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{{Bob
 
{{Bob
|title=Sonic the Hedgehog<br>Pocket Adventure
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| title=Sonic the Hedgehog<br>Pocket Adventure
|bobscreen=PocketAdv.png
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| bobscreen=PocketAdv.png
|publisher=[[sega:SNK|SNK]]<br>[[sega:Sega|Sega]] (co-publisher)
+
| publisher=[[sega:SNK|SNK]]<br>[[sega:Sega|Sega]] (co-publisher)
|developer=SNK<br>[[sega:Sonic Team|Sonic Team]] (co-developer)
+
| developer=SNK<br>[[sega:Sonic Team|Sonic Team]] (co-developer)
|system=[[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]]
+
| system=[[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]]
|releases=
+
| players=1-2
{{release|NGPC|US|1999-11-30}}
+
| releases=
{{release|NGPC|EU|1999-12-03}}
+
{{release|NGPC|US|1999-11-30|$34.95 {{fileref|ODCM US 04.pdf|page=81}}}}
 +
{{release|NGPC|EU|2000-02-25{{fileref|ODM UK 05.pdf|page=27}}|£24.99{{fileref|CVG UK 220.pdf|page=100}}{{fileref|ODM UK 05.pdf|page=27}}}}
 
{{release|NGPC|JP|2000-01-11}}
 
{{release|NGPC|JP|2000-01-11}}
|genre=Platform
+
| romsize=2MB
|esrb=e
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| genre=Platform
|elspa=3}}
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| esrb=e
'''''Sonic the Hedgehog Pocket Adventure''''' is a ''[[Sonic the Hedgehog]]'' game for the short-lived [[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]] handheld console. It was released in late 1999 and stands as [[Sega]]'s only contribution to an [[sega:SNK|SNK]] platform.
+
| elspa=3
 +
}}
 +
'''''Sonic the Hedgehog Pocket Adventure''''' (ソニック・ザ・ヘッジホッグ ポケットアドベンチャー) is a ''[[Sonic the Hedgehog]]'' game for the short-lived [[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]] handheld console. It was released in late 1999.
  
''Sonic Pocket Adventure'' can be seen as a "hybrid" Sonic game, rather than a brand new release. Its levels are mostly inspired by ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], though some share elements from [[Sonic the Hedgehog (16-bit)|the first game]] and the majority of the music is recycled from ''[[Sonic 3 & Knuckles]]''. Some tunes are also recycled from the [[sega:Sega Saturn|Sega Saturn]] compilation ''[[Sonic Jam]]''. It is not a straight port of any of these games, however, as it introduces brand new bosses, a "puzzle" mode and a few original soundtracks of its own.
+
''Sonic Pocket Adventure'' can be seen as a "hybrid" ''Sonic'' game, rather than a brand new release. Its levels are mostly inspired by ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], though some share elements from [[Sonic the Hedgehog (16-bit)|the first game]] and the majority of the music is recycled from ''[[Sonic the Hedgehog 3 & Knuckles]]''. Some tunes are also recycled from the [[sega:Sega Saturn|Sega Saturn]] compilation ''[[Sonic Jam]]''. It is not a straight port of any of these games, however, as it introduces brand new bosses, a "puzzle" mode and a few original soundtracks of its own.
  
''Sonic Pocket Adventure'' is the only game in the series to successfully mix the modern post-''[[Sonic Adventure]]'' design of Sonic with his classic Mega Drive-style counterpart. The in-game graphics look similar to the classic style, while on the title screen and other up-close artwork Sonic resembles his modern design that debuted in ''Sonic Adventure''. This mix of styles also applies to [[Dr. Eggman]] - in the early levels he has his original design, but he switches to his ''Sonic Adventure'' design on Sonic reaching his base.
+
''Sonic Pocket Adventure'' is the only game in the series to successfully mix the modern post-''[[Sonic Adventure]]'' design of Sonic with his classic Mega Drive-style counterpart. The in-game graphics look similar to the classic style, while on the title screen and other up-close artwork [[Sonic the Hedgehog|Sonic]] resembles his modern design that debuted in ''Sonic Adventure''. This mix of styles also applies to [[Dr. Eggman]] - in the early levels he has his original design, but he switches to his ''Sonic Adventure'' design on Sonic reaching his base.
  
