Difference between revisions of "Sonic the Hedgehog Triple Trouble/Hidden content"
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+ | {{back}} | ||
+ | ==Zone select== | ||
{{HiddenContent | {{HiddenContent | ||
− | |||
| image1=SonicTripleTrouble GG ZoneSelect.png | | image1=SonicTripleTrouble GG ZoneSelect.png | ||
| desc=When turning on the Game Gear, hold {{up}}, and then press {{Start}} the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear. | | desc=When turning on the Game Gear, hold {{up}}, and then press {{Start}} the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear. | ||
Line 7: | Line 8: | ||
==Unused content== | ==Unused content== | ||
===Art=== | ===Art=== | ||
− | {{UnusedTable| | + | {{UnusedTable|type=Art| |
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|Sttknux.png}} | | sprite={{SpriteImage|Sttknux.png}} | ||
− | | desc=Unused hurt or tiring animations used for Knuckles while he was gliding. | + | | desc=Unused hurt or tiring animations used for [[Knuckles the Echidna|Knuckles]] while he was gliding. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|Sttnackblink.png}} | | sprite={{SpriteImage|Sttnackblink.png}} | ||
− | | desc=Some sprites of Nack blinking. These are never shown in normal gameplay. | + | | desc=Some sprites of [[Fang the Sniper|Nack]] blinking. These are never shown in normal gameplay. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|Sttnack.png}} | | sprite={{SpriteImage|Sttnack.png}} | ||
− | | desc=Nack holding a Chaos Emerald. | + | | desc=Nack holding a [[Chaos Emerald]]. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | sprite={{SpriteImage| | + | | sprite={{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=128|crop_width=32}} |
− | | desc=Unused Nack | + | | desc=Unused Nack [[Bonus Panel]]. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|STTGreatUnused.png|2}} | | sprite={{SpriteImage|STTGreatUnused.png|2}} | ||
− | | desc=A spike in [[Great Turquoise Zone]]. There are spikes used ''inside'', but this outside spike isn't. | + | | desc=A [[Spikes (obstacle)|spike]] in [[Great Turquoise Zone]]. There are spikes used ''inside'', but this outside spike isn't. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|STTJungleUnused.png|2}} | | sprite={{SpriteImage|STTJungleUnused.png|2}} | ||
− | | desc=Another unused spike and a 30 degree slope from [[Meta Junglira Zone]]. | + | | desc=Another unused spike and a 30-degree slope from [[Meta Junglira Zone]]. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|STTWinterUnused.png|2}} | | sprite={{SpriteImage|STTWinterUnused.png|2}} | ||
− | | desc=A 45 degree slope in front of the stage background and an outside spring from [[Robotnik Winter Zone]]. | + | | desc=A 45-degree slope in front of the stage background and an outside [[spring]] from [[Robotnik Winter Zone]]. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|STTTidalUnused.png}} | | sprite={{SpriteImage|STTTidalUnused.png}} | ||
− | | desc=Many, '''many''' unused springs in [[Tidal Plant Zone]]. The giant bubbles in this stage make most of these springs useless. | + | | desc=Many, '''many''' unused springs in [[Tidal Plant Zone]]. The [[Air bubbles|giant bubbles]] in this stage make most of these springs useless. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
Line 46: | Line 47: | ||
{{UnusedRow | {{UnusedRow | ||
| sprite={{SpriteImage|STTSpecialUnused.png}} | | sprite={{SpriteImage|STTSpecialUnused.png}} | ||
− | | desc=Several unused slope types, spikes, and unused border tiles for use in Special Stages. | + | | desc=Several unused slope types, spikes, and unused border tiles for use in [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]]. |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
+ | ==References== | ||
+ | <references/> | ||
{{SonTripleTroubleOmni}} | {{SonTripleTroubleOmni}} |
Revision as of 15:30, 9 February 2020
- Back to: Sonic the Hedgehog Triple Trouble.
Contents
Zone select
When turning on the Game Gear, hold , and then press the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear.
Unused content
Art
Art | Description |
---|---|
Unused hurt or tiring animations used for Knuckles while he was gliding. | |
Some sprites of Nack blinking. These are never shown in normal gameplay. | |
Nack holding a Chaos Emerald. | |
Unused Nack Bonus Panel. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it. | |
A spike in Great Turquoise Zone. There are spikes used inside, but this outside spike isn't. | |
Another unused spike and a 30-degree slope from Meta Junglira Zone. | |
A 45-degree slope in front of the stage background and an outside spring from Robotnik Winter Zone. | |
Many, many unused springs in Tidal Plant Zone. The giant bubbles in this stage make most of these springs useless. | |
Enemy found through the tile viewer in Atomic Destroyer Zone. | |
Several unused slope types, spikes, and unused border tiles for use in Special Stages. |
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official codes
Code | Effect | Reference |
---|---|---|
053-AFC-E6E | Each Ring Worth 5. | |
0A3-AFC-E6E | Each Ring Worth 10. | |
3A8-E4C-2A2 + 3A8-E7C-2A2 | Infinite Rings. | |
008-FFC-08B | Flash Less Time After Getting Hit. | |
998-FFC-08B | Flash Longer After Getting Hit. | |
3A9-D5C-2A2 | Get Hit And Stay Invincible. | |
00A-E6E-E66 | Start With 1 Lives. | |
04A-E6E-E66 | Start With 5 Lives. | |
14A-E6E-E66 | Start With 15 Lives. | |
99A-E6E-E66 | Start With 100 Lives. | |
003-E0E-E6E | Infinite Lives. | |
00F-88D-3B7 | Infinite Time. | |
00A-EBE-E6E | Start With No Continues. | |
05A-EBE-E6E | Start With 5 Continues. | |
0AA-EBE-E6E | Start With 10 Continues. | |
3A5-60E-2A2 | Infinite Continues. | |
C37-F2C-E61 | Invincible (Spikes Still Kill You). | |
00A-EFE-5D4 | Start High In The Air On Act 1. | |
3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D | Finish The First Part Of An Act And Warp To The Next Act. |
Pro Action Replay
Unofficial codes
Code | Effect |
---|---|
00D140:09 | Infinite Lives. |
00D159:98 | Infinite Rings. |
00D15D:00 | Infinite Time. |
00D13F:0? | Character Modifier (1: Sonic, 2: Tails). |
References
Sonic the Hedgehog Triple Trouble | |
---|---|
Main page Manuals |
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Comics:
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