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  • [[File:SaconEggCarrier 06.jpg|thumb|right|Concept art showing the ''Sonic Adventure'' Egg Carrier's two forms.]] ...)|the original]], where it featured as an [[Adventure Field]] in ''[[Sonic Adventure]]''.
    5 KB (816 words) - 12:23, 15 March 2020
  • | engine=Sonic Worlds ...new areas. It is built using a heavily modified, early alpha version of [[Sonic Worlds]], making it incompatible with most of the gimmicks adapted for more
    10 KB (1,668 words) - 05:22, 31 March 2020
  • :''For the mobile game of the same name see [[Sonic Unleashed (mobile)]].'' | system=[[Xbox 360]], [[PlayStation 3]], [[Wii]], [[PlayStation 2]]
    40 KB (6,072 words) - 11:02, 2 May 2020
  • ...e is used in both [[Sky Chase Act 1]] and [[Sky Chase Act 2]]. The Tornado 2 has its own blue gauge on the disc, but the graphics are never used. Found ...rld (level)|Sonic World]] section of ''Sonic Jam'', but this is the only ''Sonic Jam'' asset to be found on the Dreamcast disc. Its texture is also otherwis
    10 KB (1,563 words) - 13:58, 16 January 2020
  • ...bit)|Sonic the Hedgehog]]'' went through many ideas and changes during the development process. What follows is a summery and collection of those items. ==Development Process==
    69 KB (11,490 words) - 09:27, 3 July 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Development Process==
    16 KB (2,668 words) - 12:55, 6 June 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Development process==
    25 KB (4,107 words) - 05:31, 31 March 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Game Development==
    19 KB (3,238 words) - 19:51, 30 May 2020
  • ''[[Sonic 3D: Flickies' Island]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things ==Development process==
    9 KB (1,491 words) - 16:20, 7 April 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Development Process==
    79 KB (10,775 words) - 16:34, 11 June 2020
  • ...wing are magazine articles for the Sega Dreamcast game ''[[Sonic Adventure 2]]''. | title=What Next For... Sonic
    5 KB (643 words) - 15:59, 13 April 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Development process==
    15 KB (2,354 words) - 12:30, 19 October 2019
  • ...pment process. What follows is a collection of items related to the game's development. ==Game Development==
    29 KB (4,665 words) - 15:51, 26 February 2020
  • ...pment process. What follows is a collection of items related to the game's development. ==Game Development==
    11 KB (1,807 words) - 15:19, 19 October 2019
  • The following details the marketing campaign and development of ''[[Sonic the Hedgehog 4]]''. ...ame as a response to "''old-school Sonic fans [who] have long asked to see Sonic return to a more 2D style of gameplay.''"
    17 KB (2,591 words) - 17:08, 13 October 2019
  • | bobscreen=Sonic Colours DS Title Screen.png | title=Sonic Colours
    12 KB (1,859 words) - 12:08, 19 April 2020
  • :''Not to be confused with the similarily named [[Sonic X-treme]].'' ...and may have been an early pitch demo which led to the development of ''[[Sonic Riders]]''.
    4 KB (654 words) - 16:26, 13 March 2015
  • {{back}}{{cleanup|Should use [[:Template:Comparison]], along with screenshots}} * The player starts with 2 lives instead of 4.
    17 KB (2,928 words) - 05:15, 19 December 2019
  • | version=0.3.2 (2nd Demo) ...influenced by the most recent official game at the time, [[Sonic Adventure 2]], being the main reason for the addition of [[Shadow the Hedgehog]] as a p
    3 KB (397 words) - 13:40, 25 September 2019