Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Sky Sanctuary Zone"
From Sonic Retro
BSonirachi (talk | contribs) m (Text replacement - "Mecha Sonic (Sky Sanctuary Zone boss)" to "Mecha Sonic (Sonic & Knuckles boss)") |
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__TOC__ | __TOC__ | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic3C0408 MD SSZ TitleCard.png |
| image2=Sonic3&K MD SSZ TitleCard.png | | image2=Sonic3&K MD SSZ TitleCard.png | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
Line 9: | Line 9: | ||
}} | }} | ||
==As Sonic or Tails== | ==As Sonic or Tails== | ||
+ | {{Comparison | ||
+ | | image1=Sonic3C0408 MD SSZ Fans.png | ||
+ | | image2=Sonic3&K MD SSZ Fans.png | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=There is no protection for Sonic and Tails from falling during the introductory section. In the final, blowing air keeps them from falling down the pits on the left and right. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Sonic3C0408 MD Sprite Eggrobo.png | ||
+ | | sprite2=Eggrobo-sprite.png | ||
+ | | spritescale=2 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=[[Eggrobo]] in this prototype has a earlier design. Its head was redrawn to feature the missing eye in later prototypes and the final{{ref|{{LinkRetro|topic=39123|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding}}}}. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=640 | ||
+ | | sprite2h=384 | ||
+ | | sprite2x=1280 | ||
+ | | sprite2y=3584 | ||
+ | | spritescale=0.75 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=There is a swinging spiked cup as early as the beginning of the Zone. It was later replaced with two platforms, and the Eggrobo was moved to the right. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=Notavailable.svg |
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=[[Badnik]] explosions are the wrong colour. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 28: | Line 59: | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=[[ | + | | desc=When [[Pocky]] is rescued, he comes out mangled. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=The "[[Green Hill Zone boss|Green Hill Zone]]" boss [[Warp Point]] is misaligned. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=640 | ||
+ | | sprite2h=640 | ||
+ | | sprite2x=384 | ||
+ | | sprite2y=1920 | ||
+ | | spritescale=0.75 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=When the above Warp Point was realigned, this section had to be altered to compensate. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=768 | ||
+ | | sprite2h=512 | ||
+ | | sprite2x=1024 | ||
+ | | sprite2y=1664 | ||
+ | | spritescale=0.75 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=There are no rising and falling towers at this section. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=512 | ||
+ | | sprite2h=256 | ||
+ | | sprite2x=2304 | ||
+ | | sprite2y=1792 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=Collapsing platforms would be added above this rising and falling piece of land. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=256 | ||
+ | | sprite2h=256 | ||
+ | | sprite2x=3200 | ||
+ | | sprite2y=1664 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=A floating platform and a [[Fire Shield]] would be added at this point later. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 35: | Line 135: | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=There is no Super Ring [[monitor]] here. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 42: | Line 142: | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=A bouncy cloud is missing from under this spinning platform. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 57: | Line 157: | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
| desc=After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into [[Super Sonic]]. Dying or entering a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage]] fixes the problem. | | desc=After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into [[Super Sonic]]. Dying or entering a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage]] fixes the problem. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=384 | ||
+ | | sprite2h=256 | ||
+ | | sprite2x=4736 | ||
+ | | sprite2y=768 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=There is a pair of bouncy clouds here that would be replaced with a collapsing platform. [[Spikes (obstacle)|spikes]] would also be added to the left. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | sprite1=Notavailable.svg | ||
+ | | sprite1w= | ||
+ | | sprite1h= | ||
+ | | sprite1x= | ||
+ | | sprite1y= | ||
+ | | sprite2=SonicandKnuckles MD Map Ss1.png | ||
+ | | sprite2w=512 | ||
+ | | sprite2h=256 | ||
+ | | sprite2x=5888 | ||
+ | | sprite2y=3712 | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | vertical=yes | ||
+ | | desc=This strange piece of land was flattened out later on, and spikes were added. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=''Sonic 3C'' 0408 | ||
+ | | game2=''Sonic 3 & Knuckles'' final | ||
+ | | desc=An extra row of [[Ring]]s was added to this area. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 63: | Line 201: | ||
| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=When [[Mecha Sonic ( | + | | desc=When [[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]] is defeated, there is no score tally or cutscene - the game just jumps to [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1. |
}} | }} | ||
Latest revision as of 21:14, 6 March 2021
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Both Sonic/Tails' and Knuckles' versions of Sky Sanctuary Zone are considered Act 2 in this prototype, as Hidden Palace Zone is counted as Act 1.
As Sonic or Tails
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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There is no protection for Sonic and Tails from falling during the introductory section. In the final, blowing air keeps them from falling down the pits on the left and right.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Eggrobo in this prototype has a earlier design. Its head was redrawn to feature the missing eye in later prototypes and the final[1].
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There is a swinging spiked cup as early as the beginning of the Zone. It was later replaced with two platforms, and the Eggrobo was moved to the right.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Badnik explosions are the wrong colour.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
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The bouncy clouds do not animate.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
When Pocky is rescued, he comes out mangled.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
The "Green Hill Zone" boss Warp Point is misaligned.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
When the above Warp Point was realigned, this section had to be altered to compensate.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There are no rising and falling towers at this section.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Collapsing platforms would be added above this rising and falling piece of land.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
A floating platform and a Fire Shield would be added at this point later.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There is no Super Ring monitor here.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
A bouncy cloud is missing from under this spinning platform.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
When the "Metropolis Zone" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into Super Sonic. Dying or entering a Bonus Stage fixes the problem.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There is a pair of bouncy clouds here that would be replaced with a collapsing platform. spikes would also be added to the left.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
This strange piece of land was flattened out later on, and spikes were added.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
An extra row of Rings was added to this area.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
When Mecha Sonic is defeated, there is no score tally or cutscene - the game just jumps to Death Egg Zone Act 1.
Map
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
As Knuckles
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
There are no Rings or Warp Point at the start of the Zone.
Sonic 3C 0408 |
---|
Sonic 3 & Knuckles final |
---|
Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
---|
The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and The Doomsday Zone music does not play for the fight against Super Mecha Sonic.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The Floating Island overlaps the Master Emerald.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.
Map
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
References
Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |