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Difference between revisions of "Sonic the Hedgehog CD/Hidden content"

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(Unused objects)
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==Unused sprites==
+
{{back}}
{|class="prettytable"
 
!Artwork||Name||Description
 
|-
 
|[[Image:SCD eyes closed.png|center]]||Sonic with eyes closed||A sprite of Sonic with his eyes closed. Could have been used as part of an idling animation, akin to ''[[Sonic 2]]''<nowiki>'</nowiki>s two stages of waiting, and ''[[Sonic 3]]'''s [[Game Secrets:Sonic the Hedgehog 3|unused animation]] of Sonic nodding off to sleep.
 
|-
 
|[[Image:SCD electrocuted.png|center]]||Sonic being electrocuted||An animation of Sonic being shocked by electricity. It may have been used in [[Wacky Workbench]], which contains various level elements with the potential to electrocute the player. It could also have been used in [[Collision Chaos]], as part of the Metal Sonic sequence.
 
|-
 
|[[Image:SCD fallshrink.png|center]]||Sonic falling||An animation of Sonic falling into the distance. Purpose is unknown. It could have been used for the sequence where an animation of Sonic warping through time is shown. A [[Game Secrets:Sonic the Hedgehog (16-bit)|similar animation]] was found in ''[[Sonic 1]]'' which was also unused.
 
|-
 
|[[Image:Scdrun1.gif|center]]||Sonic waving his arms||An animation of Sonic waving his arms with his palms outstretched. This could have been used in [[Tidal Tempest]] when walking through the water, to simulate an attempt at moving more quickly.
 
|-
 
|[[Image:SCD looking over shoulder.png|center]]||Sonic looking backwards||A sprite of Sonic looking over his shoulder. Most likely to look at Dr. Eggman when he activates his laser behind Metal Sonic prior to the start of the race against Metal in Stardust Speedway Act 3.
 
|-
 
|[[Image:SCD sneeze.png|center]]||Sonic sneezing||An animation of Sonic sneezing. Purpose is unknown. A similar animation can be seen in the opening cartoon where Sonic looks up and then sneezes. It is possible that the moth-like enemies that leave pollen would have caused Sonic to sneeze if he went through the trail of pollen. Possibly this could have caused Sonic to stop suddenly and sneeze, leaving him vulnerable to getting hit by a badnik.
 
|-
 
|[[Image:Scdfall.png|center]]||Sonic upside-down||An animation of Sonic upside-down with his eyes wide and his mouth open. This suggests that this animation could have either been used for an alternate death animation, or if Sonic was caught by an environmental hazard that dangles him in the air somehow.
 
|-
 
|[[Image:Scdhit.png|center]]||Sonic grabbing||An unused sprite of Sonic grabbing onto something and attempting to create traction. This implies that he may have been trying to stop something from pulling him into some sort of hazard. Part of a scrapped badnik, maybe? A modified version of this sprite appears in ''[[Sonic Crackers]]'', as well.
 
|-
 
|[[Image:SCD_WW_Swinging.png|center]]||Sonic on horizontal pole||Similar to the other horizontal pole sprites from [[Wacky Workbench]], this one has Sonic swinging his feet forward.  Perhaps he originally had to pull away from electrical hazards positioned underneath.
 
|-
 
|[[Image:SCD_sp_Sinking.png|center]]||Sonic shrugging||An unused animation of Sonic shrugging his shoulders. These sprites are found in the SPSS__.BIN, which contains Sonic's special stage specific sprites.  In the final frames of the animation, the very bottoms of his feet disappear, as though he is sinking into something.  Perhaps an unused quicksand hazard, or even being pulled out of the special stage altogether, as a failure to obtain the time stone animation.
 
|-
 
|[[Image:SCD hanging.png|center]]||Sonic hanging||An animation of Sonic being pulled up by... something. Purpose unknown.  These sprites are also found in the SPSS__.BIN.  Early beta shots show hot-air balloons, not UFOs, in the Special Stages.  Perhaps they caught Sonic and floated him around?
 
|-
 
|[[Image:SCD_sp_Falling.png|center]]||Sonic falling back||An animation of Sonic being knocked back. Purpose unknown.  These sprites are also found in the SPSS__.BIN.
 
