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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Hidden content"

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(Unused content)
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==[[Night mode]]==
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{{HiddenContent
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| image1=Sonic3C0408 MD NightMode.png
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| desc=Enable the edit mode code above and hold {{C}}+{{start}} when selecting a level.
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}}
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==Unused content==
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===Art===
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{{UnusedTable|type=Art|
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408_MD_Sprite_S&KDataSelectIcons.png}}
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| desc=A set of Data Select level icons for the ''Sonic & Knuckles'' Zones, found in the ROM padding area at '''$23A3DE''' as well as in the normal ROM area. The ''S&K'' Zones were not implemented into the Data Select menu until the [[Sonic & Knuckles (prototype 0525)|''S&K'' 0525 prototype]].
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These icons have their own set of differences - [[Flying Battery Zone]] is still using its original icon from ''Sonic 3'', [[Lava Reef Zone]] and [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]]'s icons are earlier versions with different/less details, and [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]'s icon is missing entirely{{ref|{{LinkRetro|post=967552|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #967552 by Chainspike}}}}.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408 MD Sprite MHZEarlyPoles.png}}
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| desc=Earlier versions of the swinging poles found in [[Mushroom Hill Zone]], found at '''$AE9A6'''. The palette suggests they may have been wooden instead of metal{{ref|{{LinkRetro|post=979391|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #979391 by Chainspike}}}}.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408 MD Sprite FBZEarlyPendulum.png}}
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| desc=An earlier version of the swinging pendulums found in [[Flying Battery Zone]] Act 2, found in the ROM padding area at '''$AE31A''' by Jorge. The base has a different design. Like the ''S&K'' Zone icons, these graphics also exist outside of the leftover data, but are impossible to see normally{{ref|{{LinkRetro|post=967552|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #967552 by Chainspike}}}}.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408 MD Sprite SPZEarlyPulley.png}}
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| desc=An earlier version of the abseiling pulleys in [[Sandopolis Zone]], found in the ROM padding area at '''$AFB68'''. The hoist wheel has an almost entirely different design and the shading on the cable itself is less complex{{ref|{{LinkRetro|post=967552|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #967552 by Chainspike}}}}.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408 MD Sprite LRZ2DeathEgg.png}}
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| desc=An earlier version of the [[Death Egg]] sprite seen at the end of [[Lava Reef Zone]] Act 2, found in the ROM padding area. It's using the colors of the enemy palette line ($01) and the shading differs in areas{{ref|{{LinkRetro|post=955831|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #955831 by Chainspike}}}}.
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}}
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{{UnusedRow
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| sprite={{SpriteImage|Sonic3C0408 MD Sprite SSZEarlyBridges.png}}
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| desc=Earlier versions of the collapsing bridges in [[Sky Sanctuary Zone]], found in the ROM padding area at '''$B2C46'''. Compared to the final, this design is more consistent with the look of the floating platforms{{ref|{{LinkRetro|post=967552|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding; post #967552 by Chainspike}}}}.
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}}
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}}
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===''Sonic 3'' ending leftovers===
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{{HiddenContent
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| image1=
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| desc=[[Launch Base Zone bosses#Big Arm|Big Arm]] cannot be fought in this prototype, but its data from ''Sonic the Hedgehog 3'' remains intact and can be hacked back in to the game. Once restored, it can be fought and defeated as normal, and the ending from ''Sonic 3'' will take place, followed by the credits. This time however, [[Knuckles the Echidna|Knuckles]] can also get this ending, and uses all the correct poses until the giant Sonic sprite shows up, messing up Knuckles' palette. For some reason, the screen fades to the credits a slightly faster than it does for Sonic & Tails{{ref|{{LinkYoutube|video=JyCG36SNdrs|title=Sonic 3C 0408 - Ending leftovers & Knuckles possible prototype ending; video by Silver Sonic 1992}}}}.
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}}
  
 
==References==
 
==References==

Revision as of 14:58, 4 March 2021

Back to: Sonic the Hedgehog 3C (prototype 0408).

Level select

SK level select.png

Enabled by default. Scroll down and select "Sound Test" on the title screen.

Edit mode

Sonic3C0408 MD Comparison DebugMonitors.png

Play sounds 01, 03, 05, 07 in the sound test. Hold A + Start while selecting a level.

All Chaos Emeralds

Play sounds 02, 04, 06, 08 in the sound test. A Chaos Emerald sound will confirm correct entry.

Night mode

Sonic3C0408 MD NightMode.png

Enable the edit mode code above and hold C+Start when selecting a level.

Unused content

Art

Art Description
A set of Data Select level icons for the Sonic & Knuckles Zones, found in the ROM padding area at $23A3DE as well as in the normal ROM area. The S&K Zones were not implemented into the Data Select menu until the S&K 0525 prototype.

These icons have their own set of differences - Flying Battery Zone is still using its original icon from Sonic 3, Lava Reef Zone and Death Egg Zone's icons are earlier versions with different/less details, and Hidden Palace Zone's icon is missing entirely[1].

Earlier versions of the swinging poles found in Mushroom Hill Zone, found at $AE9A6. The palette suggests they may have been wooden instead of metal[2].
An earlier version of the swinging pendulums found in Flying Battery Zone Act 2, found in the ROM padding area at $AE31A by Jorge. The base has a different design. Like the S&K Zone icons, these graphics also exist outside of the leftover data, but are impossible to see normally[1].
An earlier version of the abseiling pulleys in Sandopolis Zone, found in the ROM padding area at $AFB68. The hoist wheel has an almost entirely different design and the shading on the cable itself is less complex[1].
An earlier version of the Death Egg sprite seen at the end of Lava Reef Zone Act 2, found in the ROM padding area. It's using the colors of the enemy palette line ($01) and the shading differs in areas[3].
Earlier versions of the collapsing bridges in Sky Sanctuary Zone, found in the ROM padding area at $B2C46. Compared to the final, this design is more consistent with the look of the floating platforms[1].

Sonic 3 ending leftovers

Notavailable.svg

Big Arm cannot be fought in this prototype, but its data from Sonic the Hedgehog 3 remains intact and can be hacked back in to the game. Once restored, it can be fought and defeated as normal, and the ending from Sonic 3 will take place, followed by the credits. This time however, Knuckles can also get this ending, and uses all the correct poses until the giant Sonic sprite shows up, messing up Knuckles' palette. For some reason, the screen fades to the credits a slightly faster than it does for Sonic & Tails[4].

References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development