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Difference between revisions of "Sonic the Hedgehog Triple Trouble"

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| developer=[[Aspect Co. Ltd]]
 
| developer=[[Aspect Co. Ltd]]
 
| system=[[Sega Game Gear]]
 
| system=[[Sega Game Gear]]
| releases=
+
| releases={{releases
{{release|GG|US|1994-11||2530}}
+
| gg_date_eu=1994-11
{{release|GG|EU|1994-11||2530-50}}
+
| gg_code_eu=2530-50
{{release|GG|JP|1994-11-11|¥3,800|G-3356}}
+
| gg_date_uk=1994-11{{fileref|MeanMachinesSega26UK.pdf|page=108}}
{{release|GG|BR|||}}
+
| gg_code_uk=2530-50
{{release|VC3DS|JP|2012-03-14|300 points}}
+
| gg_rrp_uk=24.99{{fileref|MeanMachinesSega26UK.pdf|page=108}}
{{release|VC3DS|US|2012-03-15}}
+
| gg_date_us=1994-11
{{release|VC3DS|EU|2012-03-29}}
+
| gg_code_us=2530
| genre=2D Platform
+
| gg_date_jp=1994-11-11
|esrb=e|pegi=3|cero=free|usk=0|oflc=g8|grb=a
+
| gg_rrp_jp=3,800
 +
| gg_code_jp=G-3356
 +
| gg_date_br=1995-10{{fileref|SuperGamePower BR 019.pdf|page=13}}
 +
| gg_date_pt=1994
 +
| gg_code_pt=GGJ2530
 +
 
 +
| vc3ds_date_jp=2012-03-14{{ref|http://web.archive.org/web/20121028115052/http://vc.sega.jp:80/3ds/sandt2/}}
 +
| vc3ds_rrp_jp=286 (''300''){{ref|http://web.archive.org/web/20121028115052/http://vc.sega.jp:80/3ds/sandt2/}}
 +
| vc3ds_rating_jp=a
 +
| vc3ds_date_us=2012-03-15{{ref|http://web.archive.org/web/20120308231102/http://www.nintendo.com:80/games/detail/kZ_YMfAzeybi9HMljoQVGzFE7aP4Ar6k}}
 +
| vc3ds_rrp_us=4.99{{ref|http://web.archive.org/web/20120308231102/http://www.nintendo.com:80/games/detail/kZ_YMfAzeybi9HMljoQVGzFE7aP4Ar6k}}
 +
| vc3ds_rating_us=e
 +
| vc3ds_date_eu=2012-03-29{{ref|https://archive.is/QWJEO}}
 +
| vc3ds_rrp_eu=5.00{{ref|http://web.archive.org/web/20170909231046/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_triple_trouble}}
 +
| vc3ds_code_eu=CTR-N-GAAP
 +
| vc3ds_rating_eu=3
 +
| vc3ds_date_uk=2012-03-29{{ref|https://archive.is/cpp1o}}
 +
| vc3ds_rrp_uk=4.50{{ref|http://web.archive.org/web/20170909231046/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_triple_trouble}}
 +
| vc3ds_code_uk=CTR-N-GAAP
 +
| vc3ds_rating_uk=3
 +
| vc3ds_date_de=2012-03-29{{ref|https://archive.is/IiIuU}}
 +
| vc3ds_rrp_de=5.00{{ref|http://web.archive.org/web/20170909231046/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_triple_trouble}}
 +
| vc3ds_code_de=CTR-N-GAAP
 +
| vc3ds_rating_de=6
 +
| vc3ds_date_au=2012
 +
| vc3ds_rrp_au=
 +
| vc3ds_rating_au=g
 +
}}
 +
| genre=Action
 +
| romsize=512kB
 +
| sega=all
 +
| oflc=g8
 +
| grb=a
 
}}
 
}}
'''''Sonic the Hedgehog Triple Trouble''''', released as '''''Sonic & Tails 2''''' (ソニック&テイルス2) in Japan, was released in November 1994. Just like ''[[Sonic Chaos]]'', you can play as either Sonic or Tails. Unlike ''Sonic Chaos'', this game was exclusively released for the [[Game Gear]] and no [[Sega Master System]] version was ever made, though [[Glitch]] made an [[Sonic Triple Trouble SMS|unofficial port]] to the Master System in May 2009. This game was the debut of [[Fang the Sniper]], and [[Knuckles the Echidna]]'s first appearance in a Game Gear game. There was an [[Archie Sonic|Archie comics]] adaption of this game which not only featured Nack the Weasel but also [[Vector the Crocodile]] and Octobot, which was published in October 1995.
+
'''''Sonic the Hedgehog Triple Trouble''''', released as '''''Sonic & Tails 2''''' (ソニック&テイルス2) in Japan, is a 2D ''Sonic the Hedgehog'' platform game released for the [[Sega Game Gear]] in November 1994, and developed by [[Aspect Co. Ltd]] (just like ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'', ''[[Sonic Chaos]]'', ''[[Sonic Blast]]'' and ''[[Tails Adventures]]''). Unlike its predecessor ''Sonic Chaos'', this game was exclusively released for the Game Gear, and no [[Sega Master System]] version was ever made, though [[User:Glitch|Glitch]] made an [[Sonic Triple Trouble SMS|unofficial port]] to the Master System in May 2009.
 +
 