|-
 
|[[Image:SCD_sp_Leaping.png|center]]||Sonic leaping||Purpose unknown.  These sprites are also found in the SPSS__.BIN. Perhaps it could have been used for when Sonic jumps on a spring in the special stage?
 
|-
 
|[[Image:Scdsuper.png|center]]||Sonic with chest forward||An unused animation of Sonic with his arms outstretched and his chest pushed out in front of him. Whilst its purpose is unknown, many believe that this is somehow related to transforming into [[Super Sonic]].
 
|-
 
|[[Image:Scdturn.png|center]]||Sonic skidding||An animation of Sonic skidding whilst looking the other way. It is unused in the main game, but does appear during the "You Are Greatest Player!" sequence seen once beating the Time Attack scores.  It's fairly similar to the skidding animation in ''[[Sonic Crackers]]'', and could have been used while skidding at higher speeds in contrast to the normal skidding animation, which was modified from ''[[Sonic 1]]''.
 
|-
 
|[[Image:Amyhearts.png|center]]||Unused Amy sprites||Unused sprites of [[Amy]] with hearts in her eyes. Not used at any point in the game. In the ''[[Sonic the Hedgehog CD (2011)|Sonic CD 2011 remake]]'', these sprites are utilized whenever Amy hugs Sonic.
 
|}
 
  
==Unused objects==
+
==Stage select==
{|class="prettytable"
+
{{HiddenContent
!Artwork||Name||Description
+
| image1=StageSelectSonicCDFinal.png
|-
+
| desc= On the title screen, press {{up}} {{down}} {{down}} {{left}} {{right}} {{B}}.
|[[Image:Scdslick.png|center]]||Oil Slick||Oil slick used in special stages that cause you to slip. These can be found normally in some prototypes of ''Sonic CD'', but are unused in the final game.
 
|-
 
|[[Image:Brokenswitch.png|center]]||Broken Switch||An unused broken switch sprite found within the ROM. Speculation shows that they may have been used in the bad future of a zone, to prevent access to certain routes. Other switch sprites for comparison.
 
|-
 
|[[Image:QQPlatform.gif|center]]||Platform||An unused platform which moves up and down while moving to the left. It comes in two variations; a pair and a group of four, all of which do the same thing (though in the latter, the top row are flipped vertically). The object belongs to the present version of [[Quartz Quadrant Zone]].
 
|-
 
|[[Image:Thehand.png|center]]||Hand (Special Stage)||This appears to be an unused item from the special stage. Its use is unknown, but it may have stopped the timer.
 
|}
 
  
==Unused Special Stage==
+
When a level is accessed this way, clearing the level or attempting time travel will take the player back to the title screen. If the level was ended by attempted time travel, entering the stage select again and choosing another level will start the level as if the player had traveled through time, keeping any [[Ring]]s and accumulated time from the last level.
{{Bobscreen|Scdextra.png}}
+
}}
  
An extra [[special stage]] can be accessed from the Sound Test menu by setting all the 3 selections to 07. According to a former Sega Europe QA Tester, an extra [[Time Stones|Time Stone]] was to be collectable here. When collected in addition to the previous [[Time Stone]]s, "S" TV monitors would appear where the ring TVs were previously located. When broken, you would morph into a gimped version of [[Super Sonic]], which would simply grant you invincibility and greater speed. Graphics would not change.
+
==View developer time attack times==
 +
{{HiddenContent
 +
| image1=SonicCD MCD Times.png
 +
| desc=On the title screen, press {{right}} {{right}} {{up}} {{up}} {{down}} {{C}}.
 +
}}
 +
==Move the clouds==
 +
{{HiddenContent
 +
| image1=
 +
| desc=On the title screen, hold {{down}} + {{A}} and press {{up}} {{down}} {{down}} {{down}} {{down}} {{up}}. You can now use the 2nd controller to move the clouds around.
 +
}}
 +
==Instant death==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Pausing the game and then pressing {{A}} + {{B}} + {{C}} will kill Sonic. This is useful if you want to return to the last checkpoint, or if Sonic gets stuck (which can happen easily due to layout differences between time zones).
 +
}}
 +
=="I'm Outta Here!!!!"==
 +
{{HiddenContent
 +
| image1=SonicCD MCD OuttaHere 1.png
 +
| image2=SonicCD MCD OuttaHere 2.png
 +
| image3=SonicCD MCD OuttaHere 3.png
 +
| desc=Wait three minutes without doing anything, and Sonic will say, "I'm outta here" and jump off the stage, ending the game.
 +
}}
 +
==Sound test==
 +
{{HiddenContent
 +
| image1=SonicCD MCD SoundTest.png
 +
| desc=On the title screen, press {{down}} {{down}} {{down}} {{left}} {{right}} {{A}}.
 +
}}
 +
==Play secret Special Stage==
 +
{{HiddenContent
 +
| image1=SonicCD MCD SecretSpecialStage 1.png
 +
| image2=Scdextra.png
 +
| desc=On sound test screen above, set the values to '''FM07''', '''PCM07''', '''DA07''' and press {{Start}}.
  
