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Difference between revisions of "Splats"

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'''Splats''' is a [[Badnik]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' which was cut from the final game. Despite not appearing in the game, the badnik appeared in a set of promotional trading cards for the game, was shown on the box of a series of Japanese Sonic figures, was featured in the UK-based ''[[Sonic the Comic]]'' and US based Archie [[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]. When [[Nemesis Format]] was finally cracked in 2002, the sprites were discovered in the US/European ''Sonic the Hedgehog'' ROM. There is no programming or sprite mappings for the object.
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'''Splats''' is a [[Badnik]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' which was cut from the final game. Despite not appearing in the game, the Badnik appeared in a set of promotional trading cards for the game, was shown on the box of a series of Japanese ''Sonic'' figures, was featured in the UK-based ''[[Sonic the Comic]]'' and US based Archie ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]''.
  
Splats is depicted in secondary sources (merchandise etc.) as being grey with blue highlights. The unused sprite, however, is blue with tan highlights when using Sonic's palette line. It could also use the second palette line, which is either green or purple depending on the level.
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==Discovery==
 +
When [[Nemesis Format]] was finally cracked in 2002, the sprites were discovered in the US/European ''Sonic the Hedgehog'' ROM. There is no programming or sprite mappings for the object. With the discovery of a [[Sonic the Hedgehog (16-bit) (prototype)|prototype build]] of ''Sonic the Hedgehog'', full coding for Splats was found within the prototype, and the Badnik can be placed in [[Marble Zone]] using [[Debug Mode]]. When placed, Splats will continually hop forward, only changing directions if it reaches a wall.
  
The game's ''[[Sonic the Hedgehog (2013 game)|2013 remake]]'' adds two functional versions of the badnik to the list of objects which can be placed in [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] using [[Debug Mode]]. One will simply hop forward, not stopping to turn around for pits or anything of the sort. The other will take a couple hops one way, and switch direction.
+
Splats is depicted in secondary sources (merchandise etc.) as being grey with blue highlights. The unused sprite, however, is blue with tan highlights when using Sonic's palette line. It could also use the second palette line, which is either green or purple depending on the level. When placed in Marble Zone in the prototype, it becomes purple.
  
Splats also makes three appearences in ''[[Sonic Mania]]'', though only two can be encountered during normal gameplay. Firstly, another unused version can be placed in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] using Debug Mode. This variant has yet another different attack pattern, this time making a single much higher hop before reversing direction. The sprite for this version is identical to those found in the original game, though the palette used means it appear slightly different as the lightest shade of tan is instead replaced with grey, and one of the shades of blue is replaced with a shade from the cycling palette used for the animated waterfalls. Since no additional shading or animation frames have been added compared to the original, it's reasonable to asssume this enemy was cut relatively early on if it was ever seriously considered for inclusion in the Zone itself.
+
==Other game appearances==
 +
The game's ''[[Sonic the Hedgehog (2013 game)|2013 remake]]'' adds two functional versions of the Badnik to the list of objects which can be placed in [[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]] using [[Debug Mode]]. One will simply hop forward, not stopping to turn around for pits or anything of the sort. The other will take a couple hops one way, and switch direction.
  
Secondly, the same version of Splats makes a cameo appearence later in the game - this time redrawn with additional shading and with all its tan shades altered to grey - during [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]], as one of the defunct badniks in the junk piles found throughout the stage.
+
Splats also makes three appearances in ''[[Sonic Mania]]'', though only two can be encountered during normal gameplay. Firstly, another unused version can be placed in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] using Debug Mode. This variant has yet another different attack pattern, this time making a single much higher hop before reversing direction. The sprite for this version is identical to those found in the original game, though the palette used means it appear slightly different as the lightest shade of tan is instead replaced with grey, and one of the shades of blue is replaced with a shade from the cycling palette used for the animated waterfalls. Since no additional shading or animation frames have been added compared to the original, it's reasonable to asssume this enemy was cut relatively early on if it was ever seriously considered for inclusion in the Zone itself. 
 +
 
 +
Secondly, the same version of Splats makes a cameo appearence later in the game - this time redrawn with additional shading and with all its tan shades altered to grey - during [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]], as one of the defunct Badniks in the junk piles found throughout the stage.
  
