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Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone

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Revision as of 12:52, 10 November 2019 by Black Squirrel (talk | contribs) (Act 2)
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Act 1

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1992-09-14 prototype
Sonic2 MD CPZ1 Start.png
Final game

Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".

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1992-09-14 prototype
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

Loops have slanted corners.

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1992-09-14 prototype
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Final game

Spiny enemies have a different colour scheme.

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1992-09-14 prototype
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Final game

The girders in the background are grey.

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1992-09-14 prototype
100%
Final game


Act 2

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1992-09-14 prototype
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Final game

The underwater palette for some parts of the background is lighter than in the final game.

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1992-09-14 prototype
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Final game

There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.

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1992-09-14 prototype
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Final game

There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.

100%
1992-09-14 prototype
100%
Final game


References