==Prototype Time Attack Icons==
+
According to a former Sega Europe QA Tester, an extra [[Time Stones|Time Stone]] was to be collectable here. When collected in addition to the previous Time Stones, "S" TV monitors would appear where the ring TVs were previously located. When broken, you would morph into a gimped version of [[Super Sonic]], which would simply grant you invincibility and greater speed. The graphics would not change.
[[Sonic the Hedgehog CD (prototype 510)]] contains Time Attack icons with differences from those in the final version. The [[Quartz Quadrant]] icon shows crystals in the foreground, which are green in the [[prototype]] but purple in the final game. The [[Tidal Tempest]] icon shows ripples in the backround and foreground in the prototype, while in the final version the ripple effect is only applied to the background
 
<gallery>
 
Image:SCD QuartzTA.png|Quartz Quadrant icon.
 
Image:SCD TidalTA.png|Tidal Tempest icon.
 
</gallery>
 
  
==Original level order==
+
If you beat this hidden Special Stage you'll get a hidden Special Stage Staff screen with the Ending Theme of the game playing.
Judging from the ending video, the game was meant to have a different level order.
+
}}
  
{|class="prettytable"
+
==Secret pictures==
!Level order in ending video||Final level order
+
===Tails' message and [[edit mode]]===
|-
+
{{HiddenContent
|Scene 1 - Palmtree Panic Zone||Level 1 - Palmtree Panic Zone
+
| image1=SonicCD MCD TailsMessage 1.png
|-
+
| image2=SonicCD MCD TailsMessage 2.png
|Scene 2 - [[R2]] (Extended video only)||Level 2 - Collision Chaos Zone
+
| desc=On sound test screen above, set the values to '''FM40''', '''PCM12''', '''DA11''' and press {{Start}}. The image was made by [[Yasushi Yamaguchi]], who created Tails.
|-
 
|Scene 3 - Collision Chaos Zone||Level 3 - Tidal Tempest Zone
 
|-
 
|Scene 4 - Quartz Quadrant Zone||Level 4 - Quartz Quadrant Zone
 
|-
 
|Scene 5 - Wacky Workbench Zone||Level 5 - Wacky Workbench Zone
 
|-
 
|Scene 6 - Metallic Madness Zone||Level 6 - Stardust Speedway Zone
 
|-
 
|Scene 7 - Stardust Speedway Zone||Level 7 - Metallic Madness Zone
 
|}
 
  
Going by the ending video this could mean that Tidal Tempest Zone was originally not part of the level line-up. Also, since the ending video starts with Sonic rescuing Amy in Stardust Speedway Zone it could mean that Startdust Speedway Zone was originally the final level.
+
Tails is pictured next to his favourite car{{fileref|Sonic2 MD JP manual.pdf|page=42}}, the [[wikipedia:Lotus Seven|Lotus Super Seven]]. While seen in a [[Sega Saturn]] test disc, this is the only time to date that it has ever featured in a video game.
  
