadium Zone"

From Sonic Retro

Line 15: Line 15:
 
Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers.  Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.   
 
Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers.  Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.   
  
Some obstacles not only include the pinball bumpers and springs but also balloons which can bring you up onto the next platform, much like [[Balloon Park]] from [[Sonic 3]]'s Multiplayer races.  There are also floor spikes which are not active until Sonic steps onto them.  If he steps on them, he has to jump quickly before they spike up.  There are also spikes along certain walls, and in Act 2, that pop out from a hole in the ground when Sonic approaches them.
+
Some obstacles not only include the pinball bumpers and springs but also balloons which can bring you up onto the next platform, much like those in [[Carnival Night Zone]] and the two-player stage [[Balloon Park]], both from [[Sonic 3]].  There are also floor spikes which are not active until Sonic steps onto them.  If he steps on them, he has to jump quickly before they spike up.  There are also spikes along certain walls, and in Act 2, tall spikes that pop out from holes in the ground when Sonic approaches them.
 
{{S3DLevels}}
 
{{S3DLevels}}
 
[[Category:Sonic 3D Levels]]
 
[[Category:Sonic 3D Levels]]

Revision as of 00:31, 28 December 2008

Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
SpringStadium.png
Spring Stadium Zone
Third Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Boss: Spring Stadium Zone Act 3

The third level in Sonic 3D: Flickies' Island, Spring Stadium Zone fulfils the casino cliché in the sense that the whole level was one big pinball machine much like Sonic 2's Casino Night Zone. The boss of this level has Robotnik attacking you with diabolical hands attached to his new machine.

Although the pinball flippers are absent, the feel of the Pinball Machine can be felt by steep hills, side bumpers, and round bumpers. Springs embedded in the floor can spring up and let you collect a few rings, however not every red spring on the floor will spring you up.

Some obstacles not only include the pinball bumpers and springs but also balloons which can bring you up onto the next platform, much like those in Carnival Night Zone and the two-player stage Balloon Park, both from Sonic 3. There are also floor spikes which are not active until Sonic steps onto them. If he steps on them, he has to jump quickly before they spike up. There are also spikes along certain walls, and in Act 2, tall spikes that pop out from holes in the ground when Sonic approaches them. Template:S3DLevels