User contributions
For OneWeirdDude (talk | block log | uploads | logs)
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- 14:11, 29 April 2016 (diff | hist) . . (-4) . . m Robotization (Removed redundant word.)
- 13:59, 22 August 2015 (diff | hist) . . (+58) . . Flying Eggman (→Miscellaneous)
- 22:08, 13 August 2015 (diff | hist) . . (+32) . . Kyodai Eggman Robo (→Stage 3)
- 20:20, 2 August 2015 (diff | hist) . . (+65) . . Special Stage (Sonic the Hedgehog 3 & Knuckles) (→Gameplay: Clarified.)
- 14:45, 1 August 2015 (diff | hist) . . (+1) . . m Super Mecha Sonic (→Glitch)
- 11:05, 22 July 2015 (diff | hist) . . (+64) . . Tunnelbot
- 12:59, 3 July 2015 (diff | hist) . . (-10) . . Launch Base Zone bosses (→Second Boss: Nine is not usual.)
- 12:20, 26 June 2015 (diff | hist) . . (+145) . . Sonic the Hedgehog CD (→Game Mechanics: Added note about suicide option.)
- 13:02, 26 May 2015 (diff | hist) . . (+1) . . m Sonic Advance 3 (prototype; 2004-03-01)
- 21:21, 3 October 2014 (diff | hist) . . (+1) . . m Carnival Night Zone (Replaced with correct "cannon".)
- 13:08, 18 June 2014 (diff | hist) . . (+47) . . Drill Mobile
- 13:30, 31 May 2014 (diff | hist) . . (+708) . . Special Stage (Sonic the Hedgehog 2 16-bit) (→Rings Goals: Added Knuckles. It's a legitimate game, after all, if only a variation of one.)
- 16:18, 30 April 2014 (diff | hist) . . (+1) . . m Chemical Plant Zone (Plurals.)
- 20:07, 14 April 2014 (diff | hist) . . (+1) . . m Death Egg Zone (→Robotnik's Giant Mech)
- 17:50, 2 April 2014 (diff | hist) . . (+54) . . Knuckles (Hidden Palace Zone boss)
- 11:54, 7 February 2014 (diff | hist) . . (+67) . . Sonic: The One Ring (→Other features)
- 16:52, 1 January 2014 (diff | hist) . . (+6) . . Special Stage (Sonic the Hedgehog 3 & Knuckles) (→Gameplay)
- 16:51, 1 January 2014 (diff | hist) . . (+1) . . m Special Stage (Sonic the Hedgehog 3 & Knuckles) (→Gameplay: Plurals.)
- 16:45, 1 January 2014 (diff | hist) . . (-1) . . m Special Stage (Sonic the Hedgehog 3 & Knuckles) (→Gameplay: Typo fix.)
- 23:35, 9 December 2013 (diff | hist) . . (-74) . . Lava Reef Zone (Removed music for act 3; technically the music is that of act 2, as evidenced by the fact that the boss music stops playing when you beat it.)
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