Sonic is the only playable character in ''Sonic the Hedgehog Pocket Adventure'', however if two Neo Geo Pocket Colors are linked together, one can initiate versus mode, in which the second player controls [[Tails]]. Tails is not available in normal play without hacking. ''Sonic Pocket Adventure'' would be the last ''Sonic'' game to just feature Sonic as a playable character until 2007's ''[[Sonic and the Secret Rings]]''.
+
==Gameplay==
 +
Sonic is the only playable character in ''Sonic the Hedgehog Pocket Adventure'', however if two Neo Geo Pocket Colors are linked together, one can initiate Versus mode, in which the second player controls [[Miles "Tails" Prower|Tails]]. Tails is not available in normal play without hacking. ''Sonic Pocket Adventure'' would be the last ''Sonic'' game to just feature Sonic as a playable character until 2007's ''[[Sonic and the Secret Rings]]''.
  
Each of the six "act 1"s has a special stage containing a [[chaos emerald]], and are triggered by jumping into a [[giant ring]] at the end of the stage (assuming Sonic has at least 50 rings). Unlike earlier games, the special stages are linked directly to the level (e.g. the first special stage can ''only'' be accessed from [[Neo South Island Zone]], the second ''only'' from [[Secret Plant Zone]], etc.). As [[Sky Chase Zone (Pocket Adventure)|Sky Chase Zone]] and [[Aerobase Zone]] count as a pair, this only leaves six special stages - the final chaos emerald is obtained in [[Last Utopia Zone]], in which Sonic has to aim for the emerald powering Eggman's machine rather than Eggman himself.
+
Each of the six "Act 1"s have a [[Special Stage (Sonic the Hedgehog Pocket Adventure)|Special Stage]] containing a [[Chaos Emerald]], and are triggered by jumping into a [[Giant Ring]] at the end of the stage (assuming Sonic has at least 50 [[Ring]]s). Unlike earlier games, the Special Stages are linked directly to the [[Zone]] (e.g. the first Special Stage can ''only'' be accessed from [[Neo South Island Zone]], the second ''only'' from [[Secret Plant Zone]], etc.). As [[Sky Chase Zone (Pocket Adventure)|Sky Chase Zone]] and [[Aerobase Zone]] count as a pair, this only leaves six Special Stages - the final Chaos Emerald is obtained in [[Last Utopia Zone]], in which Sonic has to aim for the emerald powering [[Dr. Eggman]]'s machine rather than Eggman himself.
  
Collecting all seven chaos emeralds will open [[Chaotic Space Zone]], a [[Super Sonic]]-only stage. Like the ''Sonic Advance'' games, it is impossible to play as Super Sonic in normal stages.
+
Collecting all seven Chaos Emeralds will open [[Chaotic Space Zone]], a [[Super Sonic]]-only stage. Like the ''Sonic Advance'' games, it is impossible to play as Super Sonic in normal stages.
  
A one-level demo of ''Sonic Pocket Adventure'' was released, and features cutscenes not present in the final game; see ''[[Sonic the Hedgehog Pocket Adventure: Trial]]''.
+
Hidden throughout ''Sonic Pocket Adventure'' are puzzle pieces, which when collected, can be used to construct artwork. Completing three puzzles unlocks a sound test mode, and completing all six unlocks a Special Stage option.
  
 
==Manuals==
 
==Manuals==
* [[Sonic Pocket Adventure US Manual]]
+
{{main|Sonic the Hedgehog Pocket Adventure/Manuals}}
* [[Sonic Pocket Adventure EU Manual]]
 
* [[Sonic Pocket Adventure JP Manual]]
 
  
==Production Credits==
+
==Production credits==
 +
[[Category:Use creditstable template]]
 
: '''Sega Staff'''
 
: '''Sega Staff'''
Superviser: [[Yuji Naka]] (as Y.Naka), [[Sonic Team]] (as SonicTeam)<br/>
+
'''Superviser:''' [[Yuji Naka]] (as Y.Naka), [[Sonic Team]] (as SonicTeam)<br/>
  
 
: '''SNK Staff'''
 
