Sonic the Hedgehog Genesis/Comparisons/Labyrinth Zone
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Contents
Act 1
Game Boy Advance |
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Mega Drive |
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The underwater palettes are handled in an entirely different way on the Game Boy Advance, meaning Sonic's life icon stays the same colour at all times. Sonic himself is a noticeably different colour, and objects such as monitors and switches adopt a real underwater palette, rather than on the Mega Drive where the underwater changes are less obvious.
The changes mean that on the Mega Drive, underwater sections of Labyrinth Zone are much darker.
Game Boy Advance |
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Mega Drive |
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All of the retractable spikes in Labyrith Zone are flipped the wrong way.
Game Boy Advance |
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Mega Drive |
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There are no rotating palettes for the lifts.
Game Boy Advance |
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Mega Drive |
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Large air bubbles cannot be found in Genesis. Instead, the game uses the graphics for the medium-sized bubble to give Sonic air, and it rises differently from the ground.
Act 2
Game Boy Advance |
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Mega Drive |
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Underwater doors don't use the underwater palette.
Act 3
Game Boy Advance |
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Mega Drive |
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Flip the switch to reverse the lifts, and the corner wheels don't reverse direction.
References
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
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