Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"
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− | | sprite= | + | | sprite={{SpriteImage|Sonic2PreBeta MD Sprite EarlyCrawl.png}} |
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s. | | desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s. | ||
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− | | desc=The moving checkered ball and associated | + | | desc=The moving checkered ball and associated [[button]] still function in Oil Ocean Zone. |
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− | | sprite= | + | | sprite={{SpriteImage|Clucker sprite.png}} |
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed. | | desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed. | ||
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Revision as of 17:38, 11 November 2019
- Back to: Sonic the Hedgehog 2 (pre-beta).
Contents
Level select
Enabled by default. Simply press + on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).
Edit mode
Press then + on the title screen, then highlight a Zone in the stage select and press and hold .
Night mode
Enable Edit Mode, highlight a Zone in the stage select and press +.
Unused content
Art
Description | |
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An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1] |
Objects
Placeable in edit mode
Description | |
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The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork. | |
Unused doors for Aquatic Ruin Zone. They're unused in the final game too. | |
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers. | |
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game. | |
The moving checkered ball and associated button still function in Oil Ocean Zone. | |
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move. | |
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed. | |
A large vertical beam of light. | |
Likewise, the player can place the missing disappearing platforms. | |
The deadly spinning pole that releases an animal if jumped on. Unused in the final too. |