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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone"

From Sonic Retro

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| game2=Final game
 
| game2=Final game
 
| desc=[[Grounder]]s also have a different underwater palette, though this looks more like a bug.
 
| desc=[[Grounder]]s also have a different underwater palette, though this looks more like a bug.
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}}
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=1992-09-14 prototype
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| game2=Final game
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| desc=Like Chemical Plant Zone, [[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 13:47, 10 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Act 1

Notavailable.svg
1992-09-14 prototype
Sonic2 MD ARZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Neo Green Hill Zone becomes "Neo Green H-bubble-bubble-bubble Zone".

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

Chop Chops have a different underwater palette, making them harder to see.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

Grounders also have a different underwater palette, though this looks more like a bug.

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

Like Chemical Plant Zone, Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.

100%
1992-09-14 prototype
100%
Final game


Act 2

Notavailable.svg
1992-09-14 prototype
Notavailable.svg
Final game

It is a raft which takes Sonic and Tails up at the end of the underwater section, rather than a springboard.

100%
1992-09-14 prototype
100%
Final game


References