 +
This game was the debut of [[Fang the Sniper]], and [[Knuckles the Echidna]]'s first appearance in a Game Gear game. There was an [[Archie Sonic|Archie comics]] adaption of this game which not only featured Nack the Weasel but also [[Vector the Crocodile]] and [[Octobot]], which was published in October 1995.
 +
 
 +
==Story==
 +
[[Image:SonicTripleTrouble GG EggmanOpening.png|thumb|right|Dr. Eggman with one of the Chaos Emeralds.]]
 +
[[Dr. Eggman]] succeeds in acquiring the six [[Chaos Emeralds]] without [[Sonic the Hedgehog|Sonic]] knowing, and uses them to test the ultiimate superweapon. Unfortunately, a big mistake was made during testing, and the resulting explosion scatters the Chaos Emeralds across the planet. Eggman is successful in securing one of the Emeralds, but he has no idea where the other five have gone.
  
''Triple Trouble'' was developed by [[Aspect Co. Ltd]], just like ''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2]]'', ''[[Sonic Chaos]]'', ''[[Sonic Blast]]'' and ''[[Tails Adventure]]''.
+
Sonic and [[Miles "Tails" Prower|Tails]] become aware of the incident happening, and the two immediately spring into action to find out where the Chaos Emeralds have gone to. Standing in their way, however, is [[Knuckles the Echidna]], the guardian of [[Angel Island]], who appears to have been tricked by Eggman into thinking that Sonic and Tails are villains trying to conquer the world with the Chaos Emeralds, and is determined to get in the heroes' way at every turn. On top of all this, there is a third antagonist to the plot: [[Fang the Sniper]], a treasure hunter who has somehow discovered the Chaos Emeralds and is keeping them for himself in [[Special Stage (Sonic the Hedgehog Triple Trouble)|subspace]]{{fileref|SonicTripleTrouble GG JP manual.pdf|page=6}}, though according to the US instruction manual, he has no idea of the Emeralds' true power, but he is keen on making a handsome price off of them in the black market.{{fileref|SonicTripleTrouble GG US manual.pdf|page=4}} With three villains to go up against, Sonic and Tails set out to reclaim the Chaos Emeralds and stop Dr. Eggman once again.
  
 
==Gameplay==
 
==Gameplay==
This exclusive Game Gear game is much larger in size than its predecessors. The gameplay experience is much more in line with the Sonic games of the Genesis.
+
Gameplay in ''Sonic the Hedgehog Triple Trouble'' is much larger in size than its predecessors, and the experience is much more in line with the ''Sonic'' games on the [[Sega Mega Drive]]. The game is structured like in past 8-bit ''Sonic'' games in that the player must progress through six regular [[Zone]]s, each having two regular Acts and a short third Act with a boss fight.
 +
 
 +
This is also the first ''Sonic'' game in which all of the player's [[Ring]]s are not lost after getting hurt; rather, 50 Rings will be lost if the player takes damage from [[Spikes (obstacle)|spikes]], and 30 Rings are lost for most other types of damage. This type of Ring loss mechanic would later be seen in games like ''[[Sonic Blast]]'', ''[[Sonic Unleashed]]'' and ''[[Sonic Generations]]''.
 +
 
 +
Similar to the game's predecessor ''[[Sonic Chaos]]'', the game contains 6 [[Chaos Emerald]]s total, 5 of which are collected in [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]]. To access a Special Stage, the player must find the Chaos Emerald/Warp Gate Item [[Monitor]], one hidden in the first two Acts of each Zone. If the player has at least 50 Rings when the Monitor is broken, a Star Circle appears above, which is the entry way to the Special Stage. There are three 2D sidescrolling Special Stages and two 3D Stages in which Sonic or Tails pilots the [[Tornado]] collecting Rings. The last Chaos Emerald is obtained automatically after defeating Dr. Eggman in the final Zone.
 +
 
 +
===Characters===
 +
[[Image:SonicTripleTrouble GG PlayerSelect.png|thumb|right|The character select screen.]]
 +
Like in ''Sonic Chaos'', the player has a choice between two characters: Sonic or Tails. Both characters can perform the [[Spin Dash]] by holding {{down}} and pressing {{1}} or {{2}} repeatedly, then releasing {{down}} for a burst of speed. A new technique both characters can perform is the ability to curl up into a ball by pressing {{1}} or {{2}} after bouncing on a [[Spring]], allowing the player to defend themselves should they be catapulted into the air as well as gain extra air control. This technique is even required at certain points in the game, such as defeating the [[Tart Turtle]] boss.
  