==Unused music loops==
+
Edit mode can also be accessed in the PAL version of the game by pressing {{start}} on the second controller when the attraction sequence is playing. The NTSC versions lack this feature (though it is present in the [[Sonic the Hedgehog CD (prototype; 1993-09-20)|920 prototype]]).
Within the [[sega:ISO image|ISO image]] of one of the ''Sonic CD'' [[prototype]]s were some specific files, preceded with the letters "SNCBNK", with a number afterwards. The numbers referred to the timezone for which the file represented.
+
}}
 +
===MC Sonic===
 +
{{HiddenContent
 +
| image1=SonicCD MCD MCSonic 1.png
 +
| image2=SonicCD MCD MCSonic 2.png
 +
| desc=On sound test screen above, set the values to '''FM42''', '''PCM03''', '''DA01''' and press {{Start}}. This image was made by [[Kazuyuki Hoshino]].
 +
}}
 +
==="Spooky" Sonic===
 +
{{HiddenContent
 +
| image1=SonicCD MCD Mazin 1.png
 +
| image2=SonicCD MCD Mazin 2.png
 +
| desc=On sound test screen above, set the values to '''FM46''', '''PCM12''', '''DA25''' and press {{Start}}. The message says たのしさ∞ セガ・エンタープライゼス まぢん画 (Infinite fun. Sega Enterprises - Mazin Picture), and was made by [[Masato Nishimura]].
 +
}}
 +
===Batman parody===
 +
{{HiddenContent
 +
| image1=SonicCD MCD Batman 1.png
 +
| image2=SonicCD MCD Batman 2.png
 +
| desc=On sound test screen above, set the values to '''FM42''', '''PCM04''', '''DA21''' and press {{Start}}. The image was made by [[Takumi Miyake]].
 +
}}
 +
===Anime Sonic===
 +
{{HiddenContent
 +
| image1=SonicCD MCD Anime 1.png
 +
| image2=SonicCD MCD Anime 2.png
 +
| desc=On sound test screen above, set the values to '''FM44''', '''PCM11''', '''DA09''' and press {{Start}}. The message says ゆーあーくーる by さんちゃんず (You are cool, by Sanchanzu) and was made by [[sega:Masahiro Sanpei|Masahiro Sanpei]].
 +
}}
  
Each file is a small music loop, played using the [[wikipedia:PCM|PCM]] chip of the [[sega:Sega Mega-CD|Sega Mega-CD]], according to the timezone it represents. Speculation has been rampant as to their use, but two theories have stemmed that seem to be relatively plausible:
+
==Time attack icon oddities==
* They were intended to be used to bridge the inevitable gap created when a looping [[Compact Disc#Audio CD|CD audio]] track rewinds to start again.
+
[[File:SCD TidalTA.png]] [[File:SCD QuartzTA.png]]
* They were intended to be played at the start of a level, before the CD audio played.
 
The 2011 Sonic CD re-release uses them for loops, so it is highly probable that was what Sega intended to do for the Mega CD version.
 
  
These files are available {{file|SCD_SNCBNK.zip|here}}, courtesy of [[User:ICEknight|ICEknight]]. Edited files merged with the CD audio tracks by [[User:Shadow Hog|Shadow Hog]] are available {{file|SNCBNK_ShadowHog.rar|here}}. Discussion of this oddity was held in {{LinkRetro|topic=8335|title=this forum topic}}.
+
The icons used to denote [[Tidal Tempest]] and [[Quartz Quadrant]] in the Time Attack menu appear to show earlier versions of these two stages.
  
==Prototype music tracks==
+
Tidal Tempest has ripples in the foreground as well as the background. This is an effect seen in the Japanese version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but was removed from subsequent games (including ''Sonic CD'').  
In [[Sonic the Hedgehog CD (prototype 510)]], there were two distinctly different music tracks that were not featured in the final version of the game. scd510_28.mp3 is an alternate [[Speed Shoes|speed shoes]] track, while scd510_25.mp3 is an alternate title screen track.
 
  
Download the two tracks together {{file|SCD510Music.rar|here}}, or listen separately:
+
Quartz Quadrant has red crystals in the foreground, while in-game the crystals are blue (although they glow a pinky-red).
{|
 
