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m (Slot Machine)
m (Text replacement - "Sonic & Knuckles (prototype 06" to "Sonic & Knuckles (prototype; 1994-06-")
 
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{{back|Sonic the Hedgehog 3C (prototype 0408)/Comparisons}}
 
{{back|Sonic the Hedgehog 3C (prototype 0408)/Comparisons}}
  
At this point in development, the ''[[Sonic & Knuckles]]'' [[Bonus Stage (Sonic 3 & Knuckles)|Bonus Stages]] are very unfinished. In normal play, [[Checkpoint|Star Posts]] will randomly send you to either the Gumball Machine or the Slot Machine when you hit them with at least 50 [[Ring]]s. The color of the stars is always white.
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At this point in development, the ''[[Sonic & Knuckles]]'' [[Bonus Stage (Sonic 3 & Knuckles)|Bonus Stages]] are very unfinished. In normal play, [[Checkpoint|Star Posts]] will randomly send the player to either the Gumball Machine or the Slot Machine when they pass them with at least 50 [[Ring]]s. The color of the stars is always white.
  
 
==Glowing Spheres==
 
==Glowing Spheres==
 
{{Comparison
 
{{Comparison
| image1=Sonic3Final_GlowingSpheres.png
+
| image1=Sonic31993-11-03 MD BonusGlowingSpheres Start.png
| image2=Sonic3C0408_GlowingSpheres.png
+
| image2=Sonic3Final_GlowingSpheres.png
| image3=Magspheres.png
+
| image3=Sonic3C0408_GlowingSpheres.png
| game1=''Sonic 3'' final
+
| image4=Magspheres.png
| game2=''Sonic 3C'' 0408
+
| game1=''Sonic 3'' 1993-11-03 prototype
| game3=''S3K'' final
+
| game2=''Sonic 3'' final
| desc=This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. ''Sonic 3'' final had the groundwork laid out for the graphics in this prototype, which are radically different from later builds and are very preliminary. There is no collision nor are there any objects besides a few placeholder rings, and as a result, you can only really die here.
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| game3=''Sonic 3C'' 0408
 +
| game4=''Sonic 3 & Knuckles'' final
 +
| desc=This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. The [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|1993-11-03 prototype of ''Sonic 3'']] had early graphics for this Bonus Stage that were deleted in the final ''Sonic 3'', and this prototype would retain those graphics along with a preliminary animating background. There is still no collision nor are there any objects besides a few placeholder [[Ring]]s, and as a result, the player can only really die here.
  
 
The palette used here is exactly the same as the one that remains unused in ''Sonic 3'' final and does not cycle.<ref>[https://tcrf.net/Sonic_the_Hedgehog_3/Sonic_%26_Knuckles_Leftovers#Level_ID_14_.28Glowing_Spheres_Bonus_Stage.29 The Cutting Room Floor - Sonic the Hedgehog 3/Sonic & Knuckles Leftovers]</ref>
 
The palette used here is exactly the same as the one that remains unused in ''Sonic 3'' final and does not cycle.<ref>[https://tcrf.net/Sonic_the_Hedgehog_3/Sonic_%26_Knuckles_Leftovers#Level_ID_14_.28Glowing_Spheres_Bonus_Stage.29 The Cutting Room Floor - Sonic the Hedgehog 3/Sonic & Knuckles Leftovers]</ref>
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==Slot Machine==
 
==Slot Machine==
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 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
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| game1=''Sonic 3C'' 0408
 +
| game2=''S&K'' 0608-final
 +
| desc=There is a higher chance of getting 3 Robotnik/Eggman pictures on the slots than in the final version.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''S&K'' 0608-final
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| desc=Using debug to fall out of the stage causes the game to crash. In the final, it takes you to a glitchy area with randomly placed tiles, a la ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]''.
 +
}}
 +
 
{{Comparison
 
{{Comparison
 
| image1=Sonic3C0408_SlotMachineMap.png
 
| image1=Sonic3C0408_SlotMachineMap.png
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| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''S&K'' 0608-final
 
| game2=''S&K'' 0608-final
| desc=The layout for this Bonus Stage is vastly different, with more rings (a total of 64 compared to ''S&K'' Final's 24) and no GOAL blocks when starting the level (the borders still turn into GOAL blocks, though). The background is also completely static; the little objects don't rotate and nothing scrolls.
+
| desc=The layout for this Bonus Stage is vastly different, with more Rings (a total of 64 compared to ''S&K'' Final's 24) and no GOAL blocks when starting the level (the borders still turn into GOAL blocks, though). The background is also completely static; the little objects don't rotate and nothing scrolls.
  
This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the [[Sonic & Knuckles (prototype 0608)|0608 build]] of ''Sonic & Knuckles''.
+
This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the [[Sonic & Knuckles (prototype; 1994-06-08)|0608 build]] of ''Sonic & Knuckles''.
 
}}
 
}}
  
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<references/>
 
<references/>
  
{{S3Omni}}
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{{S3C0408Omni}}
{{S&KOmni}}
 

Latest revision as of 19:49, 15 December 2022

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.

At this point in development, the Sonic & Knuckles Bonus Stages are very unfinished. In normal play, Star Posts will randomly send the player to either the Gumball Machine or the Slot Machine when they pass them with at least 50 Rings. The color of the stars is always white.

Glowing Spheres

Sonic31993-11-03 MD BonusGlowingSpheres Start.png
Sonic 3 1993-11-03 prototype
Sonic3Final GlowingSpheres.png
Sonic 3 final
Sonic3C0408 GlowingSpheres.png
Sonic 3C 0408
Magspheres.png
Sonic 3 & Knuckles final

This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. The 1993-11-03 prototype of Sonic 3 had early graphics for this Bonus Stage that were deleted in the final Sonic 3, and this prototype would retain those graphics along with a preliminary animating background. There is still no collision nor are there any objects besides a few placeholder Rings, and as a result, the player can only really die here.

The palette used here is exactly the same as the one that remains unused in Sonic 3 final and does not cycle.[1]

Slot Machine

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
S&K 0608-final

There is a higher chance of getting 3 Robotnik/Eggman pictures on the slots than in the final version.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
S&K 0608-final

Using debug to fall out of the stage causes the game to crash. In the final, it takes you to a glitchy area with randomly placed tiles, a la Sonic 1.

Sonic3C0408 SlotMachineMap.png
Sonic 3C 0408
S&KFinal SlotMachineMap.png
S&K 0608-final

The layout for this Bonus Stage is vastly different, with more Rings (a total of 64 compared to S&K Final's 24) and no GOAL blocks when starting the level (the borders still turn into GOAL blocks, though). The background is also completely static; the little objects don't rotate and nothing scrolls.

This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the 0608 build of Sonic & Knuckles.

References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development