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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"

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(Level select)
(Placeable in edit mode)
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{{HiddenContent
 
{{HiddenContent
 
| image1=S2b4 level select.png
 
| image1=S2b4 level select.png
| desc=Enabled by default. Simply press {{A}}+{{Start}} on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen.
+
| desc=Enabled by default. Simply press {{A}}+{{Start}} on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]], which will crash).
 
}}
 
}}
  
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==Unused content==
 
==Unused content==
 
===Art===
 
===Art===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
 
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite SpecialStageExit.png|2}}
 
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite SpecialStageExit.png|2}}
| desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Days 4 and 5 on Saturday and Sunday!; post #949585 by GoldS}}}}
+
| desc=An "EXIT" graphic that is loaded in the VRAM in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]].{{ref|{{LinkRetro|post=949585|title=Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #949585 by GoldS}}}}
 
}}
 
}}
 
}}
 
}}
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===Objects===
 
===Objects===
 
====Placeable in [[edit mode]]====
 
====Placeable in [[edit mode]]====
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Spr lamppost.gif}}
+
| sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30|crop_x=150}}
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists.
+
| desc=The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into [[Super Sonic]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} {{SpriteImage|Spr lamppost.gif}}
 +
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
 +
}}
 +
{{UnusedRow
 +
| sprite={{spriteImage|Sonic2 MD Sprite CPZ CorrectDoor.png}}
 
| desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork.
 
| desc=Doors exist in [[Chemical Plant Zone]], but the player can place ones with the correct artwork.
 
}}
 
}}
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}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite EarlyCrawl.png}}
 
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Aquis sprite.png}}
 
| desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game.
 
| desc=[[Aquis]] can be placed in [[Oil Ocean Zone]]. It moves left and right - different to the behaviour seen in the final game.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite OOZ Ball.png}} {{SpriteImage|S2button.png}}
| desc=The moving checkered ball and associated switch still function in Oil Ocean Zone.
+
| desc=The moving checkered ball and associated [[button]] both still function.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
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}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Clucker sprite.png}}
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Sonic2-giantlaser.gif}}
 
| desc=A large vertical beam of light.
 
| desc=A large vertical beam of light.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| sprite={{SpriteImage|Sonic2PreBeta MD Sprite SFZ DisappearingPlatform.png}}
 
| desc=Likewise, the player can place the missing disappearing platforms.
 
| desc=Likewise, the player can place the missing disappearing platforms.
 
}}
 
}}
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==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{S2PreBetaOmni}}

Revision as of 12:59, 13 February 2021

Back to: Sonic the Hedgehog 2 (pre-beta).

Level select

S2b4 level select.png

Enabled by default. Simply press A+Start on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).

Edit mode

Notavailable.svg

Press C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a Zone in the stage select and press and hold A.

Night mode

Notavailable.svg

Enable Edit Mode, highlight a Zone in the stage select and press C+Start.

Unused content

Art

Art Description
An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1]

Objects

Placeable in edit mode

Art Description
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork.
Unused doors for Aquatic Ruin Zone. They're unused in the final game too.
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers.
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game.
The moving checkered ball and associated button both still function.
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed.
A large vertical beam of light.
Likewise, the player can place the missing disappearing platforms.
The deadly spinning pole that releases an animal if jumped on. Unused in the final too.

References


Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development