 
Finally, a version of Splats appears as an enemy in [[Press Garden Zone]], where it jumps out from large bottles of ink to attack the player, leaving splats of ink on the ground wherever it lands. This version's sprite art appears to have been redrawn from scratch, and is significantly different to the previous versions. It has a pale blue body and orange ears, and its bottom half is completely coated in black ink.
 
Finally, a version of Splats appears as an enemy in [[Press Garden Zone]], where it jumps out from large bottles of ink to attack the player, leaving splats of ink on the ground wherever it lands. This version's sprite art appears to have been redrawn from scratch, and is significantly different to the previous versions. It has a pale blue body and orange ears, and its bottom half is completely coated in black ink.
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==References==
 
==References==
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Revision as of 22:25, 1 January 2021

Splats-spr.png
Splats
Games: Sonic the Hedgehog (16-bit), Sonic Mania

Splats is a Badnik from Sonic the Hedgehog which was cut from the final game. Despite not appearing in the game, the Badnik appeared in a set of promotional trading cards for the game, was shown on the box of a series of Japanese Sonic figures, was featured in the UK-based Sonic the Comic and US based Archie Sonic the Hedgehog.

Discovery

When Nemesis Format was finally cracked in 2002, the sprites were discovered in the US/European Sonic the Hedgehog ROM. There is no programming or sprite mappings for the object. With the discovery of a prototype build of Sonic the Hedgehog, full coding for Splats was found within the prototype, and the Badnik can be placed in Marble Zone using Debug Mode. When placed, Splats will continually hop forward, only changing directions if it reaches a wall.

Splats is depicted in secondary sources (merchandise etc.) as being grey with blue highlights. The unused sprite, however, is blue with tan highlights when using Sonic's palette line. It could also use the second palette line, which is either green or purple depending on the level. When placed in Marble Zone in the prototype, it becomes purple.

Other game appearances

The game's 2013 remake adds two functional versions of the Badnik to the list of objects which can be placed in Green Hill Zone using Debug Mode. One will simply hop forward, not stopping to turn around for pits or anything of the sort. The other will take a couple hops one way, and switch direction.

Splats also makes three appearances in Sonic Mania, though only two can be encountered during normal gameplay. Firstly, another unused version can be placed in Green Hill Zone using Debug Mode. This variant has yet another different attack pattern, this time making a single much higher hop before reversing direction. The sprite for this version is identical to those found in the original game, though the palette used means it appear slightly different as the lightest shade of tan is instead replaced with grey, and one of the shades of blue is replaced with a shade from the cycling palette used for the animated waterfalls. Since no additional shading or animation frames have been added compared to the original, it's reasonable to asssume this enemy was cut relatively early on if it was ever seriously considered for inclusion in the Zone itself.

Secondly, the same version of Splats makes a cameo appearence later in the game - this time redrawn with additional shading and with all its tan shades altered to grey - during Flying Battery Zone, as one of the defunct Badniks in the junk piles found throughout the stage.

Finally, a version of Splats appears as an enemy in Press Garden Zone, where it jumps out from large bottles of ink to attack the player, leaving splats of ink on the ground wherever it lands. This version's sprite art appears to have been redrawn from scratch, and is significantly different to the previous versions. It has a pale blue body and orange ears, and its bottom half is completely coated in black ink.

Images

Technical information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog (16-bit) n/a n/a n/a $3850E (Nemesis Format, 29 blocks) n/a

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

Main page (Gen|2013|3D|Ages)
Comparisons (Gen) (2013)
Maps (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles (Gen)
Video coverage
Reception (Gen)
Merchandise


Development
Hidden content (Gen) (2013)
Bugs (Gen)
Region coding
Hacking guide
Bootlegs

Sonic Mania / Sonic Mania Plus
SonicMania title.png

Main page (Plus)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles (Plus)
Reception
Merchandise


Development
Hidden content
Bugs
Technical information