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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Sky Sanctuary Zone"

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m (Text replacement - "Mecha Sonic (Sky Sanctuary Zone boss)" to "Mecha Sonic (Sonic & Knuckles boss)")
 
(4 intermediate revisions by 2 users not shown)
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__TOC__
 
__TOC__
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD SSZ TitleCard.png
 
| image2=Sonic3&K MD SSZ TitleCard.png
 
| image2=Sonic3&K MD SSZ TitleCard.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
Line 9: Line 9:
 
}}
 
}}
 
==As Sonic or Tails==
 
==As Sonic or Tails==
 +
{{Comparison
 +
| image1=Sonic3C0408 MD SSZ Fans.png
 +
| image2=Sonic3&K MD SSZ Fans.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=There is no protection for Sonic and Tails from falling during the introductory section. In the final, blowing air keeps them from falling down the pits on the left and right.
 +
}}
 +
{{Comparison
 +
| sprite1=Sonic3C0408 MD Sprite Eggrobo.png
 +
| sprite2=Eggrobo-sprite.png
 +
| spritescale=2
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=[[Eggrobo]] in this prototype has a earlier design. Its head was redrawn to feature the missing eye in later prototypes and the final{{ref|{{LinkRetro|topic=39123|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding}}}}.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=640
 +
| sprite2h=384
 +
| sprite2x=1280
 +
| sprite2y=3584
 +
| spritescale=0.75
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=There is a swinging spiked cup as early as the beginning of the Zone. It was later replaced with two platforms, and the Eggrobo was moved to the right.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
| image2=Sonic3&K MD SSZ Fans.png
+
| image2=Notavailable.svg
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=There is no protection for Sonic and Tails from falling during the introductary section. In the final, blowing air keeps them from falling down the pits on the left and right.
+
| desc=[[Badnik]] explosions are the wrong colour.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=[[Badnik]] explosions are the wrong colour.
+
| desc=When [[Pocky]] is rescued, he comes out mangled.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=The "[[Green Hill Zone boss|Green Hill Zone]]" boss [[Warp Point]] is misaligned.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=640
 +
| sprite2h=640
 +
| sprite2x=384
 +
| sprite2y=1920
 +
| spritescale=0.75
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=When the above Warp Point was realigned, this section had to be altered to compensate.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=768
 +
| sprite2h=512
 +
| sprite2x=1024
 +
| sprite2y=1664
 +
| spritescale=0.75
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=There are no rising and falling towers at this section.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=512
 +
| sprite2h=256
 +
| sprite2x=2304
 +
| sprite2y=1792
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Collapsing platforms would be added above this rising and falling piece of land.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=256
 +
| sprite2h=256
 +
| sprite2x=3200
 +
| sprite2y=1664
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=A floating platform and a [[Fire Shield]] would be added at this point later.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=When [[Pocky]] is rescued, he comes out mangled.
+
| desc=There is no Super Ring [[monitor]] here.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 42: Line 142:
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=The "Green Hill Zone" boss teleporter is misaligned.
+
| desc=A bouncy cloud is missing from under this spinning platform.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into [[Super Sonic]]. Dying or entering a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage]] fixes the problem.
 
| desc=After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into [[Super Sonic]]. Dying or entering a [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stage]] fixes the problem.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=384
 +
| sprite2h=256
 +
| sprite2x=4736
 +
| sprite2y=768
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=There is a pair of bouncy clouds here that would be replaced with a collapsing platform. [[Spikes (obstacle)|spikes]] would also be added to the left.
 +
}}
 +
{{Comparison
 +
| sprite1=Notavailable.svg
 +
| sprite1w=
 +
| sprite1h=
 +
| sprite1x=
 +
| sprite1y=
 +
| sprite2=SonicandKnuckles MD Map Ss1.png
 +
| sprite2w=512
 +
| sprite2h=256
 +
| sprite2x=5888
 +
| sprite2y=3712
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| vertical=yes
 +
| desc=This strange piece of land was flattened out later on, and spikes were added.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=An extra row of [[Ring]]s was added to this area.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=When [[Mecha Sonic (Sky Sanctuary Zone boss)|Mecha Sonic]] is defeated, there is no score tally or cutscene - the game just jumps to [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1.
+
| desc=When [[Mecha Sonic (Sonic & Knuckles boss)|Mecha Sonic]] is defeated, there is no score tally or cutscene - the game just jumps to [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1.
 
}}
 
}}
  

Latest revision as of 21:14, 6 March 2021

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.
Sonic3C0408 MD SSZ TitleCard.png
Sonic 3C 0408
Sonic3&K MD SSZ TitleCard.png
Sonic 3 & Knuckles final

Both Sonic/Tails' and Knuckles' versions of Sky Sanctuary Zone are considered Act 2 in this prototype, as Hidden Palace Zone is counted as Act 1.

As Sonic or Tails

Sonic3C0408 MD SSZ Fans.png
Sonic 3C 0408
Sonic3&K MD SSZ Fans.png
Sonic 3 & Knuckles final

There is no protection for Sonic and Tails from falling during the introductory section. In the final, blowing air keeps them from falling down the pits on the left and right.

Sonic3C0408 MD Sprite Eggrobo.png
Sonic 3C 0408
Eggrobo-sprite.png
Sonic 3 & Knuckles final

Eggrobo in this prototype has a earlier design. Its head was redrawn to feature the missing eye in later prototypes and the final[1].

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

There is a swinging spiked cup as early as the beginning of the Zone. It was later replaced with two platforms, and the Eggrobo was moved to the right.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Badnik explosions are the wrong colour.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The bouncy clouds do not animate.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Pocky is rescued, he comes out mangled.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The "Green Hill Zone" boss Warp Point is misaligned.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

When the above Warp Point was realigned, this section had to be altered to compensate.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

There are no rising and falling towers at this section.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

Collapsing platforms would be added above this rising and falling piece of land.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

A floating platform and a Fire Shield would be added at this point later.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

There is no Super Ring monitor here.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

A bouncy cloud is missing from under this spinning platform.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When the "Metropolis Zone" boss is defeated, the balloons don't pop until they reach the ground. In the final, all balloons pop the instant the boss is defeated.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn into Super Sonic. Dying or entering a Bonus Stage fixes the problem.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

There is a pair of bouncy clouds here that would be replaced with a collapsing platform. spikes would also be added to the left.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map Ss1.png
Sonic 3 & Knuckles final

This strange piece of land was flattened out later on, and spikes were added.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

An extra row of Rings was added to this area.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Mecha Sonic is defeated, there is no score tally or cutscene - the game just jumps to Death Egg Zone Act 1.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


As Knuckles

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

There are no Rings or Warp Point at the start of the Zone.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Pausing and returning to the Level Select from Knuckles' Act messes up the Level Select background slightly.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The music cues for both Mecha Sonic fights are dodgy in this prototype - as soon as the final boss theme plays, the normal Act 2 boss theme starts up again, and The Doomsday Zone music does not play for the fight against Super Mecha Sonic.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The Floating Island overlaps the Master Emerald.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The screen does not flash when Mecha Sonic becomes Super Mecha Sonic.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Super Mecha Sonic's pose for firing the energy blasts is different - he appears to be standing in the air.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

When Super Mecha Sonic is defeated, he drops through the ground and off the screen...and nothing else happens afterwards.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development