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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"

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m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Hidden content to Sonic the Hedgehog 2 (pre-beta)/Hidden content: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Sonic the Hedgehog 2 (pre-beta)")
m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=")
 
(5 intermediate revisions by 3 users not shown)
Line 21: Line 21:
 
==Unused content==
 
==Unused content==
 
===Art===
 
===Art===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite SpecialStageExit.png|2}}
+
| content={{SpriteImage|Sonic2PreBeta MD Sprite SpecialStageExit.png|2}}
 
| desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #949585 by GoldS}}}}
 
| desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #949585 by GoldS}}}}
 
}}
 
}}
Line 30: Line 30:
 
===Objects===
 
===Objects===
 
====Placeable in [[edit mode]]====
 
====Placeable in [[edit mode]]====
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}}
+
| content={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}}
 
| desc=The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into [[Super Sonic]].
 
| desc=The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into [[Super Sonic]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}}
+
| content={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} {{SpriteImage|Spr lamppost.gif}}
 
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
 
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}}
+
| content={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}}
 
| desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork.
 
| desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Aquatic ruin door.png}}
+
| content={{spriteImage|Aquatic ruin door.png}}
 
| desc=Unused doors for [[Aquatic Ruin Zone]]. They're unused in the final game too.
 
| desc=Unused doors for [[Aquatic Ruin Zone]]. They're unused in the final game too.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite EarlyCrawl.png}}
+
| content={{SpriteImage|Sonic2PreBeta MD Sprite EarlyCrawl.png}}
 
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content={{SpriteImage|Aquis sprite.png}}
 
| desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game.
 
| desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content={{SpriteImage|Sonic2PreBeta MD Sprite OOZ Ball.png}} {{SpriteImage|S2button.png}}
| desc=The moving checkered ball and associated [[button]] still function in Oil Ocean Zone.
+
| desc=The moving checkered ball and associated [[button]] both still function.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic2 MD Sprite MZRhombusLift.png}}
+
| content={{SpriteImage|Sonic2 MD Sprite MZRhombusLift.png}}
 
| desc=The diagonal lifts still exist in [[Metropolis Zone]], except unlike earlier prototypes, they do not move.
 
| desc=The diagonal lifts still exist in [[Metropolis Zone]], except unlike earlier prototypes, they do not move.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Clucker sprite.png}}
+
| content={{SpriteImage|Clucker sprite.png}}
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content={{SpriteImage|Sonic2-giantlaser.gif}}
 
| desc=A large vertical beam of light.
 
| desc=A large vertical beam of light.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content={{SpriteImage|Sonic2PreBeta MD Sprite SFZ DisappearingPlatform.png}}
 
| desc=Likewise, the player can place the missing disappearing platforms.
 
| desc=Likewise, the player can place the missing disappearing platforms.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{spriteImage|Sonic2-wfz-spinnything2.gif}}
+
| content={{spriteImage|Sonic2-wfz-spinnything2.gif}}
 
| desc=The deadly spinning pole that releases an animal if jumped on. Unused in the final too.
 
| desc=The deadly spinning pole that releases an animal if jumped on. Unused in the final too.
 
}}
 
}}
Line 83: Line 83:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{S2PreBetaOmni}}

Latest revision as of 18:25, 3 December 2022

Back to: Sonic the Hedgehog 2 (pre-beta).

Level select

S2b4 level select.png

Enabled by default. Simply press A+Start on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).

Edit mode

Notavailable.svg

Press C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a Zone in the stage select and press and hold A.

Night mode

Notavailable.svg

Enable Edit Mode, highlight a Zone in the stage select and press C+Start.

Unused content

Art

Art Description
Sonic2PreBeta MD Sprite SpecialStageExit.png
An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1]

Objects

Placeable in edit mode

Art Description
Sonic2 MD Sprite Monitors.png
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.
Sonic2 MD Sprite OldStarPost.png
Spr lamppost.gif
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
Sonic2 MD Sprite CPZ CorrectDoor.png
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork.
Aquatic ruin door.png
Unused doors for Aquatic Ruin Zone. They're unused in the final game too.
Sonic2PreBeta MD Sprite EarlyCrawl.png
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers.
Aquis sprite.png
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game.
Sonic2PreBeta MD Sprite OOZ Ball.png
S2button.png
The moving checkered ball and associated button both still function.
Sonic2 MD Sprite MZRhombusLift.png
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.
Clucker sprite.png
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed.
Sonic2-giantlaser.gif
A large vertical beam of light.
Sonic2PreBeta MD Sprite SFZ DisappearingPlatform.png
Likewise, the player can place the missing disappearing platforms.
Sonic2-wfz-spinnything2.gif
The deadly spinning pole that releases an animal if jumped on. Unused in the final too.

References


Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development