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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Angel Island Zone"

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(New page: {{Subpage|Parent=S3Beta:Sonic 3C 0408}} - The rock in AIZ1 that in S3K final always breaks when you're Knuckles (to prevent you from going to Sonic's boss arena as Knuckles) doesn't break...)
 
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- The rock in AIZ1 that in S3K final always breaks when you're Knuckles (to prevent you from going to Sonic's boss arena as Knuckles) doesn't break in this build, ergo Knuckles can go to Sonic's boss arena. However the boss always loads in Knuckles' arena, so you get stuck.
 
- The rock in AIZ1 that in S3K final always breaks when you're Knuckles (to prevent you from going to Sonic's boss arena as Knuckles) doesn't break in this build, ergo Knuckles can go to Sonic's boss arena. However the boss always loads in Knuckles' arena, so you get stuck.

Revision as of 00:58, 29 May 2008

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- The rock in AIZ1 that in S3K final always breaks when you're Knuckles (to prevent you from going to Sonic's boss arena as Knuckles) doesn't break in this build, ergo Knuckles can go to Sonic's boss arena. However the boss always loads in Knuckles' arena, so you get stuck. - This lamppost is present in Sonic 3 final, but not in Sonic 3 & Knuckles final. It doesn't seem to be necessary in this version; if you die without triggering the lamppost you get brought back to the start of the act.


Knuckles can't seem to climb up this wall properly -- he keeps falling off when he reaches the top.


Yeow! These spikes nailed me. They're shifted upwards for the final.


Lamppost is missing.

yeah so... Angel Island sinks during Knuckles final boss fight but it starts to overlap the play area