|-
 
| 25. Opening Theme
 
|
 
|-
 
| 28. Speed Shoes
 
|
 
|-
 
|}
 
  
==Animation errors==
+
==Unused content==
[[File:SonicCD MCD AnimationError 1.png]] [[File:SonicCD MCD AnimationError 2.png]]
+
===Art===
 +
{{UnusedTable|type=Art|
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD eyes closed.png}}
 +
| desc=A sprite of Sonic with his eyes closed. Could have been used as part of an idling animation, akin to ''[[Sonic 2]]''<nowiki>'</nowiki>s two stages of waiting, and ''[[Sonic 3]]'''s [[Game Secrets:Sonic the Hedgehog 3|unused animation]] of Sonic nodding off to sleep.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD electrocuted.png}}
 +
| desc=An animation of Sonic being shocked by electricity. It may have been used in [[Wacky Workbench]], which contains various level elements with the potential to electrocute the player. It could also have been used in [[Collision Chaos]], as part of the Metal Sonic sequence.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD fallshrink.png}}
 +
| desc=An animation of Sonic falling into the distance. Purpose is unknown. It could have been used for the sequence where an animation of Sonic warping through time is shown. A [[Sonic the Hedgehog (16-bit)/Hidden content|similar animation]] was found in ''[[Sonic 1]]'' which was also unused.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdrun1.gif}}
 +
| desc=An animation of Sonic waving his arms with his palms outstretched. This could have been used in [[Tidal Tempest]] when walking through the water, to simulate an attempt at moving more quickly.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD looking over shoulder.png}}
 +
| desc=A sprite of Sonic looking over his shoulder. Most likely to look at Dr. Eggman when he activates his laser behind Metal Sonic prior to the start of the race against Metal in Stardust Speedway Act 3.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD sneeze.png}}
 +
| desc=An animation of Sonic sneezing, similar to what is seen in the opening animation. Sonic sneezing when confronted with danger was a concept briefly explored by Sega in the early days of the franchise, but while a sneezing Sonic appears in some merchandise, ''Sonic CD'' is the closest it ever got to appearing in a video game.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdfall.png}}
 +
| desc=An animation of Sonic upside-down with his eyes wide and his mouth open. This suggests that this animation could have either been used for an alternate death animation, or if Sonic was caught by an environmental hazard that dangles him in the air somehow.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdhit.png}}
 +
| desc=An unused sprite of Sonic grabbing onto something and attempting to create traction. This implies that he may have been trying to stop something from pulling him into some sort of hazard. Part of a scrapped badnik, maybe? A modified version of this sprite appears in ''[[Sonic Crackers]]'', as well.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD_WW_Swinging.png}}
 +
| desc=Similar to the other horizontal pole sprites from [[Wacky Workbench]], this one has Sonic swinging his feet forward. Perhaps he originally had to pull away from electrical hazards positioned underneath.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD_sp_Sinking.png}}
 +
| desc=An unused animation of Sonic shrugging his shoulders. These sprites are found in the SPSS__.BIN, which contains Sonic's Special Stage specific sprites. In the final frames of the animation, the very bottoms of his feet disappear, as though he is sinking into something. Perhaps an unused quicksand hazard, or even being pulled out of the Special Stage altogether, as a failure to obtain the time stone animation.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD hanging.png}}
 +
| desc=An animation of Sonic being pulled up by... something. Purpose unknown. These sprites are also found in the SPSS__.BIN. Early prerelease screenshots show hot-air balloons, not UFOs, in the Special Stages.  Perhaps they caught Sonic and floated him around?
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD_sp_Falling.png}}
 +
| desc=An animation of Sonic being knocked back. Purpose unknown. These sprites are also found in the SPSS__.BIN.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SCD_sp_Leaping.png}}
 +
| desc=Purpose unknown. These sprites are also found in the SPSS__.BIN. Perhaps it could have been used for when Sonic jumps on a spring in the Special Stage?
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdsuper.png}}
 +
| desc=An unused animation of Sonic with his arms outstretched and his chest pushed out in front of him. Whilst its purpose is unknown, many believe that this is somehow related to transforming into [[Super Sonic]].
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdturn.png}}
 +
| desc=An animation of Sonic skidding whilst looking the other way. It is unused in the main game, but does appear during the "You Are Greatest Player!" sequence seen once beating the Time Attack scores.  It's fairly similar to the skidding animation in ''[[Sonic Crackers]]'', and could have been used while skidding at higher speeds in contrast to the normal skidding animation, which was modified from ''[[Sonic 1]]''.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Amyhearts.png}}
 +
| desc=Unused sprites of [[Amy]] with hearts in her eyes. Not used at any point in the game. In the ''[[Sonic the Hedgehog CD (2011)|Sonic CD 2011 remake]]'', these sprites are utilized whenever Amy hugs Sonic.
 +
}}
 +
}}
  
