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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Hidden content"

From Sonic Retro

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| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
| desc=Prototype versions of [[Crawl]] can be placed in [[Casino Night Zone]]. They don't move and can't be destroyed, instead acting the same as [[bumper]]s.
 
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| desc=The moving checkered ball and associated switch still function in Oil Ocean Zone.
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| desc=The moving checkered ball and associated [[button]] still function in Oil Ocean Zone.
 
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| sprite={{SpriteImage|Clucker sprite.png}}
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
| desc=There are no [[Clucker]] enemies in [[Wing Fortress Zone]] yet, but they can be placed.
 
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Revision as of 17:38, 11 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta).

Level select

S2b4 level select.png

Enabled by default. Simply press A+Start on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).

Edit mode

Notavailable.svg

Press C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a Zone in the stage select and press and hold A.

Night mode

Notavailable.svg

Enable Edit Mode, highlight a Zone in the stage select and press C+Start.

Unused content

Art

Description
An "EXIT" graphic that is loaded in the VRAM in the Special Stage.[1]

Objects

Placeable in edit mode

Description
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.
Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork.
Unused doors for Aquatic Ruin Zone. They're unused in the final game too.
Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers.
Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game.
The moving checkered ball and associated button still function in Oil Ocean Zone.
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.
There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed.
A large vertical beam of light.
Likewise, the player can place the missing disappearing platforms.
The deadly spinning pole that releases an animal if jumped on. Unused in the final too.

References