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Sonic the Hedgehog CD

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Sonic the Hedgehog CD
System(s): Sega Mega CD, Windows PC
Publisher: Sega
Developer:
Genre: 2D Platform

Sonic the Hedgehog CD or Sonic CD (as it is known in Europe and North America) is a video game that is still well acclaimed by Sonic fans. Yuji Naka never took part in its development, but instead was handled by Sonic creator Naoto Ohshima. This explains why the theme of the game is different from other Sonic games.

Sonic CD was the first Sonic game to use a backup save, using the internal Sega CD memory or a backup RAM cartridge. The game saves after the end of each third zone and records the best times of the player in the time attack mode. This is also the first Sonic game to feature FMV. Extended versions of these FMVs were included in Sonic Jam and Sonic Mega Collection.

Early in the game's development, the gaming press and even Sega's former head of marketing Al Nilsen thought the game was going to be a port of Sonic the Hedgehog 2 and often referred to it as Sonic the Hedgehog 2 CD[1].

Story

It turns out that Amy Rose, a female hedgehog, had used tarot cards to find Sonic, but was kidnapped in front of his very eyes. Sonic must find Metal Sonic, whom kidnapped Amy Rose. Meanwhile, he must also collect the Time Stones and travel through time to foil Dr. Robotnik's latest plot. Sonic accomplishes his mission and Little Planet quickly vanishes when it is freed.

Gameplay

The game's physics have Sonic feeling generally more sluggish than normal. His Spin Dash in Sonic CD is different than that of Sonic 2's; the position he takes in both games is different. A new move was added to complement the Spin Dash: the Super Peel-Out. The Super Peel-Out can be performed by pressing Up and any trigger button. This causes Sonic to rev in position until Up is released, sending Sonic speeding off. The difference between Sonic's Spin Dash and his Super Peel-Out is that spin dash damages enemies who get in his way due to his curled attacking pose, while the Super Peel-Out leaves Sonic vulnerable to attack but is faster.

Time Travel

The game's key element is the concept of time travel. The player can travel to four different versions of each level in three different time periods. This is accomplished by passing "Past" or "Future" speed posts scattered around the level and then running at top speed until the time period changes. There are never any "Past" signs in the past and never any "Future" signs in the future. If the player is able to destroy a special machine in the past, then they travel to a "Good Future" with no enemies.

The different time zones have slightly different layouts and sprite placements, as well as significant changes in the level music, art and palette. In addition, the robots within a level fall into a state of disrepair as time passes; in the present, some machines have become worn down while in the future all of them have. This affects the speed and attacking ability of the robots; some of them become completely ineffective, while others do not significantly change.

The appearance of the future changes depending on what is accomplished in past. If the levels robot generating machine is destroyed or all seven time stones are already collected, all of Dr. Robotnik's robots will be destroyed in the past. The future will also be the a "Good Future" and there will be no enemies and fewer hazards. If the machine is not destroyed, then warping to the future will lead to a "Bad Future" in which Dr. Robotnik's robots are still present, there will be more hazards (though not always as many as in the past), the palette will be darker.

In addition to the robot generating machine, hidden within the past of each level is a machine which projects a hologram of Metal Sonic squashing one of that particular zone's animals underfoot. Destroying this machine causes animals to appear in the past and present levels. However the animals are always present in the Good Future, regardless of whether or not this machine was destroyed.

The third zone always takes place in the future and is mainly a short run up to the boss. Most boss battles are more elaborate than those in the other Sonic games, and typically require fewer hits than the usual 6 or 8. These boss battles, however, require more effort to actually hit Robotnik; one battle takes place on a makeshift pinball table and requires the player to use flippers to get up to Robotnik. Two battles do not involve hitting Robotnik to damage him; one takes place on a giant treadmill where the objective is to wear out Robotnik's machine by running on it, and the other is a race against Metal Sonic.

The good ending to the game can be reached by completing all the good futures or by collecting the 7 Time Stones in the Special Stages.

Versions

Sega CD version

The most controversial fact about this game is that the US and Japanese versions feature two different soundtracks. Europe uses the Japanese soundtrack.

The Japanese soundtrack was composed by Naofumi Hataya and Masafumi Ogata, and featured songs by Keiko Utoku. The songs were entitled "Sonic - You Can Do Anything" (infamously nicknamed "Toot Toot Sonic Warrior" by Sonic fans) and "Cosmic Eternity".

The US version was delayed a few months to have a new soundtrack composed by Spencer Nilsen, who did other Sega CD soundtracks as well as some early Sega Saturn soundtracks. All the music (save for the Past tunes, which were in PCM audio rather than Red Book CD audio) was replaced, and new themes were composed, cancelling the similar rhythms and beats with the Present, Good Future, and Bad Future media. The rhythm continuation can only be heard in the PAL Version, while the NTSC version has its own rhythm similarities. A new theme was created called "Sonic Boom" which was performed by Pastiche. Both the opening and ending had similar lyrics but different instrumentation. Every re-release of the game in the US exclusively has this soundtrack, including both the PC version and the one in Sonic Gems Collection (the latter having the American soundtrack even in Europe); the Japanese soundtrack surfaced in Sonic Screensaver, but otherwise has never made it to the States. The boss theme for the PAL version of Sonic CD uses elements from Hall & Oates' "I Can't Go for That(No Can Do)" and "Work That Sucker To Death" by Xavier.

The US version also replaced Amy Rose's name in the manual with that of Princess Sally to garner support for the television show, despite the fact that the Princess Sally character was already established.

The race with Metal Sonic also plays the default music according to the current level. But the JPN/EU version always play the Bad Future theme. The "Little Planet" theme is played in the Time Attack screen in the US version instead of 2nd Title screen track. The ability to re-start the level at the cost of a life was added by pausing the game and pressing A+B+C.

PC version

A version available for the personal computer was released in Japan on August 9, 1996, with a North American version in August 26, 1996, and a European version in October 3, 1996. Among the most noteworthy changes of this version was the fact that the entire FMV anime intro and ending sequence were available for this version. The Mega-CD version only had a truncated version of the intro and ending sequence. The Japanese version of the game had its manual translated from the US version, and all versions had the US soundtrack, with the "Past" tunes converted to normal CD tracks. Also on the disc is a short video clip of a pencil sketch of Sonic in action. Unfortunately, the PC version is not compatible with Windows XP or Windows Vista without the use of a homebrewed patch created by Korama ([2]).

Sonic Gems version

In addition to the PC port, a modified version of it is part of the Nintendo GameCube (and, in Japan and Europe, PlayStation 2) compilation Sonic Gems Collection. The soundtrack in this version depends on the console region. Europe consoles use the American soundtrack instead of Japanese one, however. Water in Tidal Tempest appears clear instead of green (as it does in the Sega CD version), possibly related to the Windows compatibility problems.

Manuals

Also Released On

Voice actors

Role Voice Actor
Sonic the Hedgehog Uncredited
Amy Rose Lynn Harris


Production Credits

Executive Producer: Hayao Nakayama
Producers: Minoru Kanari, Makoto Oshitani
Director: Naoto Oshima
Program Director: Keiichi Yamamoto
Art Director: Hiroyuki Kawaguchi
Sound Director: Yukifumi Makino
Game Designers: Hiroaki Chino, Kenichi Ono, Yuichiro Yokoyama, Takao Miyoshi, Akira Nishino
Character Designer: Kazuyuki Hoshino
Landscape Designers: Hiroyuki Kawaguchi, Takumi Miyake, Masahiro Sanpei, Masato Nishimura, Hideaki Kurata
Special Stage Designers: Kazuyuki Hoshino, Judy Totoya
Special Stage Progammer: Keiichi Yamamoto
Animation Programmers: Yuichiro Mine, Eiji Horita
Animation Visual Directors: Hiroyuki Kawaguchi, Masahiro Sanpei
Visual Design: Kazuyuki Hoshino, Takumi Miyake
Chief Programmer: Matsuhide Mizoguchi
Programmers: Yuichi Matsuoka, Hiroshi Takei, Tatsuya Satoh, Noritaka Yakita
Sound Effects: Yukifumi Makino
Sound Programmer: Yukifumi Makino
Development Support: Al Nilsen
Promoter: Hiroyuki Tanaka
Music (Original/JPN): Naofumi Hataya and Masafumi Ogata
Music (US): Spencer Nilsen, David Young

Animation Staff

Producers: Yasuo Yamaguchi, Mutsumi Kido
Director: Yukio Kaizawa, Ryo Watabe (Being Co. Ltd.)
Art Director: Shinzou Yuki
Chief Key Animator: Hisashi Eguchi (Studio Junio)
Key Animator: Tetsuya Kumagai, Toshiyuki Komaru, Yasuyuki Shimizu, Ichiro Furuichi, Kenji Kajiwara
Camera Director: Masaru Banzai
Production Manager: Kohji Sekiguchi
Assistant Production Manager: Kouichi Hirose
In Cooperation With: Studio Junio
Produced By: Toel Animation Co.Ltd
Recorded At: Birdman Mod Studio

Special Edition For North America

Music Composed And Produced By: Spencer Nilsen, David Young
Vocal By: Sanday Cressman, Jenny Meltzer, Becky West
Drums & Percussion By: Brad Kaiser
Guitars By: Erik Frykman
Recorded And Mixed By: Sega Multmedia Studio(Sega Of America), Intermix
Addtional Music Composed And Produced By: Sterling
Bass: Bobby Vega
Percusion: Armando Peraza
Engineer: Charles Albert
Assistant Engineers: Roosevelt Hoover, Maurice Jackson

Special Thanks: Naofumi Hataya, Masafumi Ogata, Daisuke Saito, Hiroshi Kubota, Reiko Kodama, Yoshiaki Kashima, Takenobu Mitsuyoshi, Masaru Setsumaru, Hifiri Aoki, Stene Ray Burton, James Michael Spahn, Kounosuke Yoshio, Tomoko Sasaki, Aki Kamta, Fujio Minegishi, Jina Ishiwatari, Katsufumi Yoshimori, Tetsuo Akagi, Kaeko Itoh, Hiromi Nakatani, Hiroshi Fukuda, Etsuko Yamada, Ryuichiro Kutsuzawa, Takashi Lwade, Michikazu Tamamura, Masumi Uchida, Tohru Watanuki, Makoto Suzuki, Audix, Digital Support Group, Fairlight E.S.P, Opcode, Otari, Zoom

Resources

Original Sound Version Recordings

For the Windows version see Sonic CD for Windows 95 OST for a download page. For the Japanese Sega CD version see Sonic CD (Japan & PAL Regions) OST.

Artwork

Scans

Sega CD

PC

Template:SonicCDZones
Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island