This is the first Sonic game in which all of the players rings are not lost after getting hurt; rather, 50 rings will be lost via spike damage, and 30 rings for most other types of damage.
+
Both characters also have their own unique abilities. Sonic is again able to perform the [[Strike Dash]] by standing still and pressing {{up}} + {{1}}/{{2}}, bursting forward with a temporary invinciblity state after starting the move. Tails can perform his [[Propeller Flight]] by standing still and pressing {{up}} + {{1}}/{{2}}, then fly around with the D-Pad, though his movements in mid-flight are more loose than in ''Sonic Chaos'', closer reflecting his flight in ''[[Sonic the Hedgehog 3]]''. He can also break into flight by pressing {{up}} + {{1}}/{{2}} after bouncing from a Spring, acting as a second jump and slowing his descent. Unlike the previous game, both characters can now enter the Special Stages and get the Chaos Emeralds, and both start with 3 lives and one [[Continue]]. There are also new power-ups introduced; these are character exclusive so they cannot be used by both characters.
  
Two characters are also available for play, Sonic or Tails. Sonic has the ability to do the [[Spin Dash]] ({{down}} + jump) and the [[Super Peel-Out]] ({{up}} + jump) as he does in ''Sonic Chaos''. Tails has the ability of flight, which is still done by pressing {{up}} and jump from a standing position. There are also two new power-ups introduced; these are character exclusive so they cannot be used by both characters.
+
===Items===
 +
The [[Pogo Spring]] and [[Rocket Shoes]] from ''Sonic Chaos'' return, with the Pogo Spring now contained in Monitors. Sonic also gets exclusive access to two other power-ups: the [[Jet Board]] in [[Robotnik Winter Zone]], which allows him to snowboard, and the [[Propeller Shoes]] in [[Tidal Plant Zone]], which allow him to swim at high speed in eight directions. While the Rocket Shoes remain exclusive to Sonic, Tails can get his own exclusive power-up called the [[Hyper Heli-Tails]], which functions the same way as Sonic's Rocket Shoes, as well as his own exclusive vehicle, the [[Sea Fox]], for underwater travel.
  
The game contains 6 [[Chaos Emerald]]s total, 5 of which are collected in Special Stages. To access a Special Stage, find the Warp Gate Item monitor: there's a single Gate hidden in the first two Acts of each Zone. If there at least 50 rings in the inventory when the Warp Gate Item monitor is broken a circle of stars appears which is the entry way to the Special Stage. There are three sidescrolling special stages and two 3rd person stages in which Sonic or Tails pilots the [[Tornado]] collecting rings. The last Emerald is obtained automatically after defeating Robotnik in the final level.
+
Warp Gates are new to the game and grant the player the ability to warp to the Special Stage if 50 Rings are collected before breaking monitors depicting a Chaos Emerald. The Special Stage also contains Time Monitors that will reset the timer back to 1 minute and 30 seconds when obtained.
  
==Items==
+
===Bonus Panel===
The Pogo Spring and Rocket shoes from ''Sonic Chaos'' return. Warp Gates are new to the game and grant the player the ability to warp to the Special stage if 50 rings are collected before breaking it. There are two vehicles, the Screw Shoes in Tidal Plant, and Snowboard in Robotnik Winter which can only be used by Sonic. The Rocket Shoes are also a Sonic only item. Tails has an exclusive item called the High Speed Helitail which acts the same as Sonic's Rocket Shoes. There are also Time Item boxes which can be found in the side scrolling Bonus Stages and will revert the time back to 1:30.
+
At the end of Acts 1 and 2 of each level, a [[Bonus Panel]] is spun, with a reward given based on what it lands on:
 +
{| style="width:auto;"
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=96|crop_width=32}}
 +
|'''[[Flicky]]:''' No prize is awarded.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=192|crop_width=32}}
 +
|'''[[Ring]]:''' 10 Rings are added to the player's final Ring tally.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=32|crop_width=32}}
 +
|'''[[Sonic the Hedgehog|Sonic]]:''' Sonic gets a 1-Up, Tails gets 10,000 points.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=64|crop_width=32}}
 +
|'''[[Miles "Tails" Prower|Tails]]:''' Tails gets a 1-Up, Sonic gets 10,000 points.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=160|crop_width=32}}
 +
|'''[[Knuckles the Echidna|Knuckles]]:''' A [[Continue]] is awarded.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=224|crop_width=32}}
 +
|'''[[Chaos Emerald]]:''' The player starts the next Act with 50 Rings.
 +
|-
 +
|style="text-align:center;"|{{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=256|crop_width=32}}
 +
|'''Back of Panel:''' The panel must be spun again.
 +
|}
  