: '''SNK Staff'''
Main Planner: Yukihiro Higashi (as Y.Higashi)<br/>
+
'''Main Planner:''' Yukihiro Higashi (as Y.Higashi)<br/>
Co-Planner: Y.Arita<br/>
+
'''Co-Planner:''' Y.Arita<br/>
Planner: AP.<br/>
+
'''Planner:''' AP.<br/>
Main Graphic: J.Yoshii<br/>
+
'''Main Graphic:''' J.Yoshii<br/>
Graphic: Kinte, Rikabe, BonBon, [[sega:Nobuhiko Honda|Nobuhiko Honda]] (as Honda 56), Mikima-2, Yuko Yamanoue (as Yuko), Ponta, Masami Tokusue (as Tokusue)<br/>
+
'''Graphic:''' Kinte, Rikabe, BonBon, [[sega:Nobuhiko Honda|Nobuhiko Honda]] (as Honda 56), Mikima-2, Yuko Yamanoue (as Yuko), Ponta, Masami Tokusue (as Tokusue)<br/>
Main Programer: Yumiko Nakatsuka (as Y.Nakatsuka)<br/>
+
'''Main Programer:''' Yumiko Nakatsuka (as Y.Nakatsuka)<br/>
Co-Programer: MSX-MNB<br/>
+
'''Co-Programer:''' MSX-MNB<br/>
Programer: Naoki Kurihara (as Naoki.K'), Uechan-Dayo, [[sega:Takeshi Niimura|Takeshi Niimura]] (as Takeshi.N)<br/>
+
'''Programer:''' Naoki Kurihara (as Naoki.K'), Uechan-Dayo, [[sega:Takeshi Niimura|Takeshi Niimura]] (as Takeshi.N)<br/>
Sound Chief: Hiya!<br/>
+
'''Sound Chief:''' Hiya!<br/>
Sound: Maitaro<br/>
+
'''Sound:''' Maitaro<br/>
Development: M.I, Toshiyuki Hata (as T.Hata), Eg-King<br/>
+
'''Development:''' M.I, Toshiyuki Hata (as T.Hata), Eg-King<br/>
Debug: Masahiko Sawa (as M.Sawa), Ebi, Toku, DebugTeam<br/>
+
'''Debug:''' Masahiko Sawa (as M.Sawa), Ebi, Toku, DebugTeam<br/>
Manual Making: Hide.K, Aya.M<br/>
+
'''Manual Making:''' Hide.K, Aya.M<br/>
Director: Landsat<br/>
+
'''Director:''' Landsat<br/>
Special Thanks to: SNK Product Development Dept. Division 1<br/>
+
'''Special Thanks to:''' SNK Product Development Dept. Division 1<br/>
Produce: Masato Kawai (as M.Kawai), K.Kohno, Hiroshi Matsumoto (as H.Matsumoto), [[Yuji Naka]] (as Y.Naka)<br/>
+
'''Produce:''' Masato Kawai (as M.Kawai), K.Kohno, Hiroshi Matsumoto (as H.Matsumoto), [[Yuji Naka]] (as Y.Naka)<br/>
Executive Producer: Takeshi Nishiyama (as T.Nishiyama)<br/>
+
'''Executive Producer:''' Takeshi Nishiyama (as T.Nishiyama)<br/>
  
==Physical Scans==
+
==Promotional material==
 +
<gallery>
 +
SonicPocketAdventure E31999 SNKFlyer.PDF|[[sega:SNK|SNK]] flyer from E3 1999
 +
</gallery>
 +
 
 +
==Physical scans==
 +
{{ratings
 +
| icon=NGPC
 +
| arcade=100
 +
| arcade_source={{num|16|page=102}}
 +
| cvg=100
 +
| cvg_source={{num|220|page=100}}
 +
| gamespot=83
 +
| gamespot_source=[https://www.gamespot.com/reviews/sonic-the-hedgehog-pocket-adventure-review/1900-2543842/ gamespot.com]
 +
| ign=100
 +
| ign_source=[http://www.ign.com/articles/1999/12/08/sonic-pocket-adventure ign.com]
 +
| Official Dreamcast Magazine (US)=90
 +
| Official Dreamcast Magazine (US)_source={{num|4|page=79}}
 +
}}
 
{{Scanbox
 
{{Scanbox
 
| console=Neo Geo Pocket Color
 
| console=Neo Geo Pocket Color
Line 63: Line 84:
 
| square=yes
 
| square=yes
 
| cart=SonicPocketAdventureUSCart.jpg
 
| cart=SonicPocketAdventureUSCart.jpg
 +
| manual=SPA NGPC US manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Neo Geo Pocket Color
 
| console=Neo Geo Pocket Color
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| square=yes
 
| square=yes
 
| cart=Spa-ngpc-cart.jpg
 
| cart=Spa-ngpc-cart.jpg
 +
| manual=SPA NGPC EU manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Neo Geo Pocket Color
 
| console=Neo Geo Pocket Color
Line 77: Line 100:
 
| square=yes
 
| square=yes
 
| cart=Spa ngpc jp cart.jpg
 
| cart=Spa ngpc jp cart.jpg
 +
| cartback=SonicPocketAdventure NGPC JP Cart Back.jpg
 +
| manual=SPA NGPC JP manual.pdf
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|NGPC|sha1=3fe15d4374c4ca073aa0393fcfcad0055bd345ab|md5=b8a899ae2b0f1dfa0db5417de745a51e|crc32=356f0849|size=2MB|date=|source=Cartridge|comments=|quality=good}}
 +
{{rom|NGPC|sha1=fb34cc0f6a19fb47ffeae4e6f4113ed66d14e1bd|md5=69c5d58770f111037f565efbcc366b53|crc32=45fc3bca|size=2MB|date=1999-10-22|source=Cartridge{{ref|https://hiddenpalace.org/Sonic_the_Hedgehog_Pocket_Adventure_(Oct_22,_1999_prototype)}}|comments=[[Sonic the Hedgehog Pocket Adventure (preview)|Preview]]|quality=|prototype=yes|file=PocketAdventure-Preview.7z}}
 +
{{rom|NGPC|sha1=a11283703fe6007c2e96ce81dfc56081eff6f593|md5=67a4b4c481625860d1c33978b28959b1|crc32=622176ce|size=2MB|date=|source=Cartridge|comments=[[Sonic the Hedgehog Pocket Adventure Taikenban|Taikenban]]|quality=|prototype=yes|file=SonicPASample New.zip}}
 
}}
 
}}
 +
 +
==References==
 +
<references/>
  
 
{{SPAOmni}}
 
{{SPAOmni}}
 
{{SonicOtherGames}}
 
{{SonicOtherGames}}
  
[[Category:Games for minor consoles]]
+
[[Category:Other games]]

Revision as of 13:27, 28 December 2019

n/a

PocketAdv.png
Sonic the Hedgehog
Pocket Adventure
System(s): Neo Geo Pocket Color
Publisher: SNK
Sega (co-publisher)
Developer:
ROM size: 2MB
Genre: Platform
Number of players: 1-2
Release Date RRP Code Rating
Neo Geo Pocket Color
US
1999-11-30 $34.95 [1] ?
Neo Geo Pocket Color
EU
2000-02-25[2] £24.99[3][2] ?
Neo Geo Pocket Color
JP
2000-01-11  ? ?

Sonic the Hedgehog Pocket Adventure (ソニック・ザ・ヘッジホッグ ポケットアドベンチャー) is a Sonic the Hedgehog game for the short-lived Neo Geo Pocket Color handheld console. It was released in late 1999.

Sonic Pocket Adventure can be seen as a "hybrid" Sonic game, rather than a brand new release. Its levels are mostly inspired by Sonic the Hedgehog 2 for the Sega Mega Drive, though some share elements from the first game and the majority of the music is recycled from Sonic the Hedgehog 3 & Knuckles. Some tunes are also recycled from the Sega Saturn compilation Sonic Jam. It is not a straight port of any of these games, however, as it introduces brand new bosses, a "puzzle" mode and a few original soundtracks of its own.

Sonic Pocket Adventure is the only game in the series to successfully mix the modern post-Sonic Adventure design of Sonic with his classic Mega Drive-style counterpart. The in-game graphics look similar to the classic style, while on the title screen and other up-close artwork Sonic resembles his modern design that debuted in Sonic Adventure. This mix of styles also applies to Dr. Eggman - in the early levels he has his original design, but he switches to his Sonic Adventure design on Sonic reaching his base.

Gameplay

Sonic is the only playable character in Sonic the Hedgehog Pocket Adventure, however if two Neo Geo Pocket Colors are linked together, one can initiate Versus mode, in which the second player controls Tails. Tails is not available in normal play without hacking. Sonic Pocket Adventure would be the last Sonic game to just feature Sonic as a playable character until 2007's Sonic and the Secret Rings.

Each of the six "Act 1"s have a Special Stage containing a Chaos Emerald, and are triggered by jumping into a Giant Ring at the end of the stage (assuming Sonic has at least 50 Rings). Unlike earlier games, the Special Stages are linked directly to the Zone (e.g. the first Special Stage can only be accessed from Neo South Island Zone, the second only from Secret Plant Zone, etc.). As Sky Chase Zone and Aerobase Zone count as a pair, this only leaves six Special Stages - the final Chaos Emerald is obtained in Last Utopia Zone, in which Sonic has to aim for the emerald powering Dr. Eggman's machine rather than Eggman himself.

Collecting all seven Chaos Emeralds will open Chaotic Space Zone, a Super Sonic-only stage. Like the Sonic Advance games, it is impossible to play as Super Sonic in normal stages.

Hidden throughout Sonic Pocket Adventure are puzzle pieces, which when collected, can be used to construct artwork. Completing three puzzles unlocks a sound test mode, and completing all six unlocks a Special Stage option.

Manuals

Sonic Retro emblem.svg Main article: Sonic the Hedgehog Pocket Adventure/Manuals

Production credits

Sega Staff

Superviser: Yuji Naka (as Y.Naka), Sonic Team (as SonicTeam)

SNK Staff

Main Planner: Yukihiro Higashi (as Y.Higashi)
Co-Planner: Y.Arita
Planner: AP.
Main Graphic: J.Yoshii
Graphic: Kinte, Rikabe, BonBon, Nobuhiko Honda (as Honda 56), Mikima-2, Yuko Yamanoue (as Yuko), Ponta, Masami Tokusue (as Tokusue)
Main Programer: Yumiko Nakatsuka (as Y.Nakatsuka)
Co-Programer: MSX-MNB
Programer: Naoki Kurihara (as Naoki.K'), Uechan-Dayo, Takeshi Niimura (as Takeshi.N)
Sound Chief: Hiya!
Sound: Maitaro
Development: M.I, Toshiyuki Hata (as T.Hata), Eg-King
Debug: Masahiko Sawa (as M.Sawa), Ebi, Toku, DebugTeam
Manual Making: Hide.K, Aya.M
Director: Landsat
Special Thanks to: SNK Product Development Dept. Division 1
Produce: Masato Kawai (as M.Kawai), K.Kohno, Hiroshi Matsumoto (as H.Matsumoto), Yuji Naka (as Y.Naka)
Executive Producer: Takeshi Nishiyama (as T.Nishiyama)

Promotional material

Physical scans




Neo Geo Pocket Color
95 Sonic Retro Average
Based on 5 reviews
Publication Score Source
arcade 100 №16, p102
Computer & Video Games (UK) 100 №220, p100
gamespot 83 gamespot.com
ign 100 ign.com
Official Dreamcast Magazine (US) 90 №4, p79
Neo Geo Pocket Color, US
SonicPocketAdventureUSBox back.jpgNospine-small.pngSonicPocketAdventureUSBox.jpg
Cover
Neo Geo Pocket Color, EU
Spa-eu-box.jpg
Cover
Neo Geo Pocket Color, JP
SonicPocketAdventureJpBox2.jpgNospine-small.pngSonicPocketAdventureJpBox.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Neo Geo Pocket Color
CRC32 356f0849
MD5 b8a899ae2b0f1dfa0db5417de745a51e
SHA-1 3fe15d4374c4ca073aa0393fcfcad0055bd345ab
2MB Cartridge
Neo Geo Pocket Color
 ?
CRC32 45fc3bca
MD5 69c5d58770f111037f565efbcc366b53
SHA-1 fb34cc0f6a19fb47ffeae4e6f4113ed66d14e1bd
2MB 1999-10-22 Cartridge[4] Preview Download.svg (451 kB) (info) Page
Neo Geo Pocket Color
 ?
CRC32 622176ce
MD5 67a4b4c481625860d1c33978b28959b1
SHA-1 a11283703fe6007c2e96ce81dfc56081eff6f593
2MB Cartridge Taikenban Download.svg (699 kB) (info)

References


Sonic the Hedgehog Pocket Adventure
PocketAdv.png

Main page
Comparisons
Maps


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs

Sonic the Hedgehog games for other systems
Tiger Game.com
Sonic Jam (1998) |
Neo Geo Pocket Color
Sonic the Hedgehog Pocket Adventure (1999) |
N-Gage
Sonic N (2003) |
Leapster
Sonic X (2007) |
LeapFrog Didj
Sonic the Hedgehog (2008) |
Sony PlayStation Vita
Sonic & All-Stars Racing Transformed (2012)
Prerelease Sonic the Hedgehog games for other systems
Neo Geo Pocket Color
Sonic the Hedgehog Pocket Adventure (prototype; 1999-10-22) |
Neo Geo Pocket Color
Sonic the Hedgehog Pocket Adventure Taikenban |
N-Gage
Sonic N (prototype; 2003-09-16)