Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"
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{{HiddenContent | {{HiddenContent | ||
| image1=S2b4 level select.png | | image1=S2b4 level select.png | ||
− | | desc=Enabled by default. Simply press {{A}}+{{Start}} on the title screen. | + | | desc=Enabled by default. Simply press {{A}}+{{Start}} on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]], which will crash). |
}} | }} | ||
+ | |||
==[[Edit mode]]== | ==[[Edit mode]]== | ||
{{HiddenContent | {{HiddenContent |
Revision as of 13:06, 10 November 2019
- Back to: Sonic the Hedgehog 2 (pre-beta).
Contents
Level select
Enabled by default. Simply press + on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).
Edit mode
Press then + on the title screen, then highlight a Zone in the stage select and press and hold .
Night mode
Enable Edit Mode, highlight a Zone in the stage select and press +.
Unused content
Art
Description | |
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An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1] |
Objects
Placeable in edit mode
Description | |
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The prototype Star Post seen in earlier versions of the game still exists. | |
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork. | |
Unused doors for Aquatic Ruin Zone. They're unused in the final game too. | |
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers. | |
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game. | |
The moving checkered ball and associated switch still function in Oil Ocean Zone. | |
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move. | |
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed. | |
A large vertical beam of light. | |
Likewise, the player can place the missing disappearing platforms. | |
The deadly spinning pole that releases an animal if jumped on. Unused in the final too. |