===End Level Panel===
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==Extra modes==
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
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''{{PAGENAME}}'' also features additional modes which can be accessed on the title screen by pressing {{up}} and {{down}}.
* Flicky: No prize.
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===Time attack===
* Ring: 10 rings added to final ring tally.  
+
[[Image:SonicTripleTrouble GG TimeAttack.png|thumb|right|Time Attack mode gameplay.]]
* Sonic: Sonic gets a 1-up, Tails gets 10,000 points.
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The "Time Attack" option starts up Time Attack mode, which has the player go through a single stage and finish it as quickly as possible. The stage used for Time Attack is an exclusive stage not used anywhere else in the game, and is based on [[Great Turquoise Zone]] while also featuring the [[Spin Coaster]]s normally found in [[Sunset Park Zone]]. When pausing the game in this mode, the player has the choice to change their character and start again, or return to the title screen.
* Tails: Tails gets a 1-up, Sonic gets 10,000 points.
 
* Knuckles: A continue is awarded
 
* Chaos Emerald: Start the next act with 50 rings.
 
* Back of Panel: The panel must be spun again.
 
  
==Manuals==
+
===3D Stage===
* [[Sonic Triple Trouble US Manual]]
+
This option takes the player immediately to the second [[Special Stage (Sonic the Hedgehog Triple Trouble)#3D Stage|Special Stage]], which is a 3D stage in which they must collect Rings while flying the Tornado. Unlike the main game, the Special Stage ends once the player collects 80 Rings, returning the player to the title screen. This title screen option is only available in the Japanese version of the game.
* [[Sonic Triple Trouble EU Manual]]
+
 
* [[Sonic & Tails 2 JP Manual]]
+
===Sound test===
 +
[[Image:SonicTripleTrouble GG SoundTest.png|thumb|right|The sound test in ''Sonic Triple Trouble''.]]
 +
The [[sound test]] allows the player to listen to the game's music and sound effects as they please. Below is a listing of the songs available to play through the sound test:
 +
{{multicol|
 +
*81: [[Great Turquoise Zone]]
 +
*82: [[Sunset Park Zone]]
 +
*83: [[Meta Junglira Zone]]
 +
*84: [[Robotnik Winter Zone]]
 +
*85: Opening
 +
*86: Title
 +
*87: Character Select
 +
*88: Title Card
 +
*89: Act Clear
 +
*8A: Boss
 +
*8B: [[Dr. Eggman (Sonic the Hedgehog Triple Trouble boss)|Final Boss]]
 +
*8C: 1-Up
 +
*8D: Death
 +
*8E: Game Over
 +
*8F: [[Rocket Shoes]]
 +
*90: [[Power Sneakers]]
 +
*92: [[Invincibility]]
 +
*93: Sunset Park Zone Act 3
 +
*94: [[Sea Fox]]
 +
*95: [[Propeller Shoes]]
 +
*97: [[Fang the Sniper]]
 +
*98: [[Hyper Heli-Tails]]
 +
*9A: [[Tidal Plant Zone]]
 +
*9B: [[Atomic Destroyer Zone]]
 +
*9C: 2D [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]]
 +
*9D: 3D [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]]
 +
*9E: [[Metal Sonic (Sonic the Hedgehog Triple Trouble boss)|Metal Sonic]]
 +
*9F: [[Continue]]
 +
*A0: Chaos Emerald
 +
*A1: Ending
 +
*A2: Staff Roll
 +
|cols=3}}
  
==Also Released On==
+
==Versions==
 +
===Also released on===
 
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003)
 
* ''[[Sonic Adventure DX: Director's Cut]]'' for the [[GameCube]] (2003)
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005)
+
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[PlayStation 2]] (2005)
 
* ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006)
 
* ''[[Coleco Sonic]]'' for [[Coleco]] plug and play (2006)
 
* ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006)
 
* ''[[Playpal Plug and Play]]'' for the [[Coleco]] Plug and play console (2006)
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* ''[[Virtual Console]]'' for the [[Nintendo 3DS]] (2013)
 
* ''[[Virtual Console]]'' for the [[Nintendo 3DS]] (2013)
  
