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Difference between revisions of "Sonic the Hedgehog Triple Trouble/Hidden content"

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m (Text replacement - "==Lost Sprites==" to "==Unused content== ===Art===")
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{{back}}
 +
==Zone select==
 +
{{HiddenContent
 +
| image1=SonicTripleTrouble GG ZoneSelect.png
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| desc=When turning on the Game Gear, hold {{up}}, and then press {{Start}} the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear.
 +
}}
 +
 
==Unused content==
 
==Unused content==
 
===Art===
 
===Art===
{|class="prettytable"
+
{{UnusedTable|type=Art|
!Artwork||Name||Description
+
{{UnusedRow
|-
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| sprite={{SpriteImage|Sttknux.png}}
|[[Image:Sttknux.png|center]]||"Knuckles Hurt" Animation||Unused hurt animations used for Knuckles while he was gliding.
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| desc=Unused hurt or tiring animations used for [[Knuckles the Echidna|Knuckles]] while he was gliding.
|-
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}}
|[[Image:Sttnackblink.png|center]]||"Nack Blinking" Animation||Some sprites of Nack blinking. These are never shown in normal gameplay.
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{{UnusedRow
|-
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| sprite={{SpriteImage|Sttnackblink.png}}
|[[Image:Sttnack.png|center]]||"Nack holding Emerald" Animation||Nack holding a Chaos Emerald.
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| desc=Some sprites of [[Fang the Sniper|Nack]] blinking. These are never shown in normal gameplay.
|-
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}}
|[[Image:Sttnackpanel.png|center]]||Nack Sign||Unused Nack end of level sign. It could mean Nack was going to be a playable character, or it could have given you a bonus if you get it.
+
{{UnusedRow
|-
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| sprite={{SpriteImage|Sttnack.png}}
|}
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| desc=Nack holding a [[Chaos Emerald]].
 +
}}
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{{UnusedRow
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| sprite={{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=128|crop_width=32}}
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| desc=Unused Nack [[Bonus Panel]]. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it.
 +
}}
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{{UnusedRow
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| sprite={{SpriteImage|STTGreatUnused.png|2}}
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| desc=A [[Spikes (obstacle)|spike]] in [[Great Turquoise Zone]]. There are spikes used ''inside'', but this outside spike isn't.
 +
}}
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{{UnusedRow
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| sprite={{SpriteImage|STTJungleUnused.png|2}}
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| desc=Another unused spike and a 30-degree slope from [[Meta Junglira Zone]].
 +
}}
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{{UnusedRow
 +
| sprite={{SpriteImage|STTWinterUnused.png|2}}
 +
| desc=A 45-degree slope in front of the stage background and an outside [[spring]] from [[Robotnik Winter Zone]].
 +
}}
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{{UnusedRow
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| sprite={{SpriteImage|STTTidalUnused.png}}
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| desc=Many, '''many''' unused springs in [[Tidal Plant Zone]]. The [[Air bubbles|giant bubbles]] in this stage make most of these springs useless.
 +
}}
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{{UnusedRow
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| sprite={{SpriteImage|Stt unusedbadnik correct.png|2}}
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| desc=Enemy found through the tile viewer in [[Atomic Destroyer Zone]].
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|STTSpecialUnused.png}}
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| desc=Several unused slope types, spikes, and unused border tiles for use in [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]].
 +
}}
 +
}}
 +
 
 +
==Cheat device codes==
 +
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
 +
===[[sega:Game Genie (Game Gear)|Game Genie]]===
 +
==== Official codes====
 +
{{CodeTable|official=yes|
 +
{{CodeRow|053-AFC-E6E|Each Ring Worth 5.}}
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{{CodeRow|0A3-AFC-E6E|Each Ring Worth 10.}}
 +
{{CodeRow|3A8-E4C-2A2 + 3A8-E7C-2A2|Infinite Rings.}}
 +
{{CodeRow|008-FFC-08B|Flash Less Time After Getting Hit.}}
 +
{{CodeRow|998-FFC-08B|Flash Longer After Getting Hit.}}
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{{CodeRow|3A9-D5C-2A2|Get Hit And Stay Invincible.}}
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{{CodeRow|00A-E6E-E66|Start With 1 Lives.}}
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{{CodeRow|04A-E6E-E66|Start With 5 Lives.}}
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{{CodeRow|14A-E6E-E66|Start With 15 Lives.}}
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{{CodeRow|99A-E6E-E66|Start With 100 Lives.}}
 +
{{CodeRow|003-E0E-E6E|Infinite Lives.}}
 +
{{CodeRow|00F-88D-3B7|Infinite Time.}}
 +
{{CodeRow|00A-EBE-E6E|Start With No Continues.}}
 +
{{CodeRow|05A-EBE-E6E|Start With 5 Continues.}}
 +
{{CodeRow|0AA-EBE-E6E|Start With 10 Continues.}}
 +
{{CodeRow|3A5-60E-2A2|Infinite Continues.}}
 +
{{CodeRow|C37-F2C-E61|Invincible (Spikes Still Kill You).}}
 +
{{CodeRow|00A-EFE-5D4|Start High In The Air On Act 1.}}
 +
{{CodeRow|3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D|Finish The First Part Of An Act And Warp To The Next Act.}}
 +
}}
 +
 
 +
===[[Pro Action Replay (Game Gear)|Pro Action Replay]]===
 +
====Unofficial codes====
 +
{{CodeTable|
 +
{{CodeRow|00D140:09|Infinite Lives.}}
 +
{{CodeRow|00D159:98|Infinite Rings.}}
 +
{{CodeRow|00D15D:00|Infinite Time.}}
 +
{{CodeRow|00D13F:0?|Character Modifier (1: Sonic, 2: Tails).}}
 +
}}
 +
 
 +
==References==
 +
<references/>
  
==Level Objects==
 
{|class="prettytable"
 
!Artwork||Zone||Description
 
|-
 
|[[Image:STTGreatUnused.png]]||Great Turquoise Zone||There are spikes used "inside", but this outside spike isn't.
 
|-
 
|[[Image:STTJungleUnused.png]]||Meta Junglira Zone||Another unused spike and a 30 degree slope.
 
|-
 
|[[Image:STTWinterUnused.png]]||Robotnik Winter Zone||A 45 degree slope in front of the stage background and an outside spring.
 
|-
 
|[[Image:STTTidalUnused.png]]||Tidal Plant Zone||Many, '''many''' unused springs in Tidal Plant Zone. The giant bubbles in this stage make most of these springs useless.
 
|-
 
|[[Image:Stt unusedbadnik correct.png|center]]||Unused Badnik||Enemy found through the tile viewer in [[Atomic Destroyer Zone]].
 
|-
 
|[[Image:STTSpecialUnused.png]]||Special Stage||Several unused slope types, spikes (which don't appear in any special stage), and unused border tiles.
 
|}
 
 
{{SonTripleTroubleOmni}}
 
{{SonTripleTroubleOmni}}
 
[[Category:Game secrets|Sonic Triple Trouble]]
 

Revision as of 15:30, 9 February 2020

Back to: Sonic the Hedgehog Triple Trouble.

Zone select

SonicTripleTrouble GG ZoneSelect.png

When turning on the Game Gear, hold Up, and then press Start the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear.

Unused content

Art

Art Description
Unused hurt or tiring animations used for Knuckles while he was gliding.
Some sprites of Nack blinking. These are never shown in normal gameplay.
Nack holding a Chaos Emerald.
Unused Nack Bonus Panel. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it.
A spike in Great Turquoise Zone. There are spikes used inside, but this outside spike isn't.
Another unused spike and a 30-degree slope from Meta Junglira Zone.
A 45-degree slope in front of the stage background and an outside spring from Robotnik Winter Zone.
Many, many unused springs in Tidal Plant Zone. The giant bubbles in this stage make most of these springs useless.
Enemy found through the tile viewer in Atomic Destroyer Zone.
Several unused slope types, spikes, and unused border tiles for use in Special Stages.

Cheat device codes

These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.

Game Genie

Official codes

Code Effect Reference
053-AFC-E6E Each Ring Worth 5.
0A3-AFC-E6E Each Ring Worth 10.
3A8-E4C-2A2 + 3A8-E7C-2A2 Infinite Rings.
008-FFC-08B Flash Less Time After Getting Hit.
998-FFC-08B Flash Longer After Getting Hit.
3A9-D5C-2A2 Get Hit And Stay Invincible.
00A-E6E-E66 Start With 1 Lives.
04A-E6E-E66 Start With 5 Lives.
14A-E6E-E66 Start With 15 Lives.
99A-E6E-E66 Start With 100 Lives.
003-E0E-E6E Infinite Lives.
00F-88D-3B7 Infinite Time.
00A-EBE-E6E Start With No Continues.
05A-EBE-E6E Start With 5 Continues.
0AA-EBE-E6E Start With 10 Continues.
3A5-60E-2A2 Infinite Continues.
C37-F2C-E61 Invincible (Spikes Still Kill You).
00A-EFE-5D4 Start High In The Air On Act 1.
3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D Finish The First Part Of An Act And Warp To The Next Act.

Pro Action Replay

Unofficial codes

Code Effect
00D140:09 Infinite Lives.
00D159:98 Infinite Rings.
00D15D:00 Infinite Time.
00D13F:0? Character Modifier (1: Sonic, 2: Tails).

References


Sonic the Hedgehog Triple Trouble
STT Title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Technical information