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Difference between revisions of "SpinBall"

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(Level Editing)
(Level Editing)
Line 119: Line 119:
 
       | B
 
       | B
 
       |-
 
       |-
       | Blank
+
       | Back Wall
 
       | °
 
       | °
 +
      |-
 +
      | Background (no wall)
 +
      | l or SPACE
 
       |-
 
       |-
 
       | Blank (with shadow)
 
       | Blank (with shadow)

Revision as of 11:05, 11 November 2010

Not to be confused with the official Sega title Sonic Spinball.
Sonicretro-round.svg This short article is in need of work. You can help Sonic Retro by adding to it.
Spinballfangame.PNG
SpinBall
Latest version: 2.6.0
Latest release date: February 26, 1998
Credits: Eric Carr

SpinBall is a DOS fan game created in QBasic. With no relation to Sonic Spinball the game has Sonic running through dungeons collecting coins. It was a 2D platformer just like the Genesis titles, and was ahead of it's time as a fangame. Some of it's files even date back as far as last modified on 25th April 1996.

Although this is a Sonic fangame, the creator made it his own by renaming Sonic to "SpinBall".

Controls

Action Key
Move Left Right Alt
Move Right Right Ctrl
Jump Left Shift / Right Shift
Help Screen F1
Quit to Menu Esc

Levels

There are 7 levels in the game:

# Level
1 Escape 1/3
2 Escape 2/3
3 Escape 3/3 (battle vs. steely)
4 Crystal Waters
5 Rescue 1/3
6 Rescue 2/3
7 Rescue 3/3

Cheats

Type these in at any point:

Cheat Code
Extra Life ERICRULES
Get 90 coins POOR
Win the current level GETMEOUT
Temporary Zombie Mode (Invincibility) ZOMBIE
Super Zombie Mode (Invincibility) ERICISCOOL
Jump much, much higher JUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMPJUMP
SpinBall bleeds as he runs BLEED
"No way! You are NOT god!" dialog GOD
"This may of helped in DOOM, but NOT HERE!" dialog IDDQD
"There MUST be another way to do this!" dialog COIN

Source Code and Editing Rights

The source code is included in the zip file below. The creator Eric Carr has said "You may look at the source to see how I did anything, and use it for your liking as LONG as you give me credit and send me the program you make! If you have ANY ideas about a level, or would like the program to unPAK my level files to view them (in edit), please let me know. Also included are the .DAT level files. These are text files that can be EDITed and rePAKed to play in the game. Feel free to look at and edit these DAT files."

His email address can be found in the included README.

Level Editing

The level files are raw text files saved as .DATs. These files are full of symbols laid out in the same way as the level, making them relatively easy to edit in software such as Notepad (Windows) or gedit (Linux). Here are my observations from viewing Level 1 in Notepad:

Object Symbol
Grassy Ground G
Ground B
Back Wall °
Background (no wall) l or SPACE
Blank (with shadow) E
Coin O
Spikes (Harmful) +
Falling Lava (Not Harmful) H
Breakable Ground X
Surface of Lava (Harmful) T
Lower Lava (Not Harmful) L
Door (End of Level) =
Hanging ball on wall b

Playing Custom Levels

Eric Carr also explained how you would use your own custom levels: "Say you edited LEVEL1.DAT. Go to dos and type CODEIT and press enter. Type in LEVEL1 and press enter again. Codeit will create a PAK file, which you should then copy it to main directory. Then run spinball and go to level 1, voila!"

Downloads

Download.svg Download SpinBall
File: Spinball.7z (151 kB) (info)