==Production Credits==
+
==Production credits==
Producer: [[sega:Motoshige Hokoyama|M.Hoko]]<br/>
+
{{creditstable|
Director: [[sega:Katsuhiro Hasegawa|K.Hase]]<br/>
+
* '''Producer:''' [[sega:Motoshige Hokoyama|M.Hoko]]
Staff: M.Sima, [[Nobuhiko Honda|N.Honda]], [[Saori Kobayashi|Saori.K]], [[sega:Tadashi Ihoroi|T.Ihoroi]], [[Shinichi Higashi|S.Higasi]], O.Kodera, [[sega:Toshiaki Araki|Toshiaki]], [[sega:Kazuyuki Oikawa|K.Oikawa]], [[sega:Hiroyuki Saigusa|H.Sai]], [[Kojiro Mikusa|K.Mixa]], Sukioka, [[sega:Tatsuo Matsuda|M.Tatsu]], [[Tomoko Sasaki|Tomoko]], Fumi, [[sega:Yoshiki Ooka|Yoshiki]]<br/>
+
* '''Director:''' [[sega:Katsuhiro Hasegawa|K.Hase]]
Composer: [[Yayoi Wachi|Yayoi.F]]<br/>
+
* '''Staff:''' M.Sima, [[Nobuhiko Honda|N.Honda]], [[Saori Kobayashi|Saori.K]], [[sega:Tadashi Ihoroi|T.Ihoroi]], [[Shinichi Higashi|S.Higasi]], O.Kodera, [[sega:Toshiaki Araki|Toshiaki]], [[sega:Kazuyuki Oikawa|K.Oikawa]], [[sega:Hiroyuki Saigusa|H.Sai]], [[Kojiro Mikusa|K.Mixa]], Sukioka, [[sega:Tatsuo Matsuda|M.Tatsu]], [[Tomoko Sasaki|Tomoko]], Fumi, [[sega:Yoshiki Ooka|Yoshiki]]
Thanks: H.Kojima, Y.Furuta, [[sega:Hayato Takebayashi|Hayato.T]], N.Taidai, [[sega:Kenei Unoki|K.Unoki]], Ray.F, [[sega:James Spahn|J.Spahn]], [[Norihito Kato|N.Katoh]], R.Somaki, J.Misima, Y.Okitsu, [[sega:Tsuyoshi Tanaka|T.Tanaka]], [[Manabu Matsumoto|Manabu.M]] and You<br>
+
{{creditsheader|Sound}}
 +
* '''Composer:''' [[Yayoi Wachi|Yayoi.F]]
 +
{{creditsheader|Special Thanks}}
 +
* '''Thanks:''' H.Kojima, Y.Furuta, [[sega:Hayato Takebayashi|Hayato.T]], N.Taidai, [[sega:Kenei Unoki|K.Unoki]], Ray.F, [[sega:James Spahn|J.Spahn]], [[Norihito Kato|N.Katoh]], R.Somaki, J.Misima, Y.Okitsu, [[sega:Tsuyoshi Tanaka|T.Tanaka]], [[Manabu Matsumoto|Manabu.M]] and You
 +
|source=In-game credits
 +
}}
 +
 
 +
==Manuals==
 +
{{main|Sonic the Hedgehog Triple Trouble/Manuals}}
 +
<gallery>
 +
SonicTripleTrouble GG US manual.pdf|Game Gear, US
 +
SonicTripleTrouble GG JP manual.pdf|Game Gear, JP
 +
</gallery>
 +
 
 +
==Promotional material==
 +
<gallery>
 +
Sonic_2_&_Tails_Japanese_Promotional_Poster.jpeg|JP Promotional B2 Poster
 +
</gallery>
 +
 
 +
==Artwork==
 +
===Western release===
 +
<gallery>
 +
SonicTripleTrouble GG Art Cover.jpg
 +
File:Sonictails2_Cover.png
 +
File:Sonictails2_Knuckles_01.png
 +
File:SonicTripleTrouble logo.png
 +
File:SonicTripleTrouble keyart.jpg
 +
File:SonicTripleTrouble banner.jpg
 +
</gallery>
 +
 
 +
===Japanese release===
 +
<gallery>
 +
Image:Sonictails2_Sonic_01.png
 +
Image:Sonictails2_Tails_01.png
 +
Image:Sonictails2_Sonic_Tails 01.png
 +
Image:Sonictails2_Sonic_Tails 02.png
 +
Image:Knuckles01_32.png
 +
Image:Nack.png
 +
Image:Metal01 32.png
 +
Image:Eggman01_32.png
 +
</gallery>
  
==Resources==
+
==Physical scans==
===Physical Scans===
 
 
{{ratings
 
{{ratings
 
| icon=GG
 
| icon=GG
 
| cvg=68
 
| cvg=68
 
| cvg_source={{num|157|page=143}}
 
| cvg_source={{num|157|page=143}}
 +
| gamesworld=89
 +
| gamesworld_source={{num|5|page=22}}
 
| segapower=73
 
| segapower=73
 
| segapower_source={{num|63|page=77}}
 
| segapower_source={{num|63|page=77}}
 
| segapro=71
 
| segapro=71
 
| segapro_source=[[Review - Sonic Triple Trouble (Sega Pro, Christmas 1994)|#40 Pg 73]]
 
| segapro_source=[[Review - Sonic Triple Trouble (Sega Pro, Christmas 1994)|#40 Pg 73]]
 +
| stc=87
 +
| stc_source={{num|43|page=11}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 81: Line 225:
 
| spinemissing=
 
| spinemissing=
 
| cart=Stt gg us cart.jpg
 
| cart=Stt gg us cart.jpg
| manual=
+
| manual=SonicTripleTrouble GG US manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Game Gear
 
| console=Game Gear
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| front=Stt-box-eu.jpg
 
| front=Stt-box-eu.jpg
 
| back=Stt-box-eu back.jpg
 
| back=Stt-box-eu back.jpg
| spine=
 
| spinemissing=yes
 
 
| cart=Stt gg eu cart.jpg
 
| cart=Stt gg eu cart.jpg
 
| manual=
 
| manual=
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| front=Stt-box-jap.jpg
 
| front=Stt-box-jap.jpg
 
| back=Stt-box-jap back.jpg
 
| back=Stt-box-jap back.jpg
| spine=
 
| spinemissing=yes
 
 
| cart=Stt_gg_jp_cart.jpg
 
| cart=Stt_gg_jp_cart.jpg
| manual=
+
| manual=SonicTripleTrouble GG JP manual.pdf
 
}}
 
}}
  
===Artwork===
+
==Technical information==
====Western release====
+
===ROM dump status===
<gallery>
+
{{romtable|
File:Sonictails2_Cover.png
+
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File:Sonictails2_Knuckles_01.png
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File:SonicTripleTrouble logo.png
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File:SonicTripleTrouble keyart.jpg
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{{rom|GG|sha1=4965af7ffe60382ffa805710b7c8006419cc4ac4|md5=f0f7e4dfe2908f0030e64fd9ed843422|crc32=d23a2a93|size=512KB|date=1994-08-16|source=CD-R disc{{ref|https://hiddenpalace.org/Sonic_the_Hedgehog_-_Triple_Trouble_(Aug_16,_1994_prototype)}}|comments=[[Sonic Triple Trouble (prototype 0816)|0816 prototype]]|quality=good|prototype=yes|file=Sonic The Hedgehog - Triple Trouble (Prototype - Aug 16, 1994, 22.20).rar}}
File:SonicTripleTrouble banner.jpg
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}}
</gallery>
 
 
 
====Japanese release====
 
<gallery>
 
Image:Sonictails2_Sonic_01.png
 
Image:Sonictails2_Tails_01.png
 
Image:Sonictails2_Sonic_Tails 01.png
 
Image:Sonictails2_Sonic_Tails 02.png
 
Image:Knuckles01_32.png
 
Image:Nack.png
 
Image:Metal01 32.png
 
Image:Eggman01_32.png
 
</gallery>
 
  
 
==External links==
 
==External links==
 
* [http://vc.sega.jp/3ds/sandt2/ Sega of Japan Virtual Console page (Japanese)]
 
* [http://vc.sega.jp/3ds/sandt2/ Sega of Japan Virtual Console page (Japanese)]
 +
* Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/50010000009322 JP], [https://www.nintendo.com/games/detail/sonic-the-hedgehog-triple-trouble-3ds/ US], [https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Sonic-the-Hedgehog-Triple-Trouble-275869.html UK], [https://web.archive.org/web/20130901235148/http://www.nintendo.com.au/catalogue/sonic-the-hedgehog-triple-trouble AU]
 +
 +
==References==
 +
<references/>
  
 
{{SonTripleTroubleOmni}}
 
{{SonTripleTroubleOmni}}

Revision as of 17:31, 4 January 2020

n/a

STT Title.png
Sonic the Hedgehog Triple Trouble
System(s): Sega Game Gear
Publisher: Sega
Developer:
ROM size: 512kB
Genre: Action
Release Date RRP Code Rating
Sega Game Gear
EU
1994-11 €? 2530-50
Sega Game Gear
UK
1994-11[1] £24.99[1] 2530-50
Sega Game Gear
US
1994-11 $? 2530
Sega Game Gear
JP
1994-11-11 ¥3,800 G-3356
Sega Game Gear
BR
1995-10[2] R$? ?
Sega Game Gear
PT
1994  ? GGJ2530
Nintendo 3DS Virtual Console
JP
2012-03-14[3] ¥286 (300)[3] ?
CERO: A
Nintendo 3DS Virtual Console
US
2012-03-15[4] $4.99[4] ?
ESRB: Everyone
Nintendo 3DS Virtual Console
EU
2012-03-29[5] €5.00[6] CTR-N-GAAP
PEGI: 3+
Nintendo 3DS Virtual Console
UK
2012-03-29[7] £4.50[6] CTR-N-GAAP
PEGI: 3+
Nintendo 3DS Virtual Console
DE
2012-03-29[8] €5.00[6] CTR-N-GAAP
USK: 6
Nintendo 3DS Virtual Console
AU
2012 $? ?
OFLC: General (G)

Sonic the Hedgehog Triple Trouble, released as Sonic & Tails 2 (ソニック&テイルス2) in Japan, is a 2D Sonic the Hedgehog platform game released for the Sega Game Gear in November 1994, and developed by Aspect Co. Ltd (just like Sonic 2, Sonic Chaos, Sonic Blast and Tails Adventures). Unlike its predecessor Sonic Chaos, this game was exclusively released for the Game Gear, and no Sega Master System version was ever made, though Glitch made an unofficial port to the Master System in May 2009.