While the introduction sequence was originally animated by [[Toei Animation]], the contents were compressed, frames were dropped and elements recoloured for viewing on the Mega-CD. During this process, some frames of animation incorrectly feature Sonic with blue arms - something not seen in the later conversions of the game (and the video in ''[[Sonic Jam]]'').
+
===Objects===
 +
{{UnusedTable|type=Art|
 +
{{UnusedRow
 +
| sprite={{spriteImage|SonicCD MCD Sprite Monitors.png|crop_width=30|crop_x=180|2}}
 +
| desc=The "S" monitor, with the same icon as in ''[[Sonic the Hedgehog (16-bit)/Hidden content|Sonic 1]]''. Breaking this monitor gives Sonic [[Invincibility]], [[Power Sneakers]] and a [[Shield]] all at the same time.
 +
}}
 +
{{UnusedRow
 +
| sprite={{spriteImage|SonicCD MCD Sprite Monitors.png|crop_width=30|crop_x=210|2}}
 +
| desc=A monitor with a blue Ring, which has no effect. In the [[Sonic the Hedgehog CD (prototype; 1993-05-10)|510 prototype]], it had the same effect as the "S" monitor, while in the [[Sonic the Hedgehog CD (prototype; 1993-07-12)|712 prototype]] it acted as an invisible shield that can stack with a regular shield. Its icon would be repurposed for the [[Combine Ring]] in ''[[Chaotix]]'' and the [[Hyper Ring]] in ''[[Sonic Mania]]''.
 +
}}
 +
{{UnusedRow
 +
| sprite={{spriteImage|SonicCD MCD Sprite Monitors.png|crop_width=30|crop_x=240|2}}
 +
| desc=This monitor is supposed to stop time for a few seconds, but it doesn't work correctly. It can stop the animations of rings and monitors as well as rotating palettes, but that's it.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Scdslick.png}}
 +
| desc=Oil slicks graphics are loaded in for Special Stages 1, 2, 4, 5 and 6, presumably with the idea of causing Sonic to slip. These can be found normally in some prototypes of ''Sonic CD'', but are unused in the final game. They are non-functional in every known build of the game.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Brokenswitch.png}}
 +
| desc=An unused broken switch sprite found within the ROM. Speculation shows that they may have been used in the Bad Future of a Zone, to prevent access to certain routes. Other switch sprite present for comparison.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|QQPlatform.gif}}{{SpriteImage|SonicCD MCD Sprite QQPastPlatform.png}}
 +
| desc=A platform that moves up and down while moving to the left. They come in two variations: a pair and a group of four, all of which do the same thing (though in the latter, the top row are flipped vertically). While technically used in the Futures of Quartz Quadrant, these variants for the Present and Past do not appear anywhere in their respective time zones.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SonicCD MCD Sprite QQPastSmallConveyor.gif}}{{SpriteImage|SonicCD MCD Sprite QQPastMediumConveyor.gif}}{{SpriteImage|SonicCD MCD Sprite QQPastLargeConveyor.gif}}
 +
| desc=Conveyor belt platforms for the Past version of Quartz Quadrant. While these platforms exist in the Present and Futures, they do not appear anywhere in the Past at all, so these Past variants are never seen.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|SonicCD MCD Sprite QQPastSwingingConveyor.png}}
 +
| desc=A swinging conveyor belt platform for the Past version of Quartz Quadrant. Like the platforms above, this object exists in the Present and Futures, but this unique Past variant doesn't appear anywhere.
 +
}}
 +
{{UnusedRow
 +
| sprite={{SpriteImage|Thehand.png|2}}
 +
| desc=This appears to be an unused item from the Special Stage. Its use is unknown, but it may have stopped the timer.
 +
}}
 +
}}
  
 
==References==
 
==References==
Line 117: Line 205:
  
 
{{SonicCDOmni}}
 
{{SonicCDOmni}}
[[Category:Game secrets|Sonic the Hedgehog CD]]
 

Revision as of 13:58, 16 January 2020

Back to: Sonic the Hedgehog CD.

Stage select

StageSelectSonicCDFinal.png

On the title screen, press Up Down Down Left Right B.

When a level is accessed this way, clearing the level or attempting time travel will take the player back to the title screen. If the level was ended by attempted time travel, entering the stage select again and choosing another level will start the level as if the player had traveled through time, keeping any Rings and accumulated time from the last level.

View developer time attack times

SonicCD MCD Times.png

On the title screen, press Right Right Up Up Down C.

Move the clouds

Notavailable.svg

On the title screen, hold Down + A and press Up Down Down Down Down Up. You can now use the 2nd controller to move the clouds around.

Instant death

Pausing the game and then pressing A + B + C will kill Sonic. This is useful if you want to return to the last checkpoint, or if Sonic gets stuck (which can happen easily due to layout differences between time zones).

"I'm Outta Here!!!!"

SonicCD MCD OuttaHere 1.png
SonicCD MCD OuttaHere 2.png
SonicCD MCD OuttaHere 3.png

Wait three minutes without doing anything, and Sonic will say, "I'm outta here" and jump off the stage, ending the game.

Sound test

SonicCD MCD SoundTest.png

On the title screen, press Down Down Down Left Right A.

Play secret Special Stage

SonicCD MCD SecretSpecialStage 1.png
Scdextra.png

On sound test screen above, set the values to FM07, PCM07, DA07 and press Start.

According to a former Sega Europe QA Tester, an extra Time Stone was to be collectable here. When collected in addition to the previous Time Stones, "S" TV monitors would appear where the ring TVs were previously located. When broken, you would morph into a gimped version of Super Sonic, which would simply grant you invincibility and greater speed. The graphics would not change.

If you beat this hidden Special Stage you'll get a hidden Special Stage Staff screen with the Ending Theme of the game playing.

Secret pictures

Tails' message and edit mode

SonicCD MCD TailsMessage 1.png
SonicCD MCD TailsMessage 2.png

On sound test screen above, set the values to FM40, PCM12, DA11 and press Start. The image was made by Yasushi Yamaguchi, who created Tails.

Tails is pictured next to his favourite carMedia:Sonic2 MD JP manual.pdf[1], the Lotus Super Seven. While seen in a Sega Saturn test disc, this is the only time to date that it has ever featured in a video game.

Edit mode can also be accessed in the PAL version of the game by pressing Start on the second controller when the attraction sequence is playing. The NTSC versions lack this feature (though it is present in the 920 prototype).

MC Sonic

SonicCD MCD MCSonic 1.png
SonicCD MCD MCSonic 2.png

On sound test screen above, set the values to FM42, PCM03, DA01 and press Start. This image was made by Kazuyuki Hoshino.

"Spooky" Sonic

SonicCD MCD Mazin 1.png
SonicCD MCD Mazin 2.png

On sound test screen above, set the values to FM46, PCM12, DA25 and press Start. The message says たのしさ∞ セガ・エンタープライゼス まぢん画 (Infinite fun. Sega Enterprises - Mazin Picture), and was made by Masato Nishimura.

Batman parody

SonicCD MCD Batman 1.png
SonicCD MCD Batman 2.png

On sound test screen above, set the values to FM42, PCM04, DA21 and press Start. The image was made by Takumi Miyake.

Anime Sonic

SonicCD MCD Anime 1.png
SonicCD MCD Anime 2.png

On sound test screen above, set the values to FM44, PCM11, DA09 and press Start. The message says ゆーあーくーる by さんちゃんず (You are cool, by Sanchanzu) and was made by Masahiro Sanpei.

Time attack icon oddities

SCD TidalTA.png SCD QuartzTA.png

The icons used to denote Tidal Tempest and Quartz Quadrant in the Time Attack menu appear to show earlier versions of these two stages.

Tidal Tempest has ripples in the foreground as well as the background. This is an effect seen in the Japanese version of the original Sonic the Hedgehog, but was removed from subsequent games (including Sonic CD).

Quartz Quadrant has red crystals in the foreground, while in-game the crystals are blue (although they glow a pinky-red).

Unused content

Art

Art Description
A sprite of Sonic with his eyes closed. Could have been used as part of an idling animation, akin to Sonic 2's two stages of waiting, and Sonic 3's unused animation of Sonic nodding off to sleep.
An animation of Sonic being shocked by electricity. It may have been used in Wacky Workbench, which contains various level elements with the potential to electrocute the player. It could also have been used in Collision Chaos, as part of the Metal Sonic sequence.
An animation of Sonic falling into the distance. Purpose is unknown. It could have been used for the sequence where an animation of Sonic warping through time is shown. A similar animation was found in Sonic 1 which was also unused.
An animation of Sonic waving his arms with his palms outstretched. This could have been used in Tidal Tempest when walking through the water, to simulate an attempt at moving more quickly.
A sprite of Sonic looking over his shoulder. Most likely to look at Dr. Eggman when he activates his laser behind Metal Sonic prior to the start of the race against Metal in Stardust Speedway Act 3.
An animation of Sonic sneezing, similar to what is seen in the opening animation. Sonic sneezing when confronted with danger was a concept briefly explored by Sega in the early days of the franchise, but while a sneezing Sonic appears in some merchandise, Sonic CD is the closest it ever got to appearing in a video game.
An animation of Sonic upside-down with his eyes wide and his mouth open. This suggests that this animation could have either been used for an alternate death animation, or if Sonic was caught by an environmental hazard that dangles him in the air somehow.
An unused sprite of Sonic grabbing onto something and attempting to create traction. This implies that he may have been trying to stop something from pulling him into some sort of hazard. Part of a scrapped badnik, maybe? A modified version of this sprite appears in Sonic Crackers, as well.
Similar to the other horizontal pole sprites from Wacky Workbench, this one has Sonic swinging his feet forward. Perhaps he originally had to pull away from electrical hazards positioned underneath.
An unused animation of Sonic shrugging his shoulders. These sprites are found in the SPSS__.BIN, which contains Sonic's Special Stage specific sprites. In the final frames of the animation, the very bottoms of his feet disappear, as though he is sinking into something. Perhaps an unused quicksand hazard, or even being pulled out of the Special Stage altogether, as a failure to obtain the time stone animation.
An animation of Sonic being pulled up by... something. Purpose unknown. These sprites are also found in the SPSS__.BIN. Early prerelease screenshots show hot-air balloons, not UFOs, in the Special Stages. Perhaps they caught Sonic and floated him around?
An animation of Sonic being knocked back. Purpose unknown. These sprites are also found in the SPSS__.BIN.
Purpose unknown. These sprites are also found in the SPSS__.BIN. Perhaps it could have been used for when Sonic jumps on a spring in the Special Stage?
An unused animation of Sonic with his arms outstretched and his chest pushed out in front of him. Whilst its purpose is unknown, many believe that this is somehow related to transforming into Super Sonic.
An animation of Sonic skidding whilst looking the other way. It is unused in the main game, but does appear during the "You Are Greatest Player!" sequence seen once beating the Time Attack scores. It's fairly similar to the skidding animation in Sonic Crackers, and could have been used while skidding at higher speeds in contrast to the normal skidding animation, which was modified from Sonic 1.
Unused sprites of Amy with hearts in her eyes. Not used at any point in the game. In the Sonic CD 2011 remake, these sprites are utilized whenever Amy hugs Sonic.

Objects

Art Description
The "S" monitor, with the same icon as in Sonic 1. Breaking this monitor gives Sonic Invincibility, Power Sneakers and a Shield all at the same time.
A monitor with a blue Ring, which has no effect. In the 510 prototype, it had the same effect as the "S" monitor, while in the 712 prototype it acted as an invisible shield that can stack with a regular shield. Its icon would be repurposed for the Combine Ring in Chaotix and the Hyper Ring in Sonic Mania.
This monitor is supposed to stop time for a few seconds, but it doesn't work correctly. It can stop the animations of rings and monitors as well as rotating palettes, but that's it.
Oil slicks graphics are loaded in for Special Stages 1, 2, 4, 5 and 6, presumably with the idea of causing Sonic to slip. These can be found normally in some prototypes of Sonic CD, but are unused in the final game. They are non-functional in every known build of the game.
An unused broken switch sprite found within the ROM. Speculation shows that they may have been used in the Bad Future of a Zone, to prevent access to certain routes. Other switch sprite present for comparison.
A platform that moves up and down while moving to the left. They come in two variations: a pair and a group of four, all of which do the same thing (though in the latter, the top row are flipped vertically). While technically used in the Futures of Quartz Quadrant, these variants for the Present and Past do not appear anywhere in their respective time zones.
Conveyor belt platforms for the Past version of Quartz Quadrant. While these platforms exist in the Present and Futures, they do not appear anywhere in the Past at all, so these Past variants are never seen.
A swinging conveyor belt platform for the Past version of Quartz Quadrant. Like the platforms above, this object exists in the Present and Futures, but this unique Past variant doesn't appear anywhere.
This appears to be an unused item from the Special Stage. Its use is unknown, but it may have stopped the timer.

References


Sonic the Hedgehog CD
Scd titlescreen.png

Main page (2011)
Comparisons (2011)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content (2011)
Bugs
Hacking guide