This game was the debut of Fang the Sniper, and Knuckles the Echidna's first appearance in a Game Gear game. There was an Archie comics adaption of this game which not only featured Nack the Weasel but also Vector the Crocodile and Octobot, which was published in October 1995.

Story

Dr. Eggman with one of the Chaos Emeralds.

Dr. Eggman succeeds in acquiring the six Chaos Emeralds without Sonic knowing, and uses them to test the ultiimate superweapon. Unfortunately, a big mistake was made during testing, and the resulting explosion scatters the Chaos Emeralds across the planet. Eggman is successful in securing one of the Emeralds, but he has no idea where the other five have gone.

Sonic and Tails become aware of the incident happening, and the two immediately spring into action to find out where the Chaos Emeralds have gone to. Standing in their way, however, is Knuckles the Echidna, the guardian of Angel Island, who appears to have been tricked by Eggman into thinking that Sonic and Tails are villains trying to conquer the world with the Chaos Emeralds, and is determined to get in the heroes' way at every turn. On top of all this, there is a third antagonist to the plot: Fang the Sniper, a treasure hunter who has somehow discovered the Chaos Emeralds and is keeping them for himself in subspaceMedia:SonicTripleTrouble GG JP manual.pdf[9], though according to the US instruction manual, he has no idea of the Emeralds' true power, but he is keen on making a handsome price off of them in the black market.Media:SonicTripleTrouble GG US manual.pdf[10] With three villains to go up against, Sonic and Tails set out to reclaim the Chaos Emeralds and stop Dr. Eggman once again.

Gameplay

Gameplay in Sonic the Hedgehog Triple Trouble is much larger in size than its predecessors, and the experience is much more in line with the Sonic games on the Sega Mega Drive. The game is structured like in past 8-bit Sonic games in that the player must progress through six regular Zones, each having two regular Acts and a short third Act with a boss fight.

This is also the first Sonic game in which all of the player's Rings are not lost after getting hurt; rather, 50 Rings will be lost if the player takes damage from spikes, and 30 Rings are lost for most other types of damage. This type of Ring loss mechanic would later be seen in games like Sonic Blast, Sonic Unleashed and Sonic Generations.

Similar to the game's predecessor Sonic Chaos, the game contains 6 Chaos Emeralds total, 5 of which are collected in Special Stages. To access a Special Stage, the player must find the Chaos Emerald/Warp Gate Item Monitor, one hidden in the first two Acts of each Zone. If the player has at least 50 Rings when the Monitor is broken, a Star Circle appears above, which is the entry way to the Special Stage. There are three 2D sidescrolling Special Stages and two 3D Stages in which Sonic or Tails pilots the Tornado collecting Rings. The last Chaos Emerald is obtained automatically after defeating Dr. Eggman in the final Zone.

Characters

The character select screen.

Like in Sonic Chaos, the player has a choice between two characters: Sonic or Tails. Both characters can perform the Spin Dash by holding Down and pressing 1 or 2 repeatedly, then releasing Down for a burst of speed. A new technique both characters can perform is the ability to curl up into a ball by pressing 1 or 2 after bouncing on a Spring, allowing the player to defend themselves should they be catapulted into the air as well as gain extra air control. This technique is even required at certain points in the game, such as defeating the Tart Turtle boss.

Both characters also have their own unique abilities. Sonic is again able to perform the Strike Dash by standing still and pressing Up + 1/2, bursting forward with a temporary invinciblity state after starting the move. Tails can perform his Propeller Flight by standing still and pressing Up + 1/2, then fly around with the D-Pad, though his movements in mid-flight are more loose than in Sonic Chaos, closer reflecting his flight in Sonic the Hedgehog 3. He can also break into flight by pressing Up + 1/2 after bouncing from a Spring, acting as a second jump and slowing his descent. Unlike the previous game, both characters can now enter the Special Stages and get the Chaos Emeralds, and both start with 3 lives and one Continue. There are also new power-ups introduced; these are character exclusive so they cannot be used by both characters.

Items

The Pogo Spring and Rocket Shoes from Sonic Chaos return, with the Pogo Spring now contained in Monitors. Sonic also gets exclusive access to two other power-ups: the Jet Board in Robotnik Winter Zone, which allows him to snowboard, and the Propeller Shoes in Tidal Plant Zone, which allow him to swim at high speed in eight directions. While the Rocket Shoes remain exclusive to Sonic, Tails can get his own exclusive power-up called the Hyper Heli-Tails, which functions the same way as Sonic's Rocket Shoes, as well as his own exclusive vehicle, the Sea Fox, for underwater travel.

Warp Gates are new to the game and grant the player the ability to warp to the Special Stage if 50 Rings are collected before breaking monitors depicting a Chaos Emerald. The Special Stage also contains Time Monitors that will reset the timer back to 1 minute and 30 seconds when obtained.

Bonus Panel

At the end of Acts 1 and 2 of each level, a Bonus Panel is spun, with a reward given based on what it lands on:

SonicTripleTrouble GG Sprite BonusPanel.png
Flicky: No prize is awarded.
SonicTripleTrouble GG Sprite BonusPanel.png
Ring: 10 Rings are added to the player's final Ring tally.
SonicTripleTrouble GG Sprite BonusPanel.png
Sonic: Sonic gets a 1-Up, Tails gets 10,000 points.
SonicTripleTrouble GG Sprite BonusPanel.png
Tails: Tails gets a 1-Up, Sonic gets 10,000 points.
SonicTripleTrouble GG Sprite BonusPanel.png
Knuckles: A Continue is awarded.
SonicTripleTrouble GG Sprite BonusPanel.png
Chaos Emerald: The player starts the next Act with 50 Rings.
SonicTripleTrouble GG Sprite BonusPanel.png
Back of Panel: The panel must be spun again.

Extra modes

Sonic the Hedgehog Triple Trouble also features additional modes which can be accessed on the title screen by pressing Up and Down.

Time attack

Time Attack mode gameplay.

The "Time Attack" option starts up Time Attack mode, which has the player go through a single stage and finish it as quickly as possible. The stage used for Time Attack is an exclusive stage not used anywhere else in the game, and is based on Great Turquoise Zone while also featuring the Spin Coasters normally found in Sunset Park Zone. When pausing the game in this mode, the player has the choice to change their character and start again, or return to the title screen.

3D Stage

This option takes the player immediately to the second Special Stage, which is a 3D stage in which they must collect Rings while flying the Tornado. Unlike the main game, the Special Stage ends once the player collects 80 Rings, returning the player to the title screen. This title screen option is only available in the Japanese version of the game.

Sound test

The sound test in Sonic Triple Trouble.

The sound test allows the player to listen to the game's music and sound effects as they please. Below is a listing of the songs available to play through the sound test:

Versions

Also released on

Production credits

Sound
Special Thanks
Source: In-game credits

Manuals

Sonic Retro emblem.svg Main article: Sonic the Hedgehog Triple Trouble/Manuals

Promotional material

Artwork

Western release

Japanese release

Physical scans




Sega Game Gear
78 Sonic Retro Average
Based on 5 reviews
Publication Score Source
Computer & Video Games (UK) 68 №157, p143
Games World: The Magazine (UK) 89 №5, p22
Sega Power (UK) 73 №63, p77
Sega Pro (UK) 71 #40 Pg 73
Sonic the Comic (UK) 87 №43, p11
Game Gear, US
Stt-box-us.jpg
Cover
Game Gear, EU
Stt-box-eu back.jpgStt-box-eu.jpg
Cover
Stt gg eu cart.jpg
Cart
Game Gear, JP
Stt-box-jap back.jpgStt-box-jap.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
CRC32 d23a2a93
MD5 f0f7e4dfe2908f0030e64fd9ed843422
SHA-1 4965af7ffe60382ffa805710b7c8006419cc4ac4
512kB 1994-08-02 Cartridge (US/EU) Sonic the Hedgehog Triple Trouble
Sega Game Gear
CRC32 496bce64
MD5 05f5b6201ccece80facaf99fa7cf5a6e
SHA-1 bb14ed43cf815e82f55e79753d0a7c8a24e24e7f
512kB 1994-07-30 Cartridge (JP) Sonic & Tails 2
Sega Game Gear
CRC32 80eb7cfb
MD5 2fc9cd0aba609d5bf179a7e66f561512
SHA-1 02257fece665d04d3c88b5f5589773d5a8433953
512kB 1994-08-08 CD-R disc[11] 0808 prototype Download.svg (260 kB) (info) Page
Sega Game Gear
CRC32 d23a2a93
MD5 f0f7e4dfe2908f0030e64fd9ed843422
SHA-1 4965af7ffe60382ffa805710b7c8006419cc4ac4
512kB 1994-08-16 CD-R disc[12] 0816 prototype Download.svg (260 kB) (info) Page

External links

References


Sonic the Hedgehog Triple Trouble
STT Title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Technical information

Sonic the